|
|
 |
OK,
now Yoshi´s repertoire: In my opinion, Yoshimitsu is THE
fastest, has THE higher juggle starter, THE largest amount of unblockable
moves....and generally is THE BEST! This move list is from Catlord´s
TTT Move list FAQ.
Click here for conventions. |
| GRAPPLING ARTS |
 |
 |
 |
 |
 |
 |
| 1+3 |
front |
Jumping Body Slam |
30 |
1 |
|
| 2+4 |
front |
Sword Face Smash |
30 |
2 |
|
| qcb+1+2 |
front |
Rainbow Drop |
50 |
1+2 |
|
| (1+3_2+4_2+5) |
left |
Wheels of Hell |
15,25 |
1 |
|
| (1+3_2+4_2+5) |
right |
Clonimitsu |
15,25 |
2 |
|
| (1+3_2+4_2+5) |
back |
Tornado Drop |
70 |
-- |
|
| |
| SPECIAL ARTS |
 |
 |
 |
 |
 |
| 1,2 |
Jab - Uppercut |
5,8 |
hm |
|
| 1,2,1 |
Jab - Double Uppercut |
5,8,6 |
hmm |
|
| b+1,1,1,1,1,1 |
Stone Fists |
10,10,10,10,10,10 |
hhhhhh |
#1 |
| = 3+4 |
= Evasive Side Spin |
-8 |
-- |
#2 #3 |
| SS+1 |
Inner Palm |
21 |
m |
JGc GB ST |
| d/f+1,2 |
Hilt Strike - Backfist |
15,12 |
mh |
OB |
| = D/B+2,2,2,2,2,2 |
= Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
#1 RC |
| d/f+1<1<1<1 |
Door Knocker |
15,12,12,24 |
mhhm |
|
| WS+1+2 |
Quick Upper |
12 |
m |
|
| f,f+1+2 |
Dive Bomb |
22 |
m |
BK |
| = D/F+2,2,2,2,2,2 |
Reversed Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
#1 RC |
| = qcf+1 |
Reversed Moonsault Slayer |
30,15,28 |
!!{!} |
|
| = d+3+4 |
Indian Sit Backwards |
-- |
-- |
|
| = ~D |
= Yoga |
-- |
-- |
|
| = (f_b) |
= Teleport away |
-- |
-- |
#5 |
| = N |
= Healing |
-- |
-- |
|
| = 4 [~5] |
= Reversed Kangaroo Kick [tag] |
30 |
m |
JG |
| = 2,D/B+2,2,2,2 |
= Reversed Manji Spin Slaps |
10,12,12,14,15 |
mmmmm |
#1 |
| = u/f+1+2 |
Deathcopter Backwards |
40 |
{!} |
|
| = d |
= Deathcopter Slash |
25 |
{!} |
|
| = B |
= Deathcopter Trick |
35 |
{!} |
|
| = (u+1+4_2+3) |
= Reversed Sword Impale |
35 |
h |
#4 |
| = ~1 |
= Reversed Sword Spin |
35 |
h |
#4 |
| = (1+4_2+3) |
= Soul Siphon |
35 |
h |
#4 |
| = F+(1+4_2+3) |
= Possession |
-35 |
h |
#3 |
| D/B+2,2,2,2,2,2 |
Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
#1 RC |
| 2,3 |
Flash Attack |
12,21 |
hh |
|
| 2,d+3 |
Low Flash Attack |
12,8 |
hL |
RC |
| SS+2 [~5] |
Shrine Lift - [tag] |
20 |
m |
JG |
| f+2 |
Backfist |
12 |
h |
OB |
| = D/B+2,2,2,2,2,2 |
Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
#1 RC |
| f,f+2 [ delayed: f,f, n,f+2 ] |
Ninja Blade Smash |
18 |
m |
|
| f,f+2 [ delayed: f,f, n,f+2 ] |
Ninja Blade Slice |
18 |
m |
CH |
| = d+3+4 |
= Indian Sit |
-- |
-- |
#7 |
| d/f+2 [~5] |
Step in Upper [tag] |
13 |
m |
JG |
| FC,d/f+3 |
Lunging Sweep |
12 |
L |
JG BS |
| D/B+3,3,3,3,3 |
Manji Spin Kicks |
12,7,7,5,5 |
Lllll |
#1 RC |
| 3,4 |
Zig Zag |
30,30 |
hm |
|
| 3,d/f+3+4 [~5] |
Zig Kangaroo Kick [tag] |
30,30 |
mm |
JG |
| f,f+3+4 |
Shark Attack |
30 |
m |
|
| = 1+2 |
= Dive Bomb |
40 |
m |
|
| = 3+4 [~5] |
= Kangaroo Kick [tag] |
30 |
m |
JG |
| d+3+4 |
Indian Sit |
-- |
-- |
|
| = ~D |
= Yoga |
-- |
-- |
|
| = (f_b) |
= Vacuum Dance |
-- |
-- |
#5 |
| = N |
= Healing |
-- |
-- |
|
| = 4 [~5] |
= Kangaroo Kick [tag] |
30 |
m |
JG |
| = 2,D/B+2,2,2,2 |
= Manji Spin Slaps |
10,12,12,14,15 |
mmmmm |
#1 |
| SS+3+4 |
Meditation |
-- |
-- |
|
| = (1+4_2+3) |
= Soul Siphon |
35 |
h |
#4 |
| = F+(1+4_2+3) |
= Possession |
-35 |
h |
#3 |
| u/f+3+4 |
Poison Wind |
10 |
m |
|
| = 3+4 [~5] |
= Kangaroo Kick [tag] |
30 |
m |
JG |
| = b+1 |
= Stone Fist |
2 |
Sm |
|
| = 3+4 |
= Poison Wind |
20 |
m |
|
| = 4 |
= Manji Flip |
15 |
Sm |
|
| = d/b+1 |
= Sword Slice |
15 |
{!} |
|
| KND 3+4 |
Indian Sit |
-- |
-- |
|
| = ~D |
= Yoga |
-- |
-- |
|
| = (f_b) |
= Vacuum Dance |
-- |
-- |
#5 |
| = N |
= Healing |
-- |
-- |
#4 |
| = 4 [~5] |
= Kangaroo Kick [tag] |
30 |
m |
JG |
| = 2,D/B+2,2,2,2 |
= Manji Spin Slaps |
10,12,12,14,15 |
mmmmm |
#1 |
| d/f+4 |
Side Kick |
19 |
m |
|
| SS+4 |
Whirlwind |
21 |
h |
CSc |
| f,f+4 [ delayed: f,f, n,f+4 ] |
Fubuki |
20 |
m |
|
| 4,4,4 |
Triple Roundhouse Combo |
20,20,21 |
hhh |
OB |
| 4~3 [~5] |
Kangaroo Kick [tag] |
30 |
m |
JG |
| (u/f_u_u/b)+4 |
Avoiding the Puddle |
25 |
m |
|
| f,f+1+4 |
Fake Suicide |
-- |
-- |
BK |
| d/b+1+2 |
Spirit Shield |
-- |
-- |
#6 |
| u,u/b |
Evasive Backflip |
-- |
-- |
|
| (d_d/b)+(1+3_2+4) |
Low Parry |
-- |
-- |
|
| b+3+4,3+4,3+4,3+4,3+4,3+4 |
Evasive Side Spin |
-8,-8,-8,-8,-8,-8 |
-- |
#3 |
#1 On the last spin Yoshimitsu will
be dizzy and fall over.
#2 Can be done after any number of Spins but the last.
#3 Yoshimitsu receives damage.
#4 Yoshimitsu regains energy.
#5 Close range causes a behind the opponent teleport, 3 or more
characters away Yoshimitsu will be BT in the same spot.
#6 Repels all attacks.
#7 Will cause the move to do less damage. Inputting a direction
after the move will also cause the move to do less damage. |
| |
| UNBLOCKABLE ARTS |
 |
 |
 |
 |
 |
| b,b+1 |
Sword Impale |
90 |
*!* |
|
| = ~N+1 |
= Sword Spin |
30 |
! |
|
| (1+2_u+1+2_SS+1+2) |
Flea |
20 |
{!} |
|
| = (u/b_u_u/f) |
= Jumping Flea |
25 |
{!} |
|
| = (f,f_b,b) |
= Running Flea |
15 |
{!} |
|
| = 3+4 |
= Indian Sit |
-- |
-- |
#2 |
| = 1+2 |
= Skull Splitter |
22 |
h |
ST GB JGc |
| = d+3+4 |
= Indian Sit |
-- |
-- |
#2 |
| = 3+4 [~5] |
= Kangaroo Kick [tag] |
30 |
m |
JG |
| B+1+2 |
Death Pose |
-- |
-- |
|
| = any |
= Bad Breath |
35 |
<!> |
JG |
| qcf+1 |
Moonsault Slayer |
30,15,28 |
!!{!} |
|
| f,f+3,1 |
Wood Cutter |
20,18 |
m{!} |
|
| FC,b+1 |
Sweep Slice |
20 |
*!* |
|
| d+1+4 |
Harakiri |
60 |
! |
#1 |
| = B+1,1,1,1,1 |
= Manji Blood Dance |
3,3,3,3,3 |
!!!!! |
#1 |
| f,F+1+4 |
Suicide |
100 |
! |
#1 |
| = f,f |
= Double Suicide |
100 |
! |
#1 |
| SS+3+4 |
Meditation |
-- |
-- |
|
| = F |
= Healing |
10 |
! |
#5 |
| d/b+1 |
Sword Slice |
10 |
{!} |
|
| = ~N,D/B |
= Sword Delay |
-- |
-- |
|
| = N |
= Delayed Sword Slice |
15 |
{!} |
#3 |
| u/f+1+2 |
Deathcopter |
40 |
{!} |
|
| = d |
= Deathcopter Slash |
25 |
{!} |
|
| = B |
= Deathcopter Trick |
35 |
{!} |
|
| b+1+4 |
Yoshimitsu Flash |
25 |
! |
JG |
| d+1+2 |
Cyclone Lift |
12 |
! |
JG #4 |
#1 Yoshimitsu receives equal damage.
#2 Continue with any of the Indian Sit moves.
#3 Damage increases with each hop to 23,27,43,65,107. After
the 6th hop damage will be 15 again.
#4 Only juggles in close range on a standing opponent.
#5 Yoshimitsu regains enery. |
| |
| STRING HIT ARTS |
 |
 |
 |
 |
| 1,2,1,4,4,4,1,1,1,1 |
10 |
5,8,6,9,9,5,5,8,8,30 |
hmm"h"h"Lm{!}{!}*!*
|
| 1,2,1,4,2,2,2,4,1,1 |
10 |
5,8,6,9,3,3,3,7,8,30 |
hmm"hmmm"m{!}*!* |
| 4,4,2,2,4,4,1,1,1,1 |
10 |
20,20,5,6,9,5,5,8,8,30 |
h"h"mh"h"Lm{!}{!}*!* |
| 1,2,1,4,4,4,1,3+4 |
8 |
5,8,6,9,9,5,5,25 |
hmm"h"h"Lm"m |
| 4,4,2,2,4,4,1,3+4 |
8 |
20,20,5,6,9,5,5,25 |
h"h"mh"h"Lm"m |
| 4,4,2,2,1 |
5 |
20,20,5,6,30 |
h"h"mh*!* |
| 4,4,2,2,1~1 |
5 |
20,20,5,6,30 |
h"h"mh! |
| GRAPPLING ARTS |
|
|
|
|
|
|
| 2+4 |
front |
Sword Face Smash |
30 |
2 |
|
| F+2+4 |
front |
Devious Plot |
30 |
2 |
|
| qcb+1+2 |
front |
Rainbow Drop |
39 |
1+2 |
|
| qcf+2 |
front |
Soul Siphon |
22 |
1+2 |
#1 #3 |
| qcb,F+2 |
front |
Possession |
-35 |
-- |
#2 |
| (u_d_b_f)+1+3 |
any |
Position Change |
-- |
1 |
|
| (F+2+4_2+4) |
left |
Wheels of Hell |
15,25 |
1 |
|
| (F+2+4_2+4) |
right |
Bulldog |
40 |
2 |
|
| (F+2+4_2+4) |
back |
Tornado Drop |
70 |
-- |
|
#1 Yoshimistu regains 16 damage points.
#2 Opponent regains 26 damage points.
#3 The throw is not physicly espaped but Yoshimitsu will lose 16 points
of damage, the opponent gains 22 points.
|
| SPECIAL ARTS |
 |
 |
 |
 |
 |
| 1,2,1 |
Jab - Double Uppercut |
5,8,6 |
hmm |
|
| b+1,1,1,1,1,1 |
Stone Fists |
10,10,10,10,10,10 |
hhhhhh |
#1 |
| = 3+4 |
= Evasive Side Spin |
-8 |
-- |
#2 |
| SS+1 |
Inner Palm |
21 |
m |
GB JGc |
| d/f+1,2 |
Hilt Strike - Backfist |
15,12 |
mh |
OB |
| = D/B+2,2,2 |
= Manji Spin Slaps |
10,10,12 |
mmm |
#1 RC |
| d/f+1<1<1<1 |
Door Knocker |
15,12,12,24 |
mhhm |
GC |
| WS+1+2 |
Quick Upper |
12 |
m |
|
| f,f+1+2 |
Dive Bomb |
22 |
m |
BT |
| = D/F+2,2,2,2,2,2 |
Reversed Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
#1 RC |
| = qcf+1 |
Reversed Moonsault Slayer |
30,15,28 |
!!{!} |
|
| = d+3+4 |
Indian Sit Backwards |
-- |
-- |
|
| = ~D |
= Yoga |
-- |
-- |
|
| = (f_b) |
= Teleport away |
-- |
-- |
|
| = N |
= Healing |
-- |
-- |
|
| = 4 |
= Reversed Kangaroo Kick |
30 |
m |
JG |
| = 2,D/B+2,2,2,2 |
= Reversed Manji Spin Slaps |
10,12,12,14,15 |
mmmmm |
#1 |
| = and other Stance moves... |
= ...all of them are reversed |
-- |
-- |
|
| = u/f+1+2 |
Deathcopter Backwards |
40 |
{!} |
|
| = d |
= Deathcopter Slash |
25 |
{!} |
|
| = B |
= Deathcopter Trick |
35 |
{!} |
|
| = (u+1+4_2+3) |
= Reversed Sword Impale |
35 |
h |
|
| = ~1 |
= Reversed Sword Spin |
35 |
h |
|
| = (1+4_2+3) |
= Soul Siphon |
35 |
throw |
#3 |
| = F+(1+4_2+3) |
= Possession |
-35 |
throw |
#3 |
| D/B+2,2,2,2,2,2 |
Manji Spin Slaps |
10,10,12,12,14,15 |
mmmmm |
RC #1 |
| 2<3 |
Flash Attack |
12,21 |
hh |
CFSc |
| 2,d+3 |
Low Flash Attack |
12,8 |
hL |
RC |
| SS+2 |
Shrine Lift |
20 |
m |
JG |
| f+2 |
Backfist |
12 |
h |
OB |
| = D/B+2,2,2 |
Manji Spin Slaps |
10,10,12 |
mmm |
RC #1 |
| f,f+2 [ delayed: f,f, n,f+2 ] |
Ninja Blade Smash |
18 |
m |
|
| f,f+2 [ delayed: f,f, n,f+2 ] |
Ninja Blade Slice |
18 |
m |
CH |
| = d+3+4 |
= Sit Down |
-- |
-- |
#4 |
| d/f+2 |
Step in Upper |
13 |
m |
JG |
| FC,d/f+3 |
Lunging Sweep |
12 |
L |
JG RC |
| D/B+3,3,3,3,3,3 |
Manji Spin Kicks |
12,7,7,5,5,5 |
Llllll |
RC #1 |
| = f+4 |
= Manji Rising Kick |
12 |
m |
#2 |
| = d+3+4 |
= Indian Sit |
-- |
-- |
#2 #5 |
| 3,3 |
Ballerina Combo |
25,16 |
hl |
JG |
| = d+3+4 |
= Indian Sit |
-- |
-- |
|
| 3,4 |
Zig Zag |
30,30 |
hm |
|
| 3,d/f+3+4 |
Zig Kangaroo Kick |
30,30 |
mm |
JG |
| u/f+3 |
Samurai Knee |
15 |
m |
JG |
| f,f+3+4 |
Shark Attack |
30 |
m |
|
| = 1+2 |
= Dive Bomb |
40 |
m |
|
| = 3+4 |
= Kangaroo Kick |
30 |
m |
JG |
| u/f+3+4 |
Poison Wind |
10 |
m |
|
| = 1+2 |
= Flea |
20 |
! |
|
| = 3+4 |
= Kangaroo Kick |
30 |
m |
JG |
| = d+3+4 |
= Indian Sit |
-- |
-- |
|
| = b+1 |
= Stone Fist |
2 |
Sm |
|
| = 3+4 |
= Poison Wind |
20 |
m |
|
| = 4 |
= Manji Flip |
15 |
Sm |
|
| = d/b+1 |
= Sword Slice |
15 |
{!} |
|
| = D/B |
= Sword Delay |
-- |
-- |
|
| =
N |
= Delayed Sword Slice |
15 |
{!} |
#6 |
| d/f+4 |
Side Kick |
19 |
m |
|
| SS+4 |
Whirlwind |
21 |
h |
CSc |
| = ~3+4 |
= Meditation |
-- |
-- |
#8 |
| f,f+4 [ delayed: f,f, n,f+4 ] |
Fubuki |
20 |
m |
|
| 4,4,4 |
Triple Roundhouse Combo |
20,20,21 |
hhh |
OSB |
| 4~3 |
Kangaroo Kick |
30 |
m |
JG |
| (u/f_u_u/b)+4 |
Avoiding the Puddle |
25 |
m |
|
| (d_KND)+3+4 |
Indian Sit |
-- |
-- |
|
| f,f+1+4 |
Fake Suicide |
-- |
-- |
BT |
| 1+2+3 |
Spirit Shield |
-- |
-- |
#7 |
| (SS+3+4_3+4) |
Meditation |
-- |
-- |
#8 |
| B+3+4,3+4,3+4,3+4,3+4,3+4 |
Evasive Side Spin |
-8,-8,-8,-8,-8,-8 |
-- |
|
| b,b,u/b |
Wall Jump |
15 |
m |
|
#1 Last spin will cause Yoshimitsu to be dizzy and fall down.
#2 Can be done at any time except after the last spin.
#3 When Yoshimitsu gains energy the opponent loses energy, when Yoshimistu
loses energy the opponent gains energy.
#4 This Sit Down does not allow Indian Sit moves. Yoshi gains energy
for as long as he sits down.
#5 Indian Sit can be done after the 2nd, 3rd or 4th spin.
#6 Damage increases with each hop to 23,27,43,65,107. After
the 6th hop damage will be 15 again.
#7 Repels all attacks.
#8 Yoshimitsu gains energy.
|
| INDIAN SIT ARTS |
|
= Moves starting from Indian Sit only (d_KND)+3+4 =
|
 |
 |
 |
 |
 |
| d+3+4 |
Indian Sit Starter |
-- |
-- |
|
| ~D |
Yoga |
-- |
-- |
|
| = 3+4, any direction |
= Yoga Slide |
-- |
-- |
#2 |
| = release (3_4), (1_2) |
= Yoga Taunt |
-- |
-- |
#5 |
| (f_b) |
Vacuum Dance |
-- |
-- |
#3 |
| N |
Healing |
-- |
-- |
#1 |
| 3+4 |
Yoga |
-- |
-- |
#2 |
| = any direction |
= Yoga Slide |
-- |
-- |
|
| 1 |
Indian Moonsault Slayer |
15 |
! |
|
| 3 |
Dive Bomb |
40 |
m |
|
| = 3+4 |
= Kangaroo Kick |
30 |
m |
JG |
| 4 |
Kangaroo Kick |
30 |
m |
JG |
| 2,D/B+2,2,2,2 |
Manji Spin Slaps |
10,12,12,14,15 |
mmmmm |
RC #4 |
#1 Yoshimitsu gains energy.
#2 Hold down 3+4.
#3 Close range causes a behind the opponent teleport, 3 or more characters
away Yoshimitsu will be BT in the same spot.
#4 Last spin will cause Yoshimitsu to be dizzy and fall down.
#5 During Yogo Slide release just one kick button and then push 1
or 2.
|
| MEDITATION ARTS |
|
= Moves starting from Meditation only - (3+4_SS+3+4)=
|
 |
 |
 |
 |
 |
| (3+4_SS+3+4) |
Meditation Starter |
-- |
-- |
#3 |
| 1+2 |
Sword Hilt Healing |
10 |
! |
#3 CF |
| d/b+1 |
Sword Slice |
10 |
{!} |
|
| = ~N,D/B |
= Sword Delay |
-- |
-- |
|
| = N |
= Delayed Sword Slice |
15 |
{!} |
#4 |
| b+1 |
High Jab |
10 |
h |
|
| d/f+1...? not sure |
Low Jab |
5 |
l |
#5, #7 |
| 2 |
Backfist |
12 |
h |
OB |
| b+3_b+4 |
High Kick |
20 |
h |
|
| u/b+3_u/b+4 |
Hop Kick |
20 |
m |
JG, #5 |
| 3+4 |
Manji Backflip |
15 |
Sm |
JG |
| 1+4 |
Harakiri |
60 |
! |
#1 |
| = B+1,1,1,1,1 |
= Manji Blood Dance |
3,3,3,3,3 |
!!!!! |
#1 |
| 2+3 |
Soul Siphon |
35 |
throw |
#2 |
| qcb,F+2 |
Possession |
-35 |
throw |
#2 |
| u, n_d, n |
Side Step |
-- |
-- |
#6 |
| b,3+4 |
Full Back Spin - Meditation |
-- |
-- |
|
| b~3+4 |
Half Back Spin - Meditation |
-- |
-- |
|
#1 Yoshimitsu receives equal damage.
#2 See Grappling Arts notes.
#3 Yoshimitsu gains energy.
#4 Damage increases with each hop to 23,27,43,65,107. After
the 6th hop damage will be 15 again.
#5 These moves are very difficult to do. Sometimes a CPU counts a
direction command as a Side Step. You must hit a whole command exactly
at the same time. Just Frame stuff?
#6 You cannot do any Side Step moves.
#7 I'm not sure about the notation, but low jab from Meditation IS possible!
|
| FLEA ARTS |
|
= Moves starting from Flea only - (1+2_u+1+2)=
|
 |
 |
 |
 |
 |
| (1+2_u+1+2) |
Flea Starter |
20 |
{!} |
|
| = d |
= Ducking Flea |
-- |
-- |
#1 |
| = (3_4) |
= Flea Side Step |
-- |
-- |
#1 |
| = (u/b_u_u/f) |
= Jumping Flea |
21 |
{!} |
#1 |
| = f,f |
= Running Flea |
8_12_15 |
{!} |
#2 |
| = 3+4 |
= Indian Sit |
-- |
-- |
stance |
| = 1+2 |
= Skull Splitter |
22 |
h |
GB JGc |
| = d+3+4 |
= Indian Sit |
-- |
-- |
|
| = 3+4 |
= Kangaroo Kick |
30 |
m |
JG |
| b |
End Flea Stance |
-- |
-- |
|
#1 Yoshimitsu remains in Flea after this move.
#2 Damage of 1st, 2nd or 3rd Running Flea.
|
| UNBLOCKABLE ARTS |
 |
 |
 |
 |
 |
| b,b+1 |
Sword Impale |
90 |
*!* |
|
| = ~N+1 |
= Sword Spin |
30 |
! |
|
| = ~1+2 |
= Ochimusha Hunter |
15 |
! |
|
| D/B+1+2 |
Death Pose |
-- |
-- |
|
| = any |
= Bad Breath |
35 |
<!> |
|
| qcf+1 |
Moonsault Slayer |
15,28,28 |
!!{!} |
|
| d/f+3,1 |
Wood Cutter |
20,18 |
m{!} |
|
| (FC,b+1_D/F,1) |
Sweep Slice |
20 |
*!* |
|
| d+1+4 |
Harakiri |
60 |
! |
#1 |
| = B+1,1,1,1,1 |
= Manji Blood Dance |
3,3,3,3,3 |
!!!!! |
#1 |
| f,F+1+4 |
Suicide |
100 |
! |
#1 |
| = f,f |
= Double Suicide |
100 |
! |
#1 |
| d+1 |
Sword Slice |
10 |
{!} |
|
| = ~N,D/B |
= Sword Delay |
-- |
-- |
|
| = N |
= Delayed Sword Slice |
15 |
{!} |
#2 |
| u/f+1+2 |
Deathcopter |
40 |
{!} |
|
| = d |
= Deathcopter Slash |
25_30 |
{!} |
#5 |
| = B |
= Deathcopter Trick |
35 |
{!} |
|
| d+1+2 |
Cyclone Lift |
12 |
! |
#3 |
| 1+4 |
Sword Flash |
-- |
! |
#4 GB |
#1 Yoshimitsu receives equal damage.
#2 Damage increases with each hop to 23,27,43,65,107. After
the 6th hop damage will be 15 again.
#3 Only juggles in close range on a standing opponent.
#4 Yoshimitsu can steal certain moves and strings from the opponent
using the Sword Flash. Full Flash Learning Chart available ... HERE!!!
#5 The longer Yoshimitsu is in the air the more damage the attack
will do. |
| STRING HIT ARTS |
|
|
|
|
| 1,2,1,4,4,4,1,1,1,1 |
10 |
5,8,6,9,9,5,5,8,8,30 |
hmm"h"h"Lm{!}{!}*!*
|
| 1,2,1,4,2,2,2,4,1,1 |
10 |
5,8,6,9,3,3,3,7,8,30 |
hmm"hmmm"m{!}*!* |
| 4,4,2,2,4,4,1,1,1,1 |
10 |
20,20,5,6,9,5,5,8,8,30 |
h"h"mh"h"Lm{!}{!}*!*
|
| 1,2,1,4,4,4,1,3+4 |
8 |
5,8,6,9,9,5,5,25 |
hmm"h"h"Lm"m |
| 4,4,2,2,4,4,1,3+4 |
8 |
20,20,5,6,9,5,5,25 |
h"h"mh"h"Lm"m |
| 4,4,2,2,1 |
5 |
20,20,5,6,30 |
h"h"mh*!* |
| 4,4,2,2,1~1 |
5 |
20,20,5,6,30 |
h"h"mh! |
|