Bandai Namco Panel at Evo 2015

Bandai Namco Panel at Evo 2015
Grey 2015-07-19 11:25 0
Katsuhiro Harada and Michael Murray along with MarkMan had a small panel sharing various details about Tekken 7. With Aris as host, many frequently asked questions were brought up. See video for the full interview.


Aris: Why don't we start things off by talking about the location test that just recently started because that's the most exciting news for me. Up until this point the U.S. hasn't had much opportunity other than MarkMan bringing the boards to different tournaments that we've had but recently there are select arcades, I believe they're Round Ones and Dave and Busters, that have Tekken 7 location tests now. A lot of people are getting their opportunity to play the game but not only play it but play it in an arcade setting. Personally for me, it has really improved my opinion of the game cause now that I'm able to sit down and play it in a more traditional environment it allows me to give the game more of a chance rather than just watching it and really it feels good to me. Is there any additional like can you talk about maybe your plan for the location test. Are you planning to perhaps release a full release to the world? There are a lot of people who don't have access to the game.

[Harada shows Location Test arcades and speaks]

Dave and Buster's New York
234 W. 42nd St. 3rd Floor
New York, NY 10036

Dave and Buster's Dallas
9450 North Central Expressway
Dallas, TX 75231

Dave and Buster's Milpitas
940 Great Mall Dr.
Milpitas, CA 95035

Round One Puente Hills Mall
1600 S. Azusa Ave, Suite 285
City of Industry, CA 91748

Round One South Center Mall
2351 South Center Mall
Tukwila, WA 98188

Round One Stratford Mall
152 Stratford Square
Bloomingdale, IL 6091

Murray: So these are the locations. There are six, three for Dave and Buster's and also [three] for Round One. As most of you probably know the arcade scene is much different than it was 10 years ago in North America and Europe. There aren't a whole lot of arcade chains left that can actually purchase Tekken and to do it effectively. Because we have limited machines at the moment, we chose these big chains that can probably purchase Tekken 7 at various locations. Hopefully this goes well and we'll see how it does.

[Harada speaks Japanese]

Murray: And also, I just need to add a part on there I forgot. One of the important points is that it's not whether we want to do this arcade release or not, it's whether the operators will buy the machines from us. Obviously we want to. So hopefully the arcade tests goes well and they'll be willing to purchase the machines. Also...

[Harada and Murray speak to each other]

Murray: Just to kind of step off of that, Aris I think you've had this comment before as well as many of these people, Namco why are you still doing this old classic arcade business model?

[Harada speaks Japanese]

Murray: Just looking at the Tekken franchise in general, at least the console for a second, sold 44 million copies worldwide. Over half of that was in Europe and then a large portion in North America. Asia and Japan make a small percent, roughly 10%. His personal opinion is that it does make sense as you guys often mention that he would like to release in console and not worry about the arcade. His personal opinion is that that might be a valuable route but...

[Harada speaks Japanese] 

Murray: but even though that arcade scene seems kind of small, since we don't have the final numbers for Tekken 7 yet this is based on Tag 2 or Tekken up to Tag 2, results is that after we've sold the arcade boards, we've already made as much or maybe more profit as the console release of the game. 

[Harada speaks Japanese]

Murray: This does gives us, on the other hand, the chance to polish up the game while people are playing in Japan in arcades and add content, unlock characters and such. Tekken 7 you guys aren't playing today, that's not the final version. Eventually when it does come out on console there'll be all kinds of cool things in the game that we can't realy go into much detail right now but obviously it'll be much better than it is now.

[Harada speaks Japanese]

Murray: and these will be no noticeable improvements such as graphic levels, characters etc.

[Harada speaks Japanese]

Murray: Since there's only a small number of people today we're more into the deep explanation of the actual environment.

[Harada speaks Japanese]

Murray: Just to go back to the location test. Tekken 7 is kind of... not 7 in particular but more recent video games are all expensive from American operators perspective so it does take locations like these to make that possible. With that said, we're doing everything we can to make Round One and Dave and Busters happy. There is a good chance that if they pick up the game that we'll see more locations and such. If you guys have an arcade near you, go by and play the game. 

[Harada speaks Japanese]

Murray: and right now in the locations tests it's offline. If there are enough orders for boards then we can think about the Tekken-Net for the American version as well.

Aris: Excellent. You guys spoke a lot about the arcade version and the location test and you did mention how you guys are going to put in a bunch of treats in for the console version and I think a lot of people here [and] a lot of people competing are really interested in more information about that console version because that's the version that you mentioned it'll graphically look better and there's a lot of plans going into that version. This arcade version that we have now, it's being updated incrementally and I think this is the first Tekken that's ever been updated like that. Is this a new strategy that you guys are using? Can you talk about that a little more?

[Harada speaks Japanese]

Murray: Tekken has been around for 20 years and we've been updating the game through other methods. For example: we've always had that time release to unlock characters. There are also incremental updates 


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