- Rage Art available in KIN stance. Move KIN b+1+2 unblockable to KIN ub+1+2.
••• ws 1 as 13f.
••• df+1,4 not jail and knock down. Make it -13 on block to balance with df+1,2.
- 2,3 have the same extension as f+3. 2,3,3 and 2,3,4.
••• ch 3, cd+2 S! It's a unique move but there's not much use.
- 1+4 have bigger hitbox in back turn. Allow bt 2 S! to combo.
••• db+4 knock down on counter hit and reliably hit grounded opponents.
••• df+1+2 -13 on block but juggle starter on counter hit.
- db+1 down jab. Put old d/b+1,1 to u/b+1,1.
- 1+2 KIN parry have better pull or hit range. All too often to end up behind the opponent.
- bb+1+4 have better tracking. This move is too easily stepped.
••• ws 1,1+2 mid option.
••• ws 3,2~DB cancels the 2nd hit.
••• ss+2 hit grounded and flip over property.
- f:df+1. Blue spark gehosen. Little more damage and safer on block.
- cd+3 be a low same as as KIN 3.
••• fff+1 running move - on block, + on hit, knock down on counter hit.
••• KIN 1 change move to a quick short range low.
••• KIN 2 hit grounded and flip over.
••• KIN 1+4. Be able to flash in KIN stance. Give it NSS 1+4 range.
••• KIN db+1+2 as Ultimate Tackle.
••• KIN f~D cancel and recover crouching.
••• DGF u Dragonfly Flutter.
••• DGF uf+1+2 to Death Copter
- DGF 3+4 animate on hit on any axis.
••• IND [3,4].
••• IND [4,3].
- IND moves be 7f faster in general. The startups are too slow to use moves out of stance.
••• FLE 1~1+2 KIN stance.
••• FLE b+1 back roll.
••• FLE u+3+4 wall bounce.
- FLE d+1+2 like Yoshi's d+1+2 in T5.
- FLE walk 3 and FLE walk 4 change to FLE f+3 and FLE f+4
- BDS Bad Breath stance moves fully high crush.
- BDS 1 reach farther the longer you hold the breath.
••• BDS 2 mid attack where he recovers face down.
••• BDS 3 mid attack where he recovers face up.
- BDS 4 crumple on counter hit as it used to.
••• 2,2~NSS transition.
••• b+2,2~NSS transition.
- KIN f+2~NSS transition.
••• f+1+2~KIN transition.
••• uf+1~KIN transition.
••• uf+3+4~BDS transition.
••• uf+4~3+4 MED transition
••• grounded u+1~FLE transition.
••• face down 1+2 to KIN transition.
- NSS transition ability before round starts.
••• NSS d+1 quick linear unblockable. Sword is drawn out and reverts to 1SS.
••• NSS d+1+2 mid knockdown in place of FLE.
••• NSS d+1+4 teleport function.
- Soul Possession absorb health when broken. This move is also useless as it is.
- IND stance taunts.
- Clonimitsu throw!
This post was edited by Grey (2020-12-08 18:36, 2 months ago)