SF x Tekken 2013 Patch!

would be super cool if he can restore his grey life with his meditation taunt.

Added 3 days later:

Good news everyone!
Yoshi isn't absolutely trash anymore!

I thought the patch wouldn't do shit to help our beloved yoshimitsu in the street fighter world, but Capcom still did a pretty good job!
He's got A LOT of buffs!

Yoshimitsu

• Triple Roundhouse Combo - No longer comes out with df+HK
• Walk Speed - Changed to be same as Cody
• MP - Damage 60->80
• MK - Reduced frames by 4 (+4F on hit/0 on block)
• HP - Counter hit causes knock back
- Damage 90->120
• HK - Throw invincible from startup
- Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo
• Far MP - Startup 12F->9F
- Active attack frames changed from 2->3
- Reduced frames by 2 (+1F on hit/-4F on block)
- Hit box enlarged
• cr. LP - Reduced frames by 2 (+6F on hit/+2F on block)
• cr. MP - Move property changed from high to low
- Hit box enlarged
• cr. HP - Counter hit causes float knockdown
- Push back on block when used in boost combo reduced
- Hit box enlarged
- Damage 90->120
• cr. HK - Can be canceled
• j. HK - Midair hit and counter hit causes untechable knockdown
• L. Gehosen - Frames 1~10 are invincible against air attacks
- Added screen freeze
- Damage 110->80
- Startup 9F->7F
• M. Gehosen - Frames 1~4 are completely invincible
- Added screen freeze
• Poison Wind Bronze Fist - Special command input timing faster by 3F
- Special command cancel timing faster by 4F
- Increased backflip speed
- Reduced movement distance
• Poison Wind Gold Fist - Invincible against air attacks
• Slap U Silly - Hurtbox appears faster
• Stone Fists - Hurtbox appears faster
• Suicide - Damage 120->250
- Self Damage 60->200
- L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible
• EX Suicide - Damage 200->300
- Self Damage 90->250
• L. Poison Breath - Frames on hit changed to +2F
• M. Poison Breath - Frames on hit changed to +3F
- Hit box reduced
• L. Flea to Poison Breath - Frames on hit changed to +2F
• M. Flea to Poison Breath - Frames on hit changed to +3F
• Triple Roundhouse Combo - Hit box enlarged
- If first hit connects it causes forced standing on opponent

Special move meter gain:

• Poison Breath: On hit 40->30
• Suicide: On hit 40->60
• Slap U Silly: whiff 10->15
• Stone Fists: whiff 10->15/On hit each hit 20->each hit 10
• Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15


• Walk Speed - Changed to be same as Cody
Yoshi's walkspeed in SFxT was really shitty. He was probably one of the slowest.
But now that he has cody's walk speed, he's 1.5 or maybe twice as fast!

• MK - Reduced frames by 4 (+4F on hit/0 on block)
I think you can now combo from MK, into far lp, cr.lp and cr.lk

• HP - Counter hit causes knock back - Damage 90->120
I'm not sure what they mean with knockback, but if you can combo after it, then it's a good buf indeed! HP's range was okay and could be used in specific meaty situations (fishing for counterhit), so the counterhit property is always a welcome addition!

• HK
- Throw invincible from startup
- Hit properties changed to be same as 3rd hit of Triple Roundhouse Combo
Another interesting buff!
HK is a grounded jumping kick, but giving him complete throw invincibility is a superb answer to catchers!
The hit property change is even better! The 3rd hit of his triple RH combo, makes the opponent launch and spin around. This opens some solid, good damaging solo combo's for yoshi! A gehosen is 100% guarenteed for example, and a super is probably possible in the corner.

• cr. LP - Reduced frames by 2 (+6F on hit/+2F on block)
Yoshi finally gets a good tool for pressure on block.
The only ones he used to have before were; Close mp (+3 on block, +6 on hit ) and far lp (+1 on block +5 on hit).
trying to do close mp in every pressure situation imagineable was a bit risky sometimes. Obviously you had to do cl.mp to hit confirm in your combos, but sometimes if you're a couple of inches too far from your opponent, far mp would come out and that shit was punishable and always effs up your combos.
Now, with cr.lp being good on block AND hit, it makes combos a lot easier to do!

• cr. MP
- Move property changed from high to low
- Hit box enlarged
cr.MP has changed into a good poke now. The range of cr.mp was 'okay' and already was used for desperation footsies, but now it's got its hitbox enlarged AND hits LOW!! You can resemble this now, to a shoto's cr. mk! Good stuff! Mix it up with Yoshi's overhead (f.mk) and you're finally a threat that has tools that need to be respected!
• cr. HP
- Counter hit causes float knockdown
- Push back on block when used in boost combo reduced
- Hit box enlarged
- Damage 90->120
cr.HP,  Yoshi's old anti-air, meaty and boost combo finisher has gained godlike buffs that outweighs the nerfs.
Counter hit causes a  FLOAT knockdown -> free Gehosen followup probably. Enlarged hitbox, makes it an even better meaty and long range anti-air tool!
This sounds a bit overpowered because cr.hp was already safe on block! Now u can keep on spamming cr.hp with that extended range and hope for a floaty knockdown for free hits!
The pushback on block being reduced is a bit of a shame, but understandable. Yoshi used to be relatively safe thanks to cr.hp's pushback if you did the following string :
cl.mp; cr.lp, cr.mp, cr.HP at max range.
though, thanks to cl.mp's and HP's longer range in this update, this might still be safe if used at maxed distance, so maybe it's still relatively safe!

• cr. HK - Can be canceled
Probably one of the best buffs he's got! Cancelling a sweep into any special is always a great addition!
To make cr.HK safer, you might be able to do the following;
max range cr.HK (block/hit), swordwindmill (hold), backdash
max range cr.HK (block/hit), teleport
max range cr.HK (block/hit), Stone Fists  EX (hold back)

j. HK - Midair hit and counter hit causes untechable knockdown
Should've been untechable from the start like Raven and Ibuki's j.HK.

• L. Gehosen
- Frames 1~10 are invincible against air attacks
- Added screen freeze
- Damage 110->80
- Startup 9F->7F
• M. Gehosen
- Frames 1~4 are completely invincible
- Added screen freeze
L.Gehosen is a viable anti-air now. 1~10 frames is a lot, so it's gonna stuff super crazy air attacks with ease. Easy to safejump, though. (7 frames)
m.Gehosen is your new get-out ticket if you're on knockdown and u don't want to teleport and you're certain your opponent made an attack.
ex gehosen still has a 7 frame startup and is invincible for 7 frames, so choose your options wisely.

• Poison Wind Gold Fist - Invincible against air attacks
Just fyi, poison wind gold fist is f+MK > MP > K > P. If you ever did this string, then your opponent probably jumped during your backflip and stuffed your P with a jumping attack. apparently that won't happen anymore since it's invincible against air attacks. But tbh I'd rather just stop at the K part and do a gehosen or other anti-air.

• Slap U Silly - Hurtbox appears faster
• Stone Fists - Hurtbox appears faster
This means his invulnerability is shorter and you can get punished easier than before.
If this applies on all versions still remains a question.

• Suicide
- Damage 120->250
- Self Damage 60->200
- L ver. is throw invincible, M ver. is hit invincible, H ver. is projecile invincible
• EX Suicide
- Damage 200->300
- Self Damage 90->250
This might make no sense to you, but it's a very good buff in general! It's primary use now is to use it in your tag combos for AMAZING super-esque damage, at the cost of dmging urself too (but that grey life can be recovered, so no worries)
Perhaps in the future you'll see damaging combo videos that mostly include Yoshimitsu, just because of this buff, you never know.
The invincibility is welcome as well, although I find it a tad more risky to use in a wakeup situation, it's not an unblockable, and slow as hell. You're better off using mp.Gehosen most of the time if you want to reversal while you're Knocked down. (wich is faster and safer than suicide, but still punishable)

• L. Poison Breath - Frames on hit changed to +2F
• M. Poison Breath - Frames on hit changed to +3F
• L. Flea to Poison Breath - Frames on hit changed to +2F
• M. Flea to Poison Breath - Frames on hit changed to +3F
L & M. Poison Breath used to be -6 on hit, so it's not punishable anymore.
L & M. Flea to Poison Breath used to be -17 so it's not super punishable anymore.

• M. Poison Breath - Hit box reduced
I always used m.poison breath at the start of the battle, because it was fast, had good range, was an anti-jump and anti-fireball tool.
It shut down a lot of option for your opponent. Now with the hitbox reduced, it might not be as good as before.

Special move meter gain: • Poison Breath: On hit 40->30
• Suicide: On hit 40->60
• Slap U Silly: whiff 10->15
• Stone Fists: whiff 10->15/On hit each hit 20->each hit 10
• Sword Poke Windmill: whiff 15->0/On hit each hit 20->each hit 15
Everyone got a nerf on The special meter gain, so no real specific nerf here.

This post was edited by xXAngelBoyXx (2012-10-24 19:34, 8 years ago)