About Throws

Sounds like an interesting idea, but I think it would be unlikely that it would be implemented.  There's a few moves in the game I can identify via the sound -- for example:  Lars' SE 2.  If i'm in a mixup situation, I'll just listen for the grunt and then duck, otherwise just block/ punish. 

Man, that would be a headache trying to learn each characters sound bits in relation to their throws :D