HELP! HERE LIES A SC4 FAILURE!

Well I am trying very hard in training mode with Yoshimitsu, doing all the combos, making my own sample combos and all that stuff, but when I play online, I really suck incredibly badly, as in a perfect each match. I am perfectly fine against COMPUTER players but I have a win percentage online of around 30% which is terrible.

I've been playing for 4 days almost straight. I know you guys will say you've been playing 4 days chill out dude but that is wrong. I've played Tekken and some of Yoshimitsu's moves on Soulcalibur 4 are very similar to Tekken. One of my major problems is with guarding. I can guard, and I try, but the problems are, I never know when a grapple is coming, so if I am going to be thrown, it always works for the other player, and unless I'm spamming a door knocker, I will not usually be able to break a grapple.

Another thing, I never know if a low attack or a high attack is coming, so that's another weakness. There are a few things that come to my mind on this issue.

One of my ideas was to learn ALL of the characters which would take months of work, but I would know which attack is coming and know to guard against it.
Another idea was to try some mind exercises and do things like caffine which would help my alert level, but that seemed to be not very practical.

A fail SC player, 2 dumb ideas, it doesn't mix very well. I am so bad at the game that I am actually struggling on the Tower of Lost Souls.

Another thing I fail at is repel/parry. Since I am not psychic I do not know when to parry or repel. Somebody please just save me, give me an infinite (metaphor) sample combo or something that works well, just give me advice on how I can stop these messages on XBOX 360 which say stuff like "You suck" and "Noob".

I blame the lag >_> what say you

Well the thing about those fighting games are that they aren't something you learn in few months and there aren't a quick hidden little secret that changes everything and level your gameplay up fast like we sometimes wish there was.

I have very little experience with soul calibur, so I'm not much of a help on this but you have some problems with guarding and timing it right, so why try to be there in the first place. its much easier to evade and side step in soul calibur then tekken.

So I would try to build up some space find some moves with good range, push back if the opponent got in close, moves that sends the foe down and moves that has a inbuild dodge motion within it.

The reason why i'm saying that is because I'm asumming that you will find mashers online like when you play tekken online.

Well the biggest difference I can find in Tekken and Soulcaliber is the combos you can execute, soulcaliber is more of a simple hit and block, unlike tekken where you can do some amazingly crazy combos if you're a perfectionist >_>

In soulcaliber though, Yoshimitsu can do his own long combos which is one of the reasons he's my favorite, my friend always hates me when I start doing this move and he goes "oh here we go again!" Lawl, and yeah A.k it's much easier to evade in soulcaliber, way easier to move up and down around your opponent and I think the gameplay's a bit faster. I think the trick with soulcaliber is to know all your character's moves and to know what to do at the right time. Learning your opponents moves will come to you slowly so don't worry about it till now

So what we are saying is.. I just need to have more time for me to adapt to the game. I guess it is hard to play the same sort of character on a different game but kind of relearn it. The problem with a side step for example is you can easily be stopped by a horizontal attack. Moving backwards doesn't help very much either, because it is the fact that you are not attacking, but able to be attacked, even though you can attack, having to run up to the pro foe will make your attack predictable.

On Tekken, it is easier to break a grapple, which is one of the things which will usually get me killed in a match. On Soul Calibur, the only time I manage to break a grapple is when I am spamming an X/Y button. On Tekken there seems to be a tiny little gap between the time you get thrown around and the time in which they've sent this command to the system from the controller. That gap can be filled with an X/Y easily, there is a little purple flash/star thingy that helps me see the grapple.

On Soul Calibur, there is no purple star thingy, and there is not really much of a gap in time with the grapple. I guess having it for a very short time does mean I have to adapt more.

# Kai : Well the biggest difference I can find in Tekken and Soulcaliber is the combos you can execute, soulcaliber is more of a simple hit and block, unlike tekken where you can do some amazingly crazy combos if you're a perfectionist >_>

In soulcaliber though, Yoshimitsu can do his own long combos which is one of the reasons he's my favorite, my friend always hates me when I start doing this move and he goes "oh here we go again!" Lawl, and yeah A.k it's much easier to evade in soulcaliber, way easier to move up and down around your opponent and I think the gameplay's a bit faster. I think the trick with soulcaliber is to know all your character's moves and to know what to do at the right time. Learning your opponents moves will come to you slowly so don't worry about it till now

Have to second that.

I first play lots of Yoshi in SC before playing Tekken so I guess I can share something about it.

In SC, there is almost no penalty for failed/blocked hits beside the usual delays of the move so it's more of a quick wit guessing game and small simple attacks are easier and safer to do so you tend *NOT* to grab (or otherwise you'll be hit by these quick yabbing moves) unless you really expects it to land.

So there really isn't that much opportunity for landing free grabs. After a while I think you will be able to tell moments where a grapple is coming. Such as when you end up very close to the opponent after a failed/blocked hit or the opponent dash at you after your attack fails (expecting you to be guarding against a quick counter) or when you're playing against Kilik with his long long pole and you're up too close ... etc. etc.

In TK sometimes you try to land a specific move just so you could chain combos in but that doesn't happen much in SC, you don't really aim for much combo, you try to land the *right* attack at the right time.

As for training to avoid grapple, I think the grapple sound in SC is louder than in Tekken (was it like... silent?). You might find it easier to listen for the sound than to try to spot to purple star :-) but maybe that's just me :-)

I see it's been a few months since you posted this but I guess it might help someone else so that's my opinion :)

I can't add to the great advice above, cos I haven't played on-line in years, but when I did, I remember how frustrating it was that everybody used CaS characters with RIDICULOUS equiptment to make their characters' energy bars WAY more than the average starting point, like almost three bars' worth of energies, and they often button mashed too. The only positive thing I can say about this, is that their CaS characters looked sooo silly and stupid sometimes, cos it was obvious they were doing it just to have a fighter with power levels OVER 9000!! >o<

The one good memory that stands out, was I was playing as one of our story OCs who uses Amy's moveset, and the opponent on-line was playing as Amy; I remember I could hear their comment on how much they liked my OC, which was amusing to be able to hear what they were saying. Blue tooth, I guess. But we didn't have anything like that, so it almost felt like eavesdropping sometimes. ^^;

Another time, my brothers got on somebody's nerves with a blue bug character they made, which really freaked the other player out. It wasn't one of those powered-up character either, it was just part of our joking around. They also had a friend with them, and they kept saying, "WHAT IS THAT BLUE THING??!!"

That was hilarious!! :D My brothers called it "Bug Hicky", it was one of our many many MANY inside jokes, hehehe!! ^_~