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GRAPPLING ARTS
Name, (damage), (properties)
Move description
[ comments ]
Position Change, (--), (escape: )
any, ( or
or or )
Sword Face Smash, (30), (escape: )
front,
Devious Plot, (30), (escape: )
front, 
Rainbow Drop, (50), (escape: )
front,   
Soul Siphon, (22), (escape: )
front,   
[ Yoshi sucks out opponent's life. If escaped, drains Yoshi's energy,
heals an opponent ]
Wheels of Hell, (15,25), (escape: )
left, 
or 
Bulldog, (40), (escape: )
right, 
or 
Tornado Drop, (70), (inescapable)
back, 
or 
SPECIAL ARTS
Side Step, (movement), (shortcut: SS)
( neutral ) or ( neutral
) [ tap the stick up or down ]
Walk, (movement), (--)
or [
hold the stick up or down ]
[ You cannot do any Side Step attacks ]
Jab - Uppercut, (5,8), (h,m)
 
Jab - Double Uppercut, (5,8,6), (h,m,m)
  
Stone Fists, (10,10,10,10,10,10), (h,h,h,h,h,h)
     
[ during 1-5 stone fists: press to do
a Side Spin ]
[ Last spin will cause Yoshi to be dizzy and fall down ]
Topspinner Attack, (10,10,12,7,7,20), (h,h,l,l,l,m)
        
[ Other version is also possible:         ]
Inner Palm, (21), (m)
SS [ see Side
Step notation ]
[ Staggers when blocked, juggles on Counter Hit ]
Hilt Strike - Backfist - {Manji Spin Slaps}, (15,12, {10,10...}),
(m,h, {m,m...})
  {      }
[ see Manji Spin Slaps properties
]
[ 2nd hit turns your opponent around. Can be linked to Manji
Spin Slaps ]
Door Knocker, (15,12,12,24), (m,h,h,m)
   
[ Last hit staggers when blocked, all hits can be delayed a little]
Quick Upper, (12), (m)
While Rising
[ press
during standing up animation ]
Dive Bomb [ Solar Kick ], (22), (m)
 
[ a lot of mix-ups possible! See the examples below ]
[ Leaves Yoshimitsu back turned ]
=
or = Soul
Siphon, (35), ( throw ) [ consumes opponent's energy, heals Yoshi
]
= (
or ) = Possession,
(-35), ( throw ) [ drains Yoshi's energy, heals opp. ]
= 
= Harakiri (60), ( Um ) [ damages Yoshimitsu, see Harakiri notes
]
=      
= Reversed Manji Spin Slaps [ see below
]
=   
= Reversed Moonsault Slayer [ see
below ]
=      
= Reversed Evasive Spin [ see
below ]
= 
= Indian Sit backwards, (stance) [ see
below ]
=
= Flea backwards, (stance) [ see below
]
= 
= Deathcopter backwards [ see below
]
= (
or ) = Reversed
Sword Impale [ see below ]
= (
or  )
= Reversed Sword Spin [ see below
]
= (
or  )
= Reversed Ochimusha Hunter [ see
below ]
= 
= Reversed Sword Slash [ see below
]
= 
= Reversed LOW Jab (5), ( l )
=
or
= Reversed Throw [ see above
]
Manji Spin Slaps, (10,10,12,12,14,15), (m,m,m,m,m,m)
      
[ Recovers crouching, last spin will cause Yoshi to be dizzy and fall
down ]
Flash Attack ( PK Combo ), (12,21), (h,h)
 
[ Last hit knocks an opponent down, on Counter Hit causes a Crumple
Stun ]
Low Flash Attack ( PDK Combo ), (12,8), (h,L)
 
[ Recovers crouching, hits grounded opponents ]
Shrine Lift, (20), (m)
SS
[ see Side Step notation ]
[ Juggles (even crouching opponent), causes a flip ]
Backfist - {Manji Spin Slaps}, (12, {10,10...}), (h, {m,m...})
 {      }
[ see Manji Spin Slaps properties
]
[ Turns your opponent around. Can be linked to Manji Spin Slaps
]
Ninja Blade Smash/Slice, (18), (m)
 
[ can be delayed:  (neutral)
]
[ On Counter Hit shifts to throw. Press
after throw to enter Indian Sit. No follow-ups ]
Step in Upper ( Basic Uppercut ), (13), (m)

[ Juggles ]
Lunging Sweep, (12), (L)
Full Crouch, 
[ Juggles. Hits grounded opponents ]
Manji Spin Kicks, (12,7,7,5,5), (L,l,l,l,l,l)
     
[ First hit hits grounded opponents. Last hit causes Yoshimitsu to
be dizzy and fall down ]
= 
= Manji Rising Kick (12), (m) [ Input any time except 1st and
last spin ]
= 
= Indian Sit (stance), (--) [ See Indian
Sit properties ]
Ballerina Combo, (25,16), (h,l)

[ Last hit juggles. Press
to enter Indian Sit ]
Zig Zag, (30,30), (h,m)

Zig Kangaroo Kick, (30,30), (h,m)
 
[ Last hit juggles ]
Samurai Knee, (15), (m)

[ Juggles, even crouching opponents ]
Shark Attack - Dive Bomb - Kangaroo Kick, (30,40,30), (m,m,m)
    
[ Last hit juggles. 2nd and 3rd hit combos together ]
Poison Wind, (10), (M)

[ Hits grounded opponents, links to many moves: ]
=
= Flea [ See Flea
properties ]
= 
= Indian Sit [ See Indian Sit
properties ]
=
= Kangaroo Kick [ See Kangaroo
Kick properties ]
=  
= Stone Fist, Poison Wind (3,20), (Sm,m) [ Hits grounded opp.
]
=  

= Stone Fist, Manji Flip, Sword Slash (3,15,15), (Sm,Sm,UM)
[
Manji Flip juggles. Sword
Slash can be delayed: see Sword
Slash properties ]
Side Kick ( Saviour Boot! ), (19), (m)

Whirlwind, (21), (h)
SS
[ see Side Step notation ] [ press
to enter Meditation
Stance ]
[ Causes Crumple Stun on Counter Hit ]
Fubuki, (20), (m)
 
[ can be delayed:  (neutral)
]
[ Knocks an opponent down. Extremely fast ]
Triple Roundhouse Combo, (20,20,21), (h,h,h)
 
[ Forces an opponent to show his side when blocked ]
Kangaroo Kick, (30), (m)

[ Juggles, avoids HIGH attacks ]
Avoiding the Puddle, (25), (m)
( or or )
[ Knocks an opponent down ]
Fake Suicide, (movement), (--)
 
[ Yoshimitsu ends back turned. Avoids HIGH attacks ]
Spirit Shield, (movement), (--)

[ Repels all attacks ]
Wall Jump, (15), (m)
 
[ Yoshimitsu is vulnerable during execution ]
Evasive Side Spin, (-8,-8,-8,-8,-8,-8), (--)
      
[ Dodges a lot of attacks. Yoshimitsu receives damage. Yoshi spins
to his left ]
INDIAN SIT ARTS
Indian Sit, (Movement), (--)

or ( lying on the ground, face up ) 
=
= Yoga [ Yoshimitsu sits still. Avoids HIGH and most MID attacks
]
[
Hold down ,
release and press
any direction to slide. ]
[ In
mode, release one of the kick buttons and press
or to do
a Yoga Taunt ]
=
or
= Vacuum Dance [ Causes a warp behind if close to opponent
]
= ( neutral joystick
) = Healing [ Yoshimitsu gains energy, press
to enter Yoga ]
=
= Kangaroo Kick [ see Kangaroo
Kick properties ]
=      
= Manji Spin Slaps [ see MSS
properties ]
= 
= Dive Bomb - Kangaroo Kick, (40,30),(m,m) [ Juggles ]
=
= Indian Moonsault Slayer, (15),(Um) [ Unblockable ]
=
= End Indian Stance, (movement),(--) [ Ends in normal stance
]
MEDITATION ARTS
Meditation, (movement), (--)
or (SS
) [ see Side
Step notation ]
[ Yoshimitsu heals himself backturned ]
=
= Sword Hilt Healing, (10), (Um) [ causes Crumple Fall Stun
on hit ]
= 
= Sword Slice, (10), (UM) [ See Sword
Slice properties ]
= 
= High Jab, (5), (h) [ simple turning jab ]
=   
= LOW Jab, (5), (l) [ simple turning low jab ]
=   
= LOW Kick, (12), (l) [ simple turning low kick ]
= ( )
or ( )
= Turning Kick, (20), (h) [ simple turning kick ]
=
~ = Back
Spin to Meditation, (movement), (--)
[
If you perform this command quickly, Yoshimitsu will face his opponent
]
=
= Manji Backflip, (15), (Sm) [ Juggles ]
= 
= Backfist, (12), (h) [ Turns Yoshi's opponent around ]
=
= Reversed Throw, (throw), (--) [ See Grappling
Arts ]
= ( neutral
) or ( neutral
) = Sidestep, (movement), (--) [ no follow-ups ]
=
= Harakiri, (60), (Um) [ See Harakiri
notes ]
=
= Soul Siphon, (35), ( throw ) [ consumes opponent's energy,
heals Yoshi ]
=    
= Possession, (-35), ( throw ) [ drains Yoshi's energy, heals
opp. ]
=
  
= Indian Sit, (--), ( stance ) [ See Indian
Sit notes ]
=
~ = Flea,
(20), ( stance ) [ See Flea
notes ]
=       
= MSS Backwards, (...), ( ... ) [ See MSS
notes. ]
=  
= Hopkick back, (30), ( m ) [ Juggles, hops back. ]
=   
= Hopkick, (30), ( m ) [ Juggles ]
=    
= Advance Hopkick, (30), ( m ) [ Juggles, hops forward ]
=   
N+ = Delayed
Hopkick, (30), ( m ) [ Knock Down on CH ]
=    
= Stun Kick, (30), ( m ) [ Stuns on normal hit ]
=   
N+ = Low Kick,
(12), ( l ) [ recovers crouching ]
= ... and all similar
jumping stuff, involving
or ...
=   
= Backturned Recovery, (--), ( -- ) [ ends in BT ]
FLEA ARTS
Flea, (20), (UM)
( ) or ( )
[ Hits grounded opponent, unblockable, stance starter ]
=
or or =
Jumping Flea, (25), (UM) [ Hits grounded opp., ends in
Flea ]
= 
= Running Flea, (8,12,15), (UM) [ press
to enter Indian Sit ]
=
= Ducking Flea, (movement), (--)
[
press
to link to the Skull Splitter, ducks HIGH moves ]
=
or = Flea Side
Step, (movement), (--) [ Moves to the side ]
=
= Skull Splitter, (22), (h) [ Ends in normal stance ]
[
Staggers when blocked, staggers on hit, juggles on Counter Hit
]
= 
= Indian Sit, (movement), (--) [ See Indian
Sit properties ]
=
= Kangaroo Kick, (30), (m) [ See Kangaroo
Kick properties ]
=
= End Flea, (movement), (--) [ Ends in normal stance ]
UNBLOCKABLE ARTS
Sword Impale, (90), (UL)
  
[ Hits BIG grounded opponent, unblockable ]
Sword Spin, (30), (Um)
  
[
can be delayed a little ]
[ Unblockable, press 
to finish the Spin earlier ]
Ochimusha Hunter, (15), (Uh)
  
[
can be delayed a little ]
[ Unblockable ]
Death Pose to Bad Breath, (--,35), (--,Uh)
 
[ It can be any button instead of
]
[ Juggles, unblockable, hits an opponent in air, Death Pose

avoids HIGH attacks ]
Moonsault Slayer, (15,28,28), (Um,Um,UM)
   
[ Last hit hits grounded opponent, unblockable ]
Wood Cutter, (20,18), (m,UM)
  
[ Last hit hits grounded opponent and is unblockable, 
recovers crouching ]
Sweep Slice, (20), (UL)
Full Crouch, ( )
or ( )
[ Hits BIG grounded opponent, unblockable, causes weird juggle ]
Harakiri to Manji Blood Dance, (60, 3,3,3,3,3),
(Um, Um,Um,Um,Um,Um)
       
[ Yoshimitsu receives equal damage, hits an opponent in close and juggles
]
Suicide, (100), (Um)
 
[ press 
to stab again ]
[ Yoshimitsu receives equal damage ]
Sword Slice, (10), (UM)

[ press after
this command to delay the slash and charge the sword ]
[ Damage increases with each hop to 15,23,27,43,65,107, then 15 again...
]
Deathcopter, (40), (UM)

[ Hits grounded opponent ]
=
= Deathcopter Slash, (25), (UM) [ Hits grounded opponent
]
=
= Deathcopter Trick, (35), (UM) [ Hits grounded opponent
]
Yoshimitsu Flash!, (--), (Um)
[ Causes Guard Break, Yoshimitsu learns opponent's moves ]
Cyclone Lift, (12), (Um)

[ Only juggles in close range on a standing opponent, unblockable
]
STRING HIT ARTS
(5,8,6,9,9,5,5,8,8,30), (h,m,m,h,h,L,m,UM,UM,UL)
(5,8,6,9,3,3,3,7,8,30), (h,m,m,h,m,m,m,m,UM,UL)
(20,20,5,6,9,5,5,8,8,30), (h,h,m,h,h,L,m,UM,UM,UL)
      
(5,8,6,9,9,5,5,8,8,30), (h,m,m,h,h,L,m,m)
      
(20,20,5,6,9,5,5,25), (h,h,m,h,h,L,m,m)
    
(20,20,5,6,30), (h,h,m,h,Um)
   
(20,20,5,6,30), (h,h,m,h,UL)
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