Posting here until I can upload to the cleaner google sheets guide.
/ = Flash
N/ = NSS Flash only
1/ = 1SS Flash only
Rage Art - Duckable by FLE~D
Snake(1st) RD - Wall chip
Dragon(2nd) RD - Wall chip
Panther(3rd)RD - LP or 13f
Tiger (4th) RD - Safe
Crane (5th) RD - KIN
2,1,3 - 10f, / - W
3,3 - WS 2,1(Close), otherwise WS 3,2
3~4,4,4 - Safe
4~3 - KIN, d+3
4~4,3,3 - KIN, LP 2nd low, or SS last hit, or N/ last hit - cd2
1+2,1 - 1/ between(then cd2) or iWS launch high
1+2,2 - / between or 10f
1+2,x - / between
f+3,1,2 - iWS launch or / the high, or 10f
f+4,2,1,2,3_4 - KIN the first 2
- b+33/44 after f+4 and launch
- block 3, WS launch
f+4,2,1,2,4~u - / Crane
f+1+2 - KIN
d/f+1,1,1 - 10f or N/
d/f+2 - Safe
d/f+3 homing - Safe
d/f+1+2 - Safe
d+2,2 - / - wall (1ss delayed), KIN first hit only
d+4,4 - 15f
d/b+1 - WS 1 or 4 float
- UF3 if goes into 1 or 4
d/b+4,4 - WS launch low, or iWS punish high (or 10f)
d/b+1+2 - 10f
d/b+3+4 - d+3 or d/b+4
b+1,4 - KIN the 1, or iWS launch the high 4
b+4,1 - iWS launch the high 4, or 1/_S/ interrupt
b+1+2 - Safe
u/b+4 - Safe unless Lei back to wall - 15f and KIN
u+1+2,4 - WS4, 15 WS punish or back throw
u/f+1 - Safe
u/f+2 - d+4 or f+1+2 (1ss)
u/f+3 - 15f
u/f+4 - 13f
u/f+3+4 - Safe
f,n+1 - Safe
~u (Snake) - Safe
f,n+1,2 - 10f
~u (Dragon) - 10f
f,n+1,2,1 - 10f
~u (Panther) - ? U/F3?
f,n+1,2,1,2 - 14f
~u (Tiger) - Safe
f,n+1,2,1,2,3 - 15f WS Launch, or b+3~ff d/f+2 the 3
f,n+1,2,1,2,4 - Safe
~u (Crane) - 15f Launch
f,n+2,1,2,1 (GB) - KIN 3rd and/or 4th hits
- or b+3~ff Launch after 2nd punch
f,n+3 - KIN
f,n+41222 - b+44 after 4 then u/f+3
- or KIN the 1 or WS Launch punish low 2
f,n+41234 - Duck iWS punish the 3 or KIN the 3
f,n+4123d4 - Same as above (both enders safe)
f,f+2 - N/ or 10f or KIN
f,f+3 - 14f or / (delay 1SS)
f,f+3,4 - iWS launch the high 4 or KIN or 13f
f,f+4,3+4 - iWS launch the high 3+4 or S/ interrupt
f,f+3+4 - f+1+2 (either stance)
f,f,f+1 - KIN
WS 2,1 - b+3_4~ff 10f
WS 3+4 - 15f
FC d/f+2,1,4 - / interrupt the 4
SS 1 - Safe
SS 4 - Safe
SS 3+4 - N/
FUFT 3+4 - Safe
SNK 11111 - Safe
SNK 1,2,1,2 - iWS punish last 2 (high)
SNK 2,2,2 - iWS 15f or dash N/
SNK 3 - d3
SNK 4 - WS 4
SNK 1+2 - 10f
DRG 1 - break with 1
DRG 2 - Safe
DRG 3 - 15f (safe at max range)
DRG 41222 - b+44 after 4 then u/f+3
- or KIN the 1 or WS punish low 2
DRG 41234 - Duck iWS punish the 3 or KIN the 3
DRG 4123d4 - Same as above (both enders safe)
DRG 1+2 - KIN
DRG f+1+2 - Safe
PNT 1~2 - WS Launch
PNT 2 - 10f or N/ - W
PNT 3 - WS4 or N/
PNT 42123_4 - B+33_44 after the 4 and launch
TIG 1 - Safe
TIG 2,2 - Duck 2nd 2 and WS Launch (or N/)
TIG 3 - N/, or 10f and / - W
TIG 3,f+1 - N/ to cd2 interrupt the f+1 or 10f
TIG 3,f+4 - N/ to cd2 interrupt the f+4 or 15f launch
TIG 4 - 15f launch
TIG 1+2 - Safe
CRN 1 - Safe
CRN 2 - N/ - W
CRN 3423 - LP the low 4, KIN the 2, or 10f the last 3
CRN 4 - 15f WS launch
CRN 1+2 - Safe
CRN U/F+4 - N/ or 14f
DRN 1 - Safe (SSL or SSR)
DRN 22 - duck and iWS Launch the high 2, safe
DRN 324 - block the low 3 and KIN the 2, or CD1 the 4 - W
DRN 1+2X3 - N/A
DRN 3+4 - d+4
DRN 1+3 - 1+2 break
DRN B+1+2 - CD2 floats for combo
DRN U/B+1+2 - N/A
DRN U/B+1+2,1 - Safe
DRN U/F+1+2 - d+3, d+4 etc
PHX 1,D+2 - LP the low 2, or d+3, d+4, WS 4
PHX 2 - N/ (close) otherwise 10f
PHX 33 - WS 2,1(1ss - Close), otherwise WS 3,2
PHX 4 - N/ (1/ Close only), or 14f - WS 1,2
PHX 1+2 - N/A
PHX F+4 U! - KIN or step
PHX B+3 - Safe, (SSL or SSR)
PHX B+4,4,4 - Safe
BT 1132 - block low 3, duck the high 2 and iWS Launch
BT 2 - 10f
BT 41 - duck the high 1 and iWS Launch
BT 43 - 15f launch or KIN the 3
BT 44 - Step 2nd 4, or float it with up to f+3, safe
BT 1+2,2 - SS last hit or block and CD2 float (strict timing)
BT 3+4X3 - SWL after blocking any and launch, or b+2,2, or float
BT D+1 - N/ - Close, or WS4 or LP
BT D+4,4 - WS launch low, or iWS punish high (or 10f)
BT UF2 - d+3, d+4 etc
SDW (FDFF) D+1+2
3 - WS 15f Launch or dash N/(close), f,f+4 (max range)
3~4 - 15f Launch
4~3 - d+2, d+4 etc
3+4 - Safe, weak to SSL
SDW (FDHF) D+1+4
4~3 Slide Kick - float with WS 4, (b+2,) cd2 S!
3+4 - float with cd2 / d+2,2 / b+2 etc
d+3+4 - dash f+1+2
PLD (FUFF) D+3+4
3 - WS 15f Launch
4 - / or 13f Punish
PLD (FUHF) D+2+3
3,4 - WS 15f launch low, or iWS punish high (or 10f)
4 - 10f
3+4 - WS 15f Launch
This post was edited by Cosmic Forge (2018-09-12 02:50, 2 years ago)