If there is ever a time where you've jumped over your opponent and landed BT+4, you can use f,f+3+4,1+2 on their back for massive damage if they decide to get up or roll forwards. I constantly use U/F,N+4, which makes it easy to employ this strat.
WS+2, d+1+4 is a powerful new wall combo. WS+2 is also a safe attack, and is relatively fast. Use this at your own risk, as it depletes health.
Ending juggles with f+2,d/b+2,2,2... has its rewards. Replace the last hit of certain juggles with f+2 and if you're close to a wall you'll land a few d/b+2's.
You can also replace b+1, f+3+4_f+3 in a juggle with u/f+4. This will slam them down, and d/f+3 is guaranteed if your opponent decides to do anything except stay down. Perhaps f+3+4 will also hit, I'm not sure.
This post was edited by BigChief (2005-04-29 12:13, 15 years ago)