TEKKEN TAG TOURNAMENT

Go back to TTT Graphical Move List page, in case you closed YOT window.

Shortcut explanations:

h - move hits HIGH, can be ducked, can be locked standing
m - move hits MID, cannot be ducked, must be blocked standing
Sm - move hits Special MID, cannot be ducked, can be blocked both standing and crouching
l - move hits low, can be jumped over, must be blocked crouching
U - means that a move is unblockable
CAPITAL LETTER - means that a move hits grounded opponent.

When facing right:

= left punch
= right punch
= left kick
= right kick
= press a button
= press two buttons
= tap forward
= hold backwards

GRAPPLING ARTS

Name, (damage), (properties)
Move description
[ comments ]

Jumping Body Slam, (30), (escape: )
front,

Sword Face Smash, (30), (escape: )
front,

Rainbow Drop, (50), (escape: )
front,

Wheels of Hell, (15,25), (escape: )
left, or

Clonimitsu, (15, 25), (escape: )
right, or

Tornado Drop, (70), (inescapable)
back, or

 

SPECIAL ARTS

Side Step, (movement), (shortcut: SS)
(neutral ) or (neutral ) [ tap the stick up or down ]

Jab - Uppercut, (5,8), (h,m)

Jab - Double Uppercut, (5,8,6), (h,m,m)

Stone Fists, (10,10,10,10,10,10), (h,h,h,h,h,h)
[ during 1-5 stone fists: press to do a Side Spin ]
[ Last spin will cause Yoshi to be dizzy and fall down ]

Topspinner Attack, (10,10,12,7,7,20), (h,h,l,l,l,m)

[ Other version is also possible: ]

Inner Palm, (21), (m)
SS [ see Side Step notation ]
[ Staggers when blocked, juggles on Counter Hit ]

Hilt Strike - Backfist - {Manji Spin Slaps}, (15,12, {10,10...}), (m,h, {m,m...})
{} [ see Manji Spin Slaps properties ]
[ 2nd hit turns your opponent around. Can be linked to Manji Spin Slaps ]

Door Knocker, (15,12,12,24), (m,h,h,m)

[ Last hit staggers when blocked, all hits can be delayed a little]

Quick Upper, (12), (m)
While Rising [ press during standing up animation ]

Dive Bomb [ Solar Kick ], (22), (m)
[ a lot of mix-ups possible! See the examples below ]
[ Leaves Yoshimitsu back turned ]

         = or = Soul Siphon, (35), ( throw ) [ consumes opponent's energy, heals Yoshi ]

         = ( or ) = Possession, (-35), ( throw ) [ drains Yoshi's energy, heals opp. ]

         = = Harakiri (60), ( Um ) [ damages Yoshimitsu, see Harakiri notes ]

         = = Reversed Manji Spin Slaps [ see below ]

         = = Reversed Moonsault Slayer [ see below ]

         = = Reversed Evasive Spin [ see below ]

         = = Indian Sit backwards, (stance) [ see below ]

         = = Deathcopter backwards [ see below ]

         = ( or ) = Reversed Sword Impale [ see below ]

         = ( or ) = Reversed Sword Spin [ see below ]

         = = Reversed Sword Slash [ see below ]

         = = Reversed LOW Jab (5), ( l )

         = or = Reversed Throw [ see above ]

Manji Spin Slaps, (10,10,12,12,14,15), (m,m,m,m,m,m)

[ Recovers crouching, last spin will cause Yoshi to be dizzy and fall down ]

Flash Attack ( PK Combo ), (12,21), (h,h)

[ Last hit knocks an opponent down ]

Low Flash Attack ( PDK Combo ), (12,8), (h,L)

[ Recovers crouching, hits grounded opponents ]

Shrine Lift, (20), (m)
SS [ see Side Step notation ]
[ Juggles, hit TAG button to switch the character ]

Backfist - {Manji Spin Slaps}, (12, {10,10...}), (h, {m,m...})
{} [ see Manji Spin Slaps properties ]
[ Turns your opponent around. Can be linked to Manji Spin Slaps ]

Ninja Blade Smash/Slice, (18), (m)
[ can be delayed: (neutral) ]
[ On Counter Hit shifts to throw. Press after throw to enter Indian Sit. No follow-ups ]

Step in Upper ( Basic Uppercut ), (13), (m)

[ Juggles, press TAG to switch the character. TAG buffered launch crouching opponents ]

Lunging Sweep, (12), (L)
Full Crouch,
[ Juggles. Hits grounded opponents ]

Manji Spin Kicks, (12,7,7,5,5), (L,l,l,l,l,l)

[ First hit hits grounded opponents. Last hit causes Yoshimitsu to be dizzy and fall down ]

         = = Manji Rising Kick (12), (m) [ Input any time except 1st and last spin ]

Zig Zag, (30,30), (h,m)

[ Opponent cannot Quick Roll after getting hit by ]

Zig Kangaroo Kick, (30,30), (h,m)

[ Opponent cannot Quick Roll after getting hit by . Last hit juggles. TAG possible ]

Shark Attack - Dive Bomb - Kangaroo Kick, (30,40,30), (m,h,m)

[ Last hit juggles. TAG possible. 2nd and 3rd hit combos together ]

Poison Wind, (10), (M)

[ Hits grounded opponents, links to many moves: ]

         = = Kangaroo Kick [ See Kangaroo Kick properties ]

         = = Stone Fist, Poison Wind (3,20), (Sm,m) [ Hits grounded opp. ]

         = = Stone Fist, Manji Flip, Sword Slash (3,15,15), (Sm,Sm,UM)
            [ Manji Flip juggles. Sword Slash can be delayed: see Sword Slash properties ]

Side Kick ( Saviour Boot! ), (19), (m)

Whirlwind, (21), (h)
SS [ see Side Step notation ]
[ Causes Crumple Stun on Counter Hit ]

Fubuki, (20), (m)
[ can be delayed: (neutral) ]
[ Knocks an opponent down. Extremely fast ]

Triple Roundhouse Combo, (20,20,21), (h,h,h)

[ Forces an opponent to show his side when blocked ]

Kangaroo Kick, (30), (m)

[ Juggles, avoids HIGH attacks, hit TAG to switch the character ]

Avoiding the Puddle, (25), (m)
(oror)
[ Knocks an opponent down ]

Fake Suicide, (movement), (--)

[ Yoshimitsu ends back turned. Avoids HIGH attacks ]

Spirit Shield, (movement), (--)

[ Repels all attacks ]

Evasive Backflip, (movement), (--)

[ Yoshimitsu is vulnerable during execution ]

Low Parry, (movement), (--)
() or ()
[ Command Low Parry: parries low attacks. Some guarantees possible ]

Evasive Side Spin, (-8,-8,-8,-8,-8,-8), (--)

[ Dodges a lot of attacks. Yoshimitsu receives damage. Yoshi spins to his left ]

 

INDIAN SIT ARTS

Indian Sit, (Movement), (--)
or ( lying on the ground, face up )

         = = Yoga [ Yoshimitsu sits still. Avoids HIGH and most MID attacks ]

         = or = Vacuum Dance [ Causes a warp behind if close to opponent ]

         = ( neutral joystick ) = Healing [ Yoshimitsu gains energy ]

         = = Kangaroo Kick [ see Kangaroo Kick properties ]

         = = Manji Spin Slaps [ see MSS properties ]

 

MEDITATION ARTS

Meditation, (movement), (--)
SS [ see Side Step notation ]
[ After a while, Yoshimitsu starts to lose energy ]

         = = Charge, (10), (Um) [ Yoshimitsu heals himself ]

         = or = Soul Siphon, (35), ( throw ) [ consumes opponent's energy, heals Yoshi ]

         = ( or ) = Possession, (-35), ( throw ) [ drains Yoshi's energy, heals opp. ]

 

FLEA ARTS

Flea, (20), (UM)
() or () or (SS ) [ see Side Step notation ]
[ Hits grounded opponent, unblockable, stance starter ]

         = or or = Jumping Flea, (25), (UM) [ Hits grounded opp., ends in Flea ]

         = or = Running Flea, (15), (UM) [ press to enter Indian Sit ]

         = = Skull Splitter, (22), (h) [ Ends in normal stance ]
            [ Staggers when blocked, staggers on hit, juggles on Counter Hit ]

         = = Indian Sit, (movement), (--) [ See Indian Sit properties ]

         = = Kangaroo Kick, (30), (m) [ See Kangaroo Kick properties ]

 

UNBLOCKABLE ARTS

Sword Impale, (90), (UL)

[ Hits BIG grounded opponent, unblockable ]

Sword Spin, (30), (Um)
[ can be delayed a little ]
[ unblockable, press to finish the Spin earlier ]

Death Pose to Bad Breath, (--,35), (--,UH)
[ It can be any button instead of ]
[ Juggles, unblockable, hits an opponent in air, Death Pose avoids HIGH attacks ]

Moonsault Slayer, (30,15,28), (Um,Um,UM)

[ Last hit hits grounded opponent, unblockable ]

Wood Cutter, (20,18), (m,UM)

[ Last hit hits grounded opponent and is unblockable, recovers crouching ]

Sweep Slice, (20), (UL)
Full Crouch, () or ()
[ Hits BIG grounded opponent, unblockable, causes weird juggle ]

Harakiri to Manji Blood Dance, (60, 3,3,3,3,3), (Um, Um,Um,Um,Um,Um)

[ Yoshimitsu receives equal damage ]

Suicide, (100), (Um)
[ press to stab again ]
[ Yoshimitsu receives equal damage ]

Sword Slice, (10), (UM)
[ press after this command to delay the slash and charge the sword ]
[ Damage increases with each hop to 15,23,27,43,65,107, then 15 again... ]

Deathcopter, (40), (UM)

[ Hits grounded opponent ]

         = = Deathcopter Slash, (25), (UM) [ Hits grounded opponent ]

         = = Deathcopter Trick, (35), (UM) [ Hits grounded opponent ]

Yoshimitsu Flash!, (25), (Um)

[ Juggles, counters any movement close to Yoshimitsu ]

Cyclone Lift, (12), (Um)

[ Only juggles in close range on a standing opponent, unblockable ]

 

STRING HIT ARTS

(5,8,6,9,9,5,5,8,8,30), (h,m,m,h,h,L,m,UM,UM,UL)

(5,8,6,9,3,3,3,7,8,30), (h,m,m,h,m,m,m,m,UM,UL)

(20,20,5,6,9,5,5,8,8,30), (h,h,m,h,h,L,m,UM,UM,UL)

(5,8,6,9,9,5,5,8,8,30), (h,m,m,h,h,L,m,m)

(20,20,5,6,9,5,5,25), (h,h,m,h,h,L,m,m)

(20,20,5,6,30), (h,h,m,h,Um)

(20,20,5,6,30), (h,h,m,h,UL)