GRAPPLING ARTS
Name, (damage), (properties)
Move description
[ comments ]
Jumping Body Slam, (30), (escape:
)
front,
Sword Face Smash, (30), (escape:
)
front,
Rainbow Drop, (50), (escape:
)
front, 



Wheels of Hell, (15,25), (escape:
)
left,
or 
Clonimitsu, (15, 25), (escape:
)
right,
or
Tornado Drop, (70), (inescapable)
back,
or
SPECIAL ARTS
Side Step, (movement), (shortcut: SS)
(
neutral ) or
(
neutral ) [ tap
the stick up or down ]
Jab - Uppercut, (5,8), (h,m)


Jab - Double Uppercut, (5,8,6), (h,m,m)



Stone Fists, (10,10,10,10,10,10), (h,h,h,h,h,h)






[ during 1-5 stone fists: press
to
do a Side Spin ]
[ Last spin will cause Yoshi to be dizzy and fall down ]
Topspinner Attack, (10,10,12,7,7,20), (h,h,l,l,l,m)









[ Other version is also possible: 







]
Inner Palm, (21), (m)
SS
[ see Side
Step notation ]
[ Staggers when blocked, juggles on Counter Hit ]
Hilt Strike - Backfist - {Manji Spin Slaps}, (15,12, {10,10...}),
(m,h, {m,m...})


{





}
[ see Manji Spin Slaps properties
]
[ 2nd hit turns your opponent around. Can be linked to Manji
Spin Slaps ]
Door Knocker, (15,12,12,24), (m,h,h,m)




[ Last hit staggers when blocked, all hits can be delayed a little]
Quick Upper, (12), (m)
While Rising
[ press
during standing up animation ]
Dive Bomb [ Solar Kick ], (22), (m)


[ a lot of mix-ups possible! See the examples below ]
[ Leaves Yoshimitsu back turned ]
=
or
= Soul
Siphon, (35), ( throw ) [ consumes opponent's energy, heals Yoshi
]
=
(
or
) = Possession,
(-35), ( throw ) [ drains Yoshi's energy, heals opp. ]
= 
= Harakiri (60), ( Um ) [ damages Yoshimitsu, see Harakiri notes
]
= 





= Reversed Manji Spin Slaps [ see
below ]
= 


= Reversed Moonsault Slayer [ see
below ]
= 





= Reversed Evasive Spin [ see
below ]
= 
= Indian Sit backwards, (stance) [ see
below ]
= 
= Deathcopter backwards [ see below
]
=
(
or
) = Reversed
Sword Impale [ see below ]
=
(
or 
)
= Reversed Sword Spin [ see below
]
= 
= Reversed Sword Slash [ see below
]
= 
= Reversed LOW Jab (5), ( l )
=
or
= Reversed Throw [ see above
]
Manji Spin Slaps, (10,10,12,12,14,15), (m,m,m,m,m,m)







[ Recovers crouching, last spin will cause Yoshi to be dizzy and
fall down ]
Flash Attack ( PK Combo ), (12,21), (h,h)


[ Last hit knocks an opponent down ]
Low Flash Attack ( PDK Combo ), (12,8), (h,L)


[ Recovers crouching, hits grounded opponents ]
Shrine Lift, (20), (m)
SS
[ see Side Step notation ]
[ Juggles, hit TAG button to switch the character ]
Backfist - {Manji Spin Slaps}, (12, {10,10...}), (h, {m,m...})

{





}
[ see Manji Spin Slaps properties
]
[ Turns your opponent around. Can be linked to Manji Spin
Slaps ]
Ninja Blade Smash/Slice, (18), (m)


[ can be delayed: 
(neutral)
]
[ On Counter Hit shifts to throw. Press
after throw to enter Indian Sit. No follow-ups ]
Step in Upper ( Basic Uppercut ), (13), (m)

[ Juggles, press TAG to switch the character. TAG buffered launch
crouching opponents ]
Lunging Sweep, (12), (L)
Full Crouch, 
[ Juggles. Hits grounded opponents ]
Manji Spin Kicks, (12,7,7,5,5), (L,l,l,l,l,l)






[ First hit hits grounded opponents. Last hit causes Yoshimitsu to
be dizzy and fall down ]
= 
= Manji Rising Kick (12), (m) [ Input any time except 1st
and last spin ]
Zig Zag, (30,30), (h,m)

[ Opponent cannot Quick Roll after getting hit by
]
Zig Kangaroo Kick, (30,30), (h,m)


[ Opponent cannot Quick Roll after getting hit by
.
Last hit juggles. TAG possible ]
Shark Attack - Dive Bomb - Kangaroo Kick, (30,40,30), (m,h,m)





[ Last hit juggles. TAG possible. 2nd and 3rd hit combos together
]
Poison Wind, (10), (M)

[ Hits grounded opponents, links to many moves: ]
=
= Kangaroo Kick [ See Kangaroo
Kick properties ]
= 

= Stone Fist, Poison Wind (3,20), (Sm,m) [ Hits grounded opp.
]
= 


= Stone Fist, Manji Flip, Sword Slash (3,15,15), (Sm,Sm,UM)
[
Manji Flip juggles. Sword
Slash can be delayed: see Sword
Slash properties ]
Side Kick ( Saviour Boot! ), (19), (m)

Whirlwind, (21), (h)
SS
[ see Side Step notation ]
[ Causes Crumple Stun on Counter Hit ]
Fubuki, (20), (m)


[ can be delayed: 
(neutral)
]
[ Knocks an opponent down. Extremely fast ]
Triple Roundhouse Combo, (20,20,21), (h,h,h)


[ Forces an opponent to show his side when blocked ]
Kangaroo Kick, (30), (m)

[ Juggles, avoids HIGH attacks, hit TAG to switch the character ]
Avoiding the Puddle, (25), (m)
(
or
or
)
[ Knocks an opponent down ]
Fake Suicide, (movement), (--)


[ Yoshimitsu ends back turned. Avoids HIGH attacks ]
Spirit Shield, (movement), (--)


[ Repels all attacks ]
Evasive Backflip, (movement), (--)


[ Yoshimitsu is vulnerable during execution ]
Low Parry, (movement), (--)
(
)
or (
)
[ Command Low Parry: parries low attacks. Some guarantees possible
]
Evasive Side Spin, (-8,-8,-8,-8,-8,-8), (--)







[ Dodges a lot of attacks. Yoshimitsu receives damage. Yoshi spins
to his left ]
INDIAN SIT ARTS
Indian Sit, (Movement), (--)

or ( lying on the ground, face up ) 
=
= Yoga [ Yoshimitsu sits still. Avoids HIGH and most MID attacks
]
=
or
= Vacuum Dance [ Causes a warp behind if close to opponent
]
= ( neutral
joystick ) = Healing [ Yoshimitsu gains energy ]
=
= Kangaroo Kick [ see Kangaroo
Kick properties ]
= 





= Manji Spin Slaps [ see MSS
properties ]
MEDITATION ARTS
Meditation, (movement), (--)
SS
[ see Side Step notation ]
[ After a while, Yoshimitsu starts to lose energy ]
=
= Charge, (10), (Um) [ Yoshimitsu heals himself ]
=
or
= Soul
Siphon, (35), ( throw ) [ consumes opponent's energy, heals Yoshi
]
=
(
or
) = Possession,
(-35), ( throw ) [ drains Yoshi's energy, heals opp. ]
FLEA ARTS
Flea, (20), (UM)
(
) or (
)
or (SS
)
[ see Side Step notation ]
[ Hits grounded opponent, unblockable, stance starter ]
=
or
or
= Jumping
Flea, (25), (UM) [ Hits grounded opp., ends in Flea
]
= 
or 
= Running Flea, (15), (UM) [ press
to enter Indian Sit ]
=
= Skull Splitter, (22), (h) [ Ends in normal stance ]
[
Staggers when blocked, staggers on hit, juggles on Counter Hit
]
= 
= Indian Sit, (movement), (--) [ See Indian
Sit properties ]
=
= Kangaroo Kick, (30), (m) [ See Kangaroo
Kick properties ]
UNBLOCKABLE ARTS
Sword Impale, (90), (UL)



[ Hits BIG grounded opponent, unblockable ]
Sword Spin, (30), (Um)



[
can be delayed a little ]
[ unblockable, press 
to finish the Spin earlier ]
Death Pose to Bad Breath, (--,35), (--,UH)


[ It can be any button instead of
]
[ Juggles, unblockable, hits an opponent in air, Death Pose

avoids HIGH attacks ]
Moonsault Slayer, (30,15,28), (Um,Um,UM)




[ Last hit hits grounded opponent, unblockable ]
Wood Cutter, (20,18), (m,UM)




[ Last hit hits grounded opponent and is unblockable, 

recovers crouching ]
Sweep Slice, (20), (UL)
Full Crouch, (
)
or (


)
[ Hits BIG grounded opponent, unblockable, causes weird juggle ]
Harakiri to Manji Blood Dance, (60, 3,3,3,3,3), (Um, Um,Um,Um,Um,Um)








[ Yoshimitsu receives equal damage ]
Suicide, (100), (Um)


[ press 
to stab again ]
[ Yoshimitsu receives equal damage ]
Sword Slice, (10), (UM)

[ press
after
this command to delay the slash and charge the sword ]
[ Damage increases with each hop to 15,23,27,43,65,107, then 15 again...
]
Deathcopter, (40), (UM)

[ Hits grounded opponent ]
=
= Deathcopter Slash, (25), (UM) [ Hits grounded opponent
]
=
= Deathcopter Trick, (35), (UM) [ Hits grounded opponent
]
Yoshimitsu Flash!, (25), (Um)

[ Juggles, counters any movement close to Yoshimitsu ]
Cyclone Lift, (12), (Um)

[ Only juggles in close range on a standing opponent, unblockable
]
STRING HIT ARTS









(5,8,6,9,9,5,5,8,8,30), (h,m,m,h,h,L,m,UM,UM,UL)









(5,8,6,9,3,3,3,7,8,30), (h,m,m,h,m,m,m,m,UM,UL)









(20,20,5,6,9,5,5,8,8,30), (h,h,m,h,h,L,m,UM,UM,UL)







(5,8,6,9,9,5,5,8,8,30), (h,m,m,h,h,L,m,m)







(20,20,5,6,9,5,5,25), (h,h,m,h,h,L,m,m)





(20,20,5,6,30), (h,h,m,h,Um)




(20,20,5,6,30), (h,h,m,h,UL)