Fighting Game Panel at Playstation Experience
To sum up some points by Harada:
- Namco Bandai's arcade model came up and Harada explains that it is an inevitable business model because of the nature of the company being in the arcades.
- Asked about making Tekken having more beginner accessibility, Harada says that it's a misunderstanding that fighting games are getting more difficult. He believes that input/complexity issues and drawing new players are two seperate issues that can be addressed.
- Asked about to consider making a multiplayer online only game similar to Rising Thunder, he brings up that they made Tekken Revolution and fans responded they would rather have the chance to play the game offline so a shift to multiplayer online main feature is not a big priority.
- Asked about the fighting game of the future, he reiterates that although he and Ono are in the same business, they have a different approach. Tekken's fanbase is not wholly the competitive tournament crowd (contrast to Street Fighter) and they need to provide and experience for those who play it at home by themselves or with their siblings.
- Last point is that he feels that the key feature of fighting games is enjoyment of playing with others and that's what they are going to work hardly on. They are looking forward to improving the AI aspect that's been a weak feature over the years and would like to address that for the future of fighting games.
Of course, stay tuned for King of Iron Fist Tournament at Japan on December 12. There should be some much anticipated Tekken news then.