dude, DUDE, you do know that street fighte also runs on 60 frames per second right ? All fighting games run on frames, and they all got moves that gives them frame advantage and frame disadvantage. And bro even your mark of the wolves also has frame data, it IS in depth. If you want look it up here's an example of frame data of rock
http://www.neo-geo.com/wiki/index.php?title=Rock_%28Garou%29
You should seriously do your research before you say something bro :p
And if you can abuse a system like in MOTW online without being punished then the game is just unbalanced, has nothing to do with being in depth or not. And you DONT have to write every frame data of every character...who told you to do so, it's even impossible to memorize them all. It's all just trial and error, you do a move and you see what you can do afterwards, it's all about memorizing what you see and learning from the things you get punished for. And looking up frame data just makes it easier for you.
And about your panda battle, first of all panda is considered low tier and in some tiers even lower than yoshimitsu. The reason you lost is simply because you're not used to playing pandas. It's true that panda has moves that gives him frame advantage but those moves are if I remember correctly a bit slow, plus he has lots of moves that gives him a big frame DISADVANTAGE. I know this not by looking up his frame data, but just by playing kumas and pandas.
And where did you get the idea that I play with characters like law, bryan and feng ? Didn't I said in my last comment that I like challenges that I like to spend time to master a character and a game ? If you must know tho I play with lots of characters: miguel, law, bryan, king, paul, yoshimitsu, heihachi, lee, jin, kazuya and bruce
I simply like variety ^^'
And it was not a game to begin with, you're saying I win I was just trying to show you why I think sf4 is better that's all. Like I've said before I also like sfex man

I only have good memories about that game.
And indepth and balanced to me means, that you have more than one way to kill an opponent, more than one way to defend yourself against someone, just lots of ways to help yourself out in a given situation.
Heres an example of SF4.
The enemy is ryu, he keeps running away and spamming hadoukens to win. You are akuma, what are your options.
- you spam hadouken just like him and see who will win eventually
- you build up your super meter and use EX hadoukens to go through his hadoukens and hit him
- you simply time your jumps (ryu can't recover instantly after he throws a hadouken and is vulnerable to attacks)
- you absorb his attack and get closer (with the use of focus attack)
- you time your tatsumaki to go over the hadoukens
- you teleport to the other side with akuma
- You close the distance by forcing him to the corner
This is what makes a game to me indepth, balanced and fun.
And yoshidivine sorry if it seems like I'm trying to get under your skin or anything, I respect your opinion I'm just trying to show my kind of view
I would love to play tekken with you btw, we might learn something from each other
This post was edited by Ralenzo (2011-05-25 00:48, 9 years ago)