Yoshi skill project

BT stance variations

Yoshimitsu can switch to BT (BackTurned) Stance after these moves:
- f,f+1+2
- WS+2
- teleport in place d+3+4,f
- teleport d+3+4,2 if your opponent is running at you
- jump-over opponent
- after missing with f+3+4
- 3+4~f~u/f~n
- going on the other side over lying opponent by u+1+2
- f,f,n,1+4 Confusion
- f+3+4~b,U/F~n (Kamikaze cancel)

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Standard moves that can be done any place in BT:

(*)BT~D/B+2,2,2,2
BT~3
BT~4
BT~2
(*)BT~u+1+4
BT~d+3+4
and other... (low punch (d+1), low kick (d+4), hopkick (U/F+4)... etc.)

(*) This is "nearly at the same time" input. You press the direction one frame faster, hold it and then the buttons... require some practice, but is quite easy)

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Solar Kick (f,f+1+2) and extensions

All the lowkicks, hopkicks, low jabs etc. are working, besides Flash u+1+4... because this command is already busy. You can wait a little anyway... but I would not recommend it.
Solar Kick Soul Siphon: f,F+1+2~1+4
Solar Kick Possession: f,F+1+2~F+1+4
Solar Kick Evasive Sidespin: f,F+1+2~b+3+4,3+4...
Solar Kick Manji Spin Slaps backwards: f,F+1+2~D/B+2,2,2,2
Solar Kick Deathcopter: f,F+1+2~U/B+1+2 (etc)
Solar Kick DGF: f,F+1+2~u+1+2
Solar Kick Sit f,F+1+2~d+3+4
Solar Kick Sword Impale: f,F+1+2~u+2+3
Solar Kick Sword Spin: f,F+1+2~u+2+3,1
Solar Kick Sword Spin~Cancel: f,F+1+2~u+2+3,1~b,b
Solar Kick Ochimusha Hunter: f,F+1+2~u+2+3,1+2
Solar Kick Sword Slash: f,F+1+2~D/B+1
Solar Kick Moonsault Slayer f,F+1+2~QCF+1
Solar Kick Bad Breath: f,F+1+2~n~D/B+1+2~any (wait a second after SolKick to execute Bad Breath)

Anyway, Bad Breath can be buffered after any Move that leave you in BT.


Something to train:
WS+2, BT 3~D/B+2,2,2, BT d+3+4~2, BT u+1+4~D/B+1+2~3

Good luck! :D

This post was edited by Tenshimitsu (2005-04-24 08:51, 15 years ago)