TEKKEN 5: DR Yoshi info

YOSHIMITSU INFO
The dragonfly throw is prefomed by hitting 3+4 during dragonfly its not your tipical throw since it can be blocked

Description: Yoshi grabs you with his legs tossing the oppentent to the other side of the screen causing the oppenent to flip up side down then he regrabs with his legs pile driving the victim to the floor and fliping away

The dragonfly throw hits mid and has good reach its kinda slow though it can grab backrollers and hit side rollers it can also air grab I performed two juggles with it 1.) dragonfly 2 then dragonfly 3+4 2.) Kangaroo kick then dragonfly 3+4 DAMN NEAR HALF LIFE

Also Yoshi's rainbow drop seems to do more damage

He also has a move from dragonfly where he lands on his back don't know how to do this one yet

I'll try to get more yoshi info

This post was edited by Tenshimitsu (2005-12-03 20:47, 12 years ago)

Very much appreciated! :D
Do you know how to do his new punch string by any chance?

Got some more Yoshi info but its bad news the sword sweep to door knocker combo is not there any more I tried multiple times but only got off the first hit of the door knocker I really hope they just changed the timing or gave him something new to go along with srowd sweep NOT COOL NAMCO NOT COOL AT ALL

- The sword sweep to door knocker combo is still there but the timing gotin a little stricter

- Has a new posion wind extention that goes into his u 3+4 disappearing kick u/f 3+4,u 3+4

- new low move d/f 1+2,2 the low looks Laws d+1 and the 2 is a mid hitting backhand

What about Sword Sweep's range and damage? I heard it got weakened.
That generally sucks. Yoshimitsu's sword Sweep is one of his main powers in my opinion.

Thank you for information. :) Does he have the following shifts?:
1. DGF to Flea/Indian Sit.
2. Indian Sit to Flea/DGF
3. Poison Wind to Side Spin (b+3+4)

NEW MOVE OUT OF FLEA
Flea,U 3+4
Yoshi jumps into the air streching out his body and landing on his back you stay on your back until you do something I believe it hits mid and it also hits grounded and it pushes back on block a little

In my opion the sword sweep seems fine to me cause I use it all the time and everything seems ok with and about those shifts I'll check on those the next time I go

That's great :) Here are also other possible ideas that might be in the game:

1.) 2,1 and 2,2 strings: are they changed? Any extensions after them?
2.) DGF: can it link to Deathcopter? (u+1+2?)
3.) Is there a move SS+3? or maybe b,b+3?
4.) is d+3 unchanged?

Any other moves? :) Wow, the Pogo move seems interesting! :) Yoshi is getting really interesting :)

^_^ cool cool cool :D yeah cool:D Please write that his moves : ss4 or ss2 works better onto sidestepping people:D please:D

Tenshimitsu : That's great :) Here are also other possible ideas that might be in the game:

1.) 2,1 and 2,2 strings: are they changed? Any extensions after them?
2.) DGF: can it link to Deathcopter? (u+1+2?)
3.) Is there a move SS+3? or maybe b,b+3?
4.) is d+3 unchanged?

Any other moves? :) Wow, the Pogo move seems interesting! :) Yoshi is getting really interesting :)

Sorry for the long delay been caught up in the real world and all that
1.) His 2,1 and 2,2 still the same no change
2.) No DGF to Deathcopter
3.) No SS+3 move
4.) D+3 still the same

Tenshimitsu : What about Sword Sweep's range and damage? I heard it got weakened.
That generally sucks. Yoshimitsu's sword Sweep is one of his main powers in my opinion.

Thank you for information. :) Does he have the following shifts?:
1. DGF to Flea/Indian Sit.
2. Indian Sit to Flea/DGF
3. Poison Wind to Side Spin (b+3+4)

1. No
2. Nope
3. Naw
Sorry if it comes as a downer

Here is TK5 DR Yoshi's pic

goddammit! where the fuck is kunimitsu! i want her badly shiiiit!!!!!

hehehe heloo! im new here nyehe!

Hello:)

But if you're new here, go to "I'm new here" thread or something similar, OK? :) We're talking here about Tekken DR changes, please do not write off-topic.

Got this update from Tekken Zaibatsu:
"f+3+4 on hit has been redone.. no more teleporting shaith. It's the same on block, but on hit it has a new "trading hits" kind of animation.. when it connects, both you and the opp are flung backward to recover as you wish. Imagine two Bryans trading hits on simultaneous mach breakers. In a juggle when f+3+4 connects, Yoshi proceeds with the same animation as if it had been blocked. (so, near instant recovery basically) Makes this a worthy juggle ender.. very cool.

4~3 kangaroo kick now launches up and a couple char lengths forward as opposed to straight up.

d/f+1+2 does not recover in FC even tho it looks like it should.. hits grounded. Very good followup after u/f+3, f+1, b+1111, u/f+4 juggle.. hits if they lay there, I believe d/f+1+2,2 both connect if they try to roll back."

Also, check out Tekken Official for the new intro.

News...

Upsides:
+ f+3+4 now has a JF version of INS (not confirmed). In Juggles it doesn't stun Yoshimitsu as well as on backroll. That's quite good.
+ The second hit of d/f+1+2,2 can be delayed and turns around on CH.

Downsides:
- DGF 1 doesn't stun anymore!
- DGF 3 doesn't knockdown on normal hit! (what a shit!)
- DGF Throw hits high and takes less damage!
- d/f+1+2 doesn't KD on normal hit anymore.
- d/b+3,3,3 knock down lying opponents, which CAN be quickrolled. No more JG lifting. (SHIT!)

Indifferent:
= JF Sweep: d/b:3+4, not d/b:3