TEKKEN 4

STANDARD COMBO ARTS
Starter : d/f+2
b+1,1, u/f+3+4,b+1,3+4   b+1,1, u/f+3+4,1+2,ff  
b+1,1, d+1+2   b+1,1, 1+2,ff  
1,1, u/f+4   b+1, 1, df+3,1  
b+1, 1, 3,3~d+3+4   1, b+1, df+3,1  
d/f+2, f,f+4, 1+4   d/f+2, 1, d/f+3,1  
d/f+3, WS+2, d/b+3,3,f+4   U/F+4, 1, f,f+2  
f+1, u/f+3+4, 1+2, 1+2, f,f+4   f+1, u/f+3+4, 1+2, f,f  
f+1, f,f+4, 1+4   d/f+2, f,f+4, 1+4  
b+1,(1),(1),1, b+1,1, f+3   b+1, f+3,3 {~d+3+4 into healing}  
f+1, b+1, f+1, b+1, f+1, f,f+4   f+1, b+1, f+1, b+1, f+1, 3,3~d+3+4  
b+1,1, b+1,1, d/f+3,1   b+1,1, b+1,1, d/f+1,2  
b+1,1, d/b+3,3, f+4   b+1, 1,2,1,4  
b+1, b+1,1,(1),1, d/f+3,1   b+1,(1),(1),1, 2,3  
b+1,(1),(1),1, b+1,1,(1),(1),1, d+1   b+1,(1),(1),1, b+1,1,(1),(1),1, d/f+3  
b+1,(1),(1),1, b+1,1,(1),(1),1, f+3   b+1,(1),(1),1, b+1,1,(1),(1),1, f,f+2  
b+1,(1),(1),1, b+1,1,(1),(1),1, f,f+4   b+1,(1),(1),1, b+1,1,(1),(1),1, u/f+3  
b+1,(1),(1),1, b+1,1,(1),(1),1, u/f+4   b+1,(1),(1),1, d/f+1,1,1, D/B+3 (sweep kick)  
b+1,(1),(1),1, f+3,3   b+1,(1),(1),1, f+4,4  
d/b+2,2,(2),2,2   d/b+3,3,(3),3, f+4  
d/f+1,1,1, d+1   d/f+1,2, d/b+2, f,f+4  
d/f+1,2, d/b+2, WS+4   d/f+1,2, d/b+2,(2),2  
d/f+2, d/f+1,2, d/b+2   d/f+2, d/f+2, d/f+1  
d/f+2, d/f+2, f,f+4   d/f+2, d/f+3, f,f+4  
d/f+2, d/f+3,1   d/f+2, d/f+4  
d/f+2, f+3   d/f+3, d+2, f,f+4  
d/f+3, d+2, FC,d/f+3   d/f+3, WS+1, f,f+4  
f+3,3   f+4,4 (you can continue 10-string)  
f,f+1+2 (BK mix-ups!)   f,f+3+4  
u/f+3, d/b+1, FC,d/f+3   u/f+4  
u/f,n+4, 1, f,f+4   SS+1, or SS+2, or SS+4  
Starter : u/f+3
1, 1, 1, f,f+4   1, b+1, d/b+(3),3, f+4  
1, b+1, d/f+1,1, D/B+3   1, b+1,1, d/f+3,1  
1, b+1,1,(1),1, f+3   1, b+1,1,(1),1, u/f+4  
1, f+3,3   1, u/f+3, f,f+4  
1,2,1,4   2,4  
d/f+1,1,1, D/B+3   u/f+3, f,f+4  
 
COUNTER HIT COMBO ARTS
Inner Palm : SS+1 or Cyclone Lift: d+1+2
b+1,1, b+1,1, f,f+2   b+1,1, f,f+4  
b+1,1 b+1,1 d/f+3,1   1, b+1, d/f+3,1  
d/f+1,1,1, D/B+3   f+4,4  
Whirlwind : SS+4 or PK Combo: CH (2),3
dash, 1+2, 1+2, f,f+4   d+1,n,D,n  
dash, d/b+2,2,2,(2),2,2   d/f+1,1,1, D/B+3  
d/f+2, d/f+2, f,f+4   d/f+3,1  
f+3,3   f+4,4,4  
f,f+2, f,f+4   f,f+3+4  
u/f+1+2,d (at max range)   u/f+4  
WS+4, f,f+4   u/f+3+4,b+1,4  
SS+2   SS+1  
Whirlwind Turnaround: SS+4,3+4
3+4, 2, f,f+4   3+4, BT 2  
3+4, d/f+1,2   3+4, BT 4  
3+4, d/f+3,1   after 3+4, any BT u/b+4 combo  
Skull Splitter : 1+2,1+2_u+1+2,1+2
f+1, b+1, f+3   any u/f+3 combo  
 
LUNGING SWEEP COMBO ARTS
Starter : FC,d/f+3 or 3,3
WS+4, u/f+3+4, 1+2, f,f   WS+4, u/f+3+4, b+1, 3+4  
WS+4, d/f+1,2   WS+4, d/b+1, f,f+4  
f+1, f,f, 1, d/f+3,1   u/f+3+4, 1+2, 1+2, f,f+4  
1+2, u/f   1+2,1+2, f,f+4  
1+2,3+4   d/b+1, WS+3  
D/B+3,3,(3),3,3   D/B+3,3,f+4  
WS+4, f,f+4      
 
SHRINE LIFT COMBO ARTS
Starter : SS+2
f+1, d/f+3,1   1,1,1, f,f+4  
b+1,1, d/f+3,1   b+1,1, b+1,1, u/f+4  
f+1, b+1, u/f+3   1, d/f+3,1  
2, f,f+2   d/b+2,2,(2),2,(2),2  
d/f+1,1,1, D/B+3   d/f+1,2, d/b+(2),2  
 
BAD BREATH COMBO ARTS
Starter : b+1+2~any button
d/f+1,2,d/b+2,2,WS+4   u/f+4  
1+2,1+2   3,3  
d/b+3,3,3,f+4   u/f, n, d+3  
1, b+1,1, f,f+4   1, b+1,1, u/f+3  
1, b+1,1, u/f+4   1,2,1, f,f+4  
b+1,(1),1,(1),1, d/f+3,1   b+1,(1),1,(1),1, f+3  
d/f+1,1,1, D/B+3   d/f+3,1  
f,f+3+4   u/f+1+2,d  
 
BACKFIST COMBO ARTS
Starter : f+2
d/f+2, f,f+1+2, d+4   d/f+2, b+1,(1),1, b+1,(1),1,(1),1, 3  
d/f+2, b+1,(1),1, d/f+1,2   d/f+2, b+1,(1),1, b+1,(1),1, u/f+4  
d/f+2, b+1, b+1,1,(1),1, f+3   d/f+2, b+1,(1),1, b+1,(1),1,(1),1, f,f+2  
d/f+2, b+1,(1),1, b+1,(1),1,(1),1, f,f+4   d/f+2, b+1,(1),1,(1),1, d/f+3,1  
 
KANGAROO KICK COMBO ARTS
Starter : 4~3 or d/f+3,3+4 or 1+2,3+4 or u/f+3+4,3+4 or d+3+4,4
d/b+1+2~any   1+2, u
SS, 1+4, f,f+4   1+2, f,f  
SS, 1+4, d/b+2,2,2   SS, 4,4,4  
1+2, 1+2   d+1+4  
b,b+1~1   qcf+1  
1, b+1,1,1, u/f+3   SS+4  
1+2,3+4   4,4,4  
b+1,1, b+1,1, f+3 (step behind)   b+1,1,1, d/f+3,1 (step behind)  
b,b+1~1   BT 4, f,f+4  
d+1+4   d/b+1+2,any, f,f+4  
f+3,3      
 
UNCONVENTIONAL JUGGLES
Starter : Yoshimitsu backturned, u/b+4
b+1,1, d/f+3,1      
Starter : Sword Sweep FC, b+1_FC, D/F+1
u/f, n, d+3   (d+2), f,f+4 (in brackets: optional)  
Starter : Manji Backflip, [ 3+4 ], 3+4
BK 3_4   f,f, f+1, b+1,1, f+3  
1+2,3+4 (face forward)   2, 2, f,f+4 (face forward)  
b+1,(1),(1),1,1, d/f+3,1 (max range, fc.forward)   b+1,1, b+1,(1),1, f+3 (max range, fc.forward)  
BT u/f+3, f,f+4   d+1+4  
d/f+1,1,1, D/B+3 (face forward)      
Starter : Wall push, (u_b_d_f)+1+3
1,2,1   d/f+2 (far push)  
f+2, d/f+2, d/b+2,2,2,2,2,2 (far push)   f+3,4 (far push)  
f+4,4 (far push)   f,f+4, 4,4,4 (far push)  
u/f+3 (far push)      
 
POWER WALL STUN COMBOS
Starter : First Move listed
(3),4 [wall], f+3    
4~3, b+1,1 [wall], b+1,1,1,1,1,1 hint: begin with yoshi against the wall
d+3+4,3 [wall], f+3 hint: yoshi must not hit the wall
f+2, d/f+2, b+1 [wall],1,1,1,1,1 hint: directly next to wall
f+3 [wall], 4    
f+3 [wall], f,f+3+4    
SS+2, 1, f,f+4 [wall], d/b+2,2,2,2,2,2 hint: opp must flip and hit face first
Most standard combos will work starting with a power move wall stun when you are not directly facing the wall and the first juggle hit will break the opponent away from the wall.

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