About Throws

 I also agree with what you're saying, but disagree with the solution.. I think the sound should never be required to play, you can't always count on your ears, especially in loud arcades with 20 machines making the same noises standing all lined up in a row... Something could be done to make throw breaking easier to do on reaction and not have it be 90% guesswork, but it would have to be visual.. I still see plenty of throws being broken, maybe less than in T6, but also you have to account for the crowd, the lights, the pyrotechnics, the camera, the DJ, and the beautiful women, that could all have played a part in why the Tekken Busters' players couldn't break as often as they should have.