TEKKEN 4 MOVE LISTClick here to go back to "Move Lists" page[ in case you closed YOT window ] |
| GRAPPLING ARTS | |||||
| Command | Place | Name | Damage | Escape | Properties |
| 2+4 | front | Sword Face Smash | 30 | 2 | |
| F+2+4 | front | Devious Plot | 30 | 2 | |
| qcb+1+2 | front | Rainbow Drop | 39 | 1+2 | |
| qcf+2 | front | Soul Siphon | 22 | 1+2 | #1 #3 |
| qcb,F+2 | front | Possession | -35 | -- | #2 |
| (u_d_b_f)+1+3 | any | Position Change | -- | 1 | |
| (F+2+4_2+4) | left | Wheels of Hell | 15,25 | 1 | |
| (F+2+4_2+4) | right | Bulldog | 40 | 2 | |
| (F+2+4_2+4) | back | Tornado Drop | 70 | -- | |
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#1 Yoshimistu regains 16 damage points. #2 Opponent regains 26 damage points. #3 The throw is not physicly espaped but Yoshimitsu will lose 16 points of damage, the opponent gains 22 points. | |||||
| SPECIAL ARTS | |||||
| Command | Name | Damage | Range | Properties | |
| 1,2,1 | Jab - Double Uppercut | 5,8,6 | hmm | ||
| b+1,1,1,1,1,1 | Stone Fists | 10,10,10,10,10,10 | hhhhhh | #1 | |
| = 3+4 | = Evasive Side Spin | -8 | -- | #2 | |
| SS+1 | Inner Palm | 21 | m | GB JGc | |
| d/f+1,2 | Hilt Strike - Backfist | 15,12 | mh | OB | |
| = D/B+2,2,2 | = Manji Spin Slaps | 10,10,12 | mmm | #1 RC | |
| d/f+1<1<1<1 | Door Knocker | 15,12,12,24 | mhhm | GC | |
| WS+1+2 | Quick Upper | 12 | m | ||
| f,f+1+2 | Dive Bomb | 22 | m | BT | |
| = D/F+2,2,2,2,2,2 | Reversed Manji Spin Slaps | 10,10,12,12,14,15 | mmmmm | #1 RC | |
| = qcf+1 | Reversed Moonsault Slayer | 30,15,28 | !!{!} | ||
| = d+3+4 | Indian Sit Backwards | -- | -- | ||
| = ~D | = Yoga | -- | -- | ||
| = (f_b) | = Teleport away | -- | -- | ||
| = N | = Healing | -- | -- | ||
| = 4 | = Reversed Kangaroo Kick | 30 | m | JG | |
| = 2,D/B+2,2,2,2 | = Reversed Manji Spin Slaps | 10,12,12,14,15 | mmmmm | #1 | |
| = and other Stance moves... | = ...all of them are reversed | -- | -- | ||
| = u/f+1+2 | Deathcopter Backwards | 40 | {!} | ||
| = d | = Deathcopter Slash | 25 | {!} | ||
| = B | = Deathcopter Trick | 35 | {!} | ||
| = (u+1+4_2+3) | = Reversed Sword Impale | 35 | h | ||
| = ~1 | = Reversed Sword Spin | 35 | h | ||
| = (1+4_2+3) | = Soul Siphon | 35 | throw | #3 | |
| = F+(1+4_2+3) | = Possession | -35 | throw | #3 | |
| D/B+2,2,2,2,2,2 | Manji Spin Slaps | 10,10,12,12,14,15 | mmmmm | RC #1 | |
| 2<3 | Flash Attack | 12,21 | hh | CFSc | |
| 2,d+3 | Low Flash Attack | 12,8 | hL | RC | |
| SS+2 | Shrine Lift | 20 | m | JG | |
| f+2 | Backfist | 12 | h | OB | |
| = D/B+2,2,2 | Manji Spin Slaps | 10,10,12 | mmm | RC #1 | |
| f,f+2 [ delayed: f,f, n,f+2 ] | Ninja Blade Smash | 18 | m | ||
| f,f+2 [ delayed: f,f, n,f+2 ] | Ninja Blade Slice | 18 | m | CH | |
| = d+3+4 | = Sit Down | -- | -- | #4 | |
| d/f+2 | Step in Upper | 13 | m | JG | |
| FC,d/f+3 | Lunging Sweep | 12 | L | JG RC | |
| D/B+3,3,3,3,3,3 | Manji Spin Kicks | 12,7,7,5,5,5 | Llllll | RC #1 | |
| = f+4 | = Manji Rising Kick | 12 | m | #2 | |
| = d+3+4 | = Indian Sit | -- | -- | #2 #5 | |
| 3,3 | Ballerina Combo | 25,16 | hl | JG | |
| = d+3+4 | = Indian Sit | -- | -- | ||
| 3,4 | Zig Zag | 30,30 | hm | ||
| 3,d/f+3+4 | Zig Kangaroo Kick | 30,30 | mm | JG | |
| u/f+3 | Samurai Knee | 15 | m | JG | |
| f,f+3+4 | Shark Attack | 30 | m | ||
| = 1+2 | = Dive Bomb | 40 | m | ||
| = 3+4 | = Kangaroo Kick | 30 | m | JG | |
| u/f+3+4 | Poison Wind | 10 | m | ||
| = 1+2 | = Flea | 20 | ! | ||
| = 3+4 | = Kangaroo Kick | 30 | m | JG | |
| = d+3+4 | = Indian Sit | -- | -- | ||
| = b+1 | = Stone Fist | 2 | Sm | ||
| = 3+4 | = Poison Wind | 20 | m | ||
| = 4 | = Manji Flip | 15 | Sm | ||
| = d/b+1 | = Sword Slice | 15 | {!} | ||
| = D/B | = Sword Delay | -- | -- | ||
| = N | = Delayed Sword Slice | 15 | {!} | #6 | |
| d/f+4 | Side Kick | 19 | m | ||
| SS+4 | Whirlwind | 21 | h | CSc | |
| = ~3+4 | = Meditation | -- | -- | #8 | |
| f,f+4 [ delayed: f,f, n,f+4 ] | Fubuki | 20 | m | ||
| 4,4,4 | Triple Roundhouse Combo | 20,20,21 | hhh | OSB | |
| 4~3 | Kangaroo Kick | 30 | m | JG | |
| (u/f_u_u/b)+4 | Avoiding the Puddle | 25 | m | ||
| (d_KND)+3+4 | Indian Sit | -- | -- | ||
| f,f+1+4 | Fake Suicide | -- | -- | BT | |
| 1+2+3 | Spirit Shield | -- | -- | #7 | |
| (SS+3+4_3+4) | Meditation | -- | -- | #8 | |
| B+3+4,3+4,3+4,3+4,3+4,3+4 | Evasive Side Spin | -8,-8,-8,-8,-8,-8 | -- | ||
| b,b,u/b | Wall Jump | 15 | m | ||
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#1 Last spin will cause Yoshimitsu to be dizzy and fall down. #2 Can be done at any time except after the last spin. #3 When Yoshimitsu gains energy the opponent loses energy, when Yoshimistu loses energy the opponent gains energy. #4 This Sit Down does not allow Indian Sit moves. Yoshi gains energy for as long as he sits down. #5 Indian Sit can be done after the 2nd, 3rd or 4th spin. #6 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again. #7 Repels all attacks. #8 Yoshimitsu gains energy. | |||||
| INDIAN SIT ARTS | |||||
| = Moves starting from Indian Sit only (d_KND)+3+4 = | |||||
| Command | Name | Damage | Range | Properties | |
| d+3+4 | Indian Sit Starter | -- | -- | ||
| ~D | Yoga | -- | -- | ||
| = 3+4, any direction | = Yoga Slide | -- | -- | #2 | |
| = release (3_4), (1_2) | = Yoga Taunt | -- | -- | #5 | |
| (f_b) | Vacuum Dance | -- | -- | #3 | |
| N | Healing | -- | -- | #1 | |
| 3+4 | Yoga | -- | -- | #2 | |
| = any direction | = Yoga Slide | -- | -- | ||
| 1 | Indian Moonsault Slayer | 15 | ! | ||
| 3 | Dive Bomb | 40 | m | ||
| = 3+4 | = Kangaroo Kick | 30 | m | JG | |
| 4 | Kangaroo Kick | 30 | m | JG | |
| 2,D/B+2,2,2,2 | Manji Spin Slaps | 10,12,12,14,15 | mmmmm | RC #4 | |
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#1 Yoshimitsu gains energy. #2 Hold down 3+4. #3 Close range causes a behind the opponent teleport, 3 or more characters away Yoshimitsu will be BT in the same spot. #4 Last spin will cause Yoshimitsu to be dizzy and fall down. #5 During Yoga Slide release just one kick button and then push 1 or 2. | |||||
| MEDITATION ARTS | |||||
| = Moves starting from Meditation only - (3+4_SS+3+4)= | |||||
| Command | Name | Damage | Range | Properties | |
| (3+4_SS+3+4) | Meditation Starter | -- | -- | #3 | |
| 1+2 | Sword Hilt Healing | 10 | ! | #3 CF | |
| d/b+1 | Sword Slice | 10 | {!} | ||
| = ~N,D/B | = Sword Delay | -- | -- | ||
| = N | = Delayed Sword Slice | 15 | {!} | #4 | |
| b+1 | High Jab | 10 | h | ||
| d/f+1...? not sure | Low Jab | 5 | l | #5, #7 | |
| 2 | Backfist | 12 | h | OB | |
| b+3_b+4 | High Kick | 20 | h | ||
| u/b+3_u/b+4 | Hop Kick | 20 | m | JG, #5 | |
| 3+4 | Manji Backflip | 15 | Sm | JG | |
| 1+4 | Harakiri | 60 | ! | #1 | |
| = B+1,1,1,1,1 | = Manji Blood Dance | 3,3,3,3,3 | !!!!! | #1 | |
| 2+3 | Soul Siphon | 35 | throw | #2 | |
| qcb,F+2 | Possession | -35 | throw | #2 | |
| u, n_d, n | Side Step | -- | -- | #6 | |
| b,3+4 | Full Back Spin - Meditation | -- | -- | ||
| b~3+4 | Half Back Spin - Meditation | -- | -- | ||
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#1 Yoshimitsu receives equal damage. #2 See Grappling Arts notes. #3 Yoshimitsu gains energy. #4 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again. #5 These moves are very difficult to do. Sometimes a CPU counts a direction command as a Side Step. You must hit a whole command exactly at the same time. Just Frame stuff? #6 You cannot do any Side Step moves. #7 I'm not sure about the notation, but low jab from Meditation IS possible! | |||||
| FLEA ARTS | |||||
| = Moves starting from Flea only - (1+2_u+1+2)= | |||||
| Command | Name | Damage | Range | Properties | |
| (1+2_u+1+2) | Flea Starter | 20 | {!} | ||
| = d | = Ducking Flea | -- | -- | #1 | |
| = (3_4) | = Flea Side Step | -- | -- | #1 | |
| = (u/b_u_u/f) | = Jumping Flea | 21 | {!} | #1 | |
| = f,f | = Running Flea | 8_12_15 | {!} | #2 | |
| = 3+4 | = Indian Sit | -- | -- | stance | |
| = 1+2 | = Skull Splitter | 22 | h | GB JGc | |
| = d+3+4 | = Indian Sit | -- | -- | ||
| = 3+4 | = Kangaroo Kick | 30 | m | JG | |
| b | End Flea Stance | -- | -- | ||
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#1 Yoshimitsu remains in Flea after this move. #2 Damage of 1st, 2nd or 3rd Running Flea. | |||||
| UNBLOCKABLE ARTS | |||||
| Command | Name | Damage | Range | Properties | |
| b,b+1 | Sword Impale | 90 | *!* | ||
| = ~N+1 | = Sword Spin | 30 | ! | ||
| = ~1+2 | = Ochimusha Hunter | 15 | ! | ||
| D/B+1+2 | Death Pose | -- | -- | ||
| = any | = Bad Breath | 35 | <!> | ||
| qcf+1 | Moonsault Slayer | 15,28,28 | !!{!} | ||
| d/f+3,1 | Wood Cutter | 20,18 | m{!} | ||
| (FC,b+1_D/F,1) | Sweep Slice | 20 | *!* | ||
| d+1+4 | Harakiri | 60 | ! | #1 | |
| = B+1,1,1,1,1 | = Manji Blood Dance | 3,3,3,3,3 | !!!!! | #1 | |
| f,F+1+4 | Suicide | 100 | ! | #1 | |
| = f,f | = Double Suicide | 100 | ! | #1 | |
| d+1 | Sword Slice | 10 | {!} | ||
| = ~N,D/B | = Sword Delay | -- | -- | ||
| = N | = Delayed Sword Slice | 15 | {!} | #2 | |
| u/f+1+2 | Deathcopter | 40 | {!} | ||
| = d | = Deathcopter Slash | 25_30 | {!} | #5 | |
| = B | = Deathcopter Trick | 35 | {!} | ||
| d+1+2 | Cyclone Lift | 12 | ! | #3 | |
| 1+4 | Sword Flash | -- | ! | #4 GB | |
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#1 Yoshimitsu receives equal damage. #2 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again. #3 Only juggles in close range on a standing opponent. #4 Yoshimitsu can steal certain moves and strings from the opponent using the Sword Flash. Full Flash Learning Chart available ... HERE!!! #5 The longer Yoshimitsu is in the air the more damage the attack will do. | |||||
| STRING HIT ARTS | |||||
| Command | Hits | Damage | Range | ||
| 1,2,1,4,4,4,1,1,1,1 | 10 | 5,8,6,9,9,5,5,8,8,30 | hmm"h"h"Lm{!}{!}*!* | ||
| 1,2,1,4,2,2,2,4,1,1 | 10 | 5,8,6,9,3,3,3,7,8,30 | hmm"hmmm"m{!}*!* | ||
| 4,4,2,2,4,4,1,1,1,1 | 10 | 20,20,5,6,9,5,5,8,8,30 | h"h"mh"h"Lm{!}{!}*!* | ||
| 1,2,1,4,4,4,1,3+4 | 8 | 5,8,6,9,9,5,5,25 | hmm"h"h"Lm"m | ||
| 4,4,2,2,4,4,1,3+4 | 8 | 20,20,5,6,9,5,5,25 | h"h"mh"h"Lm"m | ||
| 4,4,2,2,1 | 5 | 20,20,5,6,30 | h"h"mh*!* | ||
| 4,4,2,2,1~1 | 5 | 20,20,5,6,30 | h"h"mh! | ||