SOUL CALIBUR 2 MOVELIST

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Throws :
COMMANDPOSITIONDAMAGEESCAPENOTES
A+GFront h55A  
B+GFront h65B  
A+G or B+GLeft h65systemRO, #1
A+G or B+GRight h65system  
A+G or B+GBack h75systemEnds in BT
66A+GFront h65A#1
214A+BFront h70ARO, #1
6K+GFront h30A#2, #3, #4
 
Standard Attacks :
COMMANDSTANCEDAMAGERANGENOTES
A 13hG-cancel
A,A 13,16h,hNC
1A,A,A,A,A  m x 5RC, #1
2A  SmRC
3A*B  m,m NCc
4A,A,A,A,A  h,h,h,h,h #1
44A  m KNDc
6A  h   
66A  m   
214A  L  
B  mG-cancel
B,B  m,M  
bA  m ATc, #2
1B  Mhold
1[B]  UB-M  
2B  MRC
2bA  SmuDOSc-run, RC, #3
3B  m hold
4B  m   
6B  m   
6B,2  L  
6B,8  h   
66B  m   
66B*B+K  M,m#4
66B*[B+K]  M,mEnd in BT, #4
66B*B+K,A+B  M,m,H#4
66B*B+K,A+B,K  M,m,H,m#4
66B*B+K,6A+B  M,m,H,UB-M#4
44B  UB-mG-cancel
44B*A  m x 7G-cancel
44B*B  h CSc
236B  UB-mM  
K  hG-cancel
K,K,K  h,h,h   
1K  m   
2K  LRC
3K  m   
4K,B  m,Mhold(2)
4K,[B]  m,UB-M  
6K  h   
6K,K  h,m   
6K,2K  h,l   
66K  m   
A+BPG -G-cancel
2A+B  M  
2A+B,B  M,Mhold(1)
2A+B,APG Mhold(1)
2[A+B]  MGC
2[A+B],B  M,MGC
2[A+B],APG mGC
6A+B  h OB, SPSc
6[A+B]  hOB, AT, SPSc, #5
9A+B  UB-M  
9A+B,2  UB-M#6
9A+B,4  UB-M  
7_8A+B  MGC, SCUB
66A+B  m G-cancel, SCUB
66A+B,APG -  
66A+B,BST -  
66A+B,2B  L  
B+KST -G-cancel
1B+K  m CSc
3B+K  m BNc, BNco, FrC
4B+K  -DMG, #7
4B+K,APG -DMG, #7
4B+K,2BST -DMG, #7
44B+K  m G-cancel, RC on G
44B+K,APG m  
44B+K,BST m  
6B+K*B*B*B  m,h,h,m   
9B+K,(4)  M#8
9B+K,APG M  
9B+K,BST M  
9B+K,K,(4)  M,M#8
9B+K,K,APG M,M  
9B+K,K,BST M,M  
66B+K  m   
66[B+K]  mEnd in BT
66B+K,A+B  m,H  
66B+K,A+B,K  m,H,m  
66B+K,6[A+B]  m,UB-M  
Grounded Face-Up B+KST -  
A+K  mGI-(h/m), SCUB, CS
66A+K  -End in BT
66A+K,APG -End in BT
66[A+K]  UB-mDMG, down
66[A+K],A,A,A,A  UB-mx5DMG, down
2A+K  UB-mDMG, down
2A+K,A,A,A,A  UB-mx4DMG, down
K+G or 4K+G  -#9, #10
FC A  SmRC
FC B  MRC
FC 3B  m CSc, RC
FC K  l RC
FC 1K,K,K,K,K  l x 5RC, #1
FC 3K  LRC
WS A  m   
WS B  M  
WS K  m   
BT A  h   
BT B  m   
BT K  h   
FC BT A  l RC
FC BT B  MRC
FC BT K  l RC
Jump A  h OS
Jump B  m   
Jump K  m   
WL A  L  
WL B  m RC
WL K  m   
 
Pogo Stance (PG) : A+B to enter Pogo Stance
COMMANDSTANCEDAMAGERANGENOTES
G  -  
A  LRC
B or 2_4_6_8PG Mhold, lever, SCUB
K  m   
6A+B  L,L,LSCUB
[6]A+B  L,L,LSCUB
A+B  m hold
[A+B]  mGC-L1
B+KST -  
 
Meditation or Sit Stance (ST) : B+K to enter Meditation Stance
COMMANDSTANCEDAMAGERANGENOTES
NuetralST -#1
G  -  
4_6  -#2
A  LRC
B  UB-M  
K  m   
A+B,K  H,m  
[A+B],6  H,UB-M  
8PG -  
 
8-Way-Run Attacks : Number Indicates 8WR Direction
COMMANDSTANCEDAMAGERANGENOTES
6A  m   
2_3_8_9A  m DOSc
3_6_9B  M  
3_6_9B,B+K  M,m#1
3_6_9B,[B+K]  M,mEnd in BT, #1
3_6_9B,B+K,A+B  M,m,H  
3_6_9B,B+K,A+B,K  M,m,H,m  
3_6_9B,B+K,6[A+B]  M,m,H,UB-M  
3_6_9bA  m ATc, #2
6K  LSlide
1_4_6_7A+B  MG-cancel, SCUB
1_4_6_7A+B,APG -  
1_4_6_7A+B,BST -  
1_4_6_7A+B,2B  L  
6B+K  m   
6[B+K]  mEnd in BT
6B+K,A+B  m,H  
6B+K,A+B,K  m,H,m  
6B+K,6[A+B]  m,H,UB-M  
6A+K  -End in BT
6A+K,APG -End in BT
6[A+K]  UB-mDMG
3_9K  m   
3_9A+B,(2_4)  UB-M  
3_9B+K  m BNc, BNco, FrC
2_8B  m LSc, JGc
2_8K  h OBc
2_8K,APG h  
2_8K,BST h  
2_8A+B  MGC, SCUB
2_8B+K  MCSc
1_7A  l RC
1_7B,A,B  M,h,MG-cancel(3)
1_7B,A,B,APG M,h  
1_7B,A,B,BST M,h  
1_7B,A,B,2B  M,h,L  
1_4_7K,B  m,Mhold(2)
1_4_7K,[B]  m,UB-M  
1_4_7B+K  m   
1_4_7B+K,APG -  
1_4_7B+K,BST -  
4A  m KNDc
4B  UB-mG-cancel
4B*A  m G-cancel
4B*B  h CSc
 
Claiming Soul Attacks : Command: K+G after a successful or escaped Claiming Soul Throw.
COMMANDSTANCEDAMAGERANGENOTES
Deadly Boomerang  h down
Double Slap  h #1
Drunken Master Walk  -Evade, #2, #3
Force  L  
Heaven Divide  UB-M  
Incomplete Somersault  -#4
Shadow Step  -  
Burning Knuckle  UB-M  
Blazing Kick  M  
Lightning Uppercut  UB-Mhold
Stone Breaker  MRC
Greetings  mG-cancel, #5, #6
Flop Spin  -#5
 
Wall Attacks :
COMMANDSTANCEDAMAGERANGENOTES
WJ A  L  
WJ B  MRC
WJ K  m   

NUMERICAL FOOTNOTES :
Throws :
#1Changes position on successful throw.
#2Recovers Health.
#3Reference Claiming Soul Section.
#4Three random attacks from the Claiming Soul Section are available after a successful or escaped 6K+G throw. Attacks are activated by K+G.
 
Standard Attacks :
#1Results in Down state if all 5 attacks are completed
#2Attack Throw (AT) only on close range CH
#32 and B must be inputted on the same frame, and A must be inputted 1 frame later.
#4Depending on the B+K input timing, the first hit may be canceled.
#5Shifts to Claiming Soul Throw on hit or guard. Reference Claiming Soul Section.
#6Damage dependent on air time.
#7Optional followup B or K inputs increase spin time, distance, and self damage (DMG).
#8Optional 4 input to backstep away from opponent after hit.
#9Reference Claiming Soul Section. Performs Taunt when Claiming Soul Attacks are not available.
#10You can also access Claiming Soul attacks during a Soul Charge State.
 
Meditation or Sit Stance (ST) :
#1Recovers Health
#2Warps behind close-range opponent.
 
8-Way-Run Attacks :
#1Depending on the B+K input timing, the first hit may be canceled.
#2Attack Throw (AT) only on close range CH
 
Claiming Soul Attacks :
#1Input A for an additional attack (Range: h)
#2Performs a spinning evade during vertical or thrusting attacks, and Yoshi recieves spin damage.
#3Performs Deathcopter evade during horizontal-mid attacks. Reference Deathcopter options.
#4Input 8B+K for additional flip attack (Range: m,M)
#5Can be accessed when Yoshi is not in a Possession state.
#6Causes no damage to opponent.

END OF THE FILE