Yoshimitsu in SFxT!
And yeah, from what I've seen, Raven is a pretty solid character, and he's already Yoshimitsu's default partner, so I guess I'll just stick with him.
But Yoshi is considered weak (again!). I could feel that while playing. Nor range whatsoever, not really good anti-jump, his special moves aren't "wow". Besides, I've heard that online sucks in this game. I think I will buy SCV instead...
And I remember back when he was, like, top-mid tier. Those were the days.
I've found a lot of nifty set-ups and got myself a good vibe controlling the match with him atm. At the beginning it's very hard to find your control in a match, given that your poking range just clearly sucks ( your limbs and sword go through the opponent, but you don't hit them, bad hitboxes.., smh), you got some shitty normal anti-airs, and you're clearly slow as fuck... (although his front dash isn't that bad).
-I'm using Marduk as my 2nd team member, he hits like a monster truck.
- using 3 X+100 hp gems ( for Yoshi)
- or using meter + and again defense boost gems (for Yoshi)
- his trials are super super easy to do. You'll probably do it all in one go, until you get at 20.... His last one will probably take about half an hour or 2
- he's got meditation stance as a taunt
Still kicking ass, though ;p
The range on his normals is horrible and misleading, only good one being his jumping HP which is amazing, other than that they are all slow and awkward.
He needs a buff : [
EDIT: turns out I anti-jinxed myself, just did it.
Polishing my general bread and butters, and I'm doing pretty good tbh.
So far, this is what I 'TRY' to use(pretty hard to get it to work 100% of the time):
- (jump-in, hitconfirm, poison breath or sliding headbutt) -> cl.mp , gehosen, cl.lk ->(chain) cl.mp , cl.mp, gehosen
- after a launcher from partner : cl.lk ->(chain) cl.mp , cl.mp, gehosen
but in reality I do this when shit matters during the match:
- (jump-in, hitconfirm, poison breath or sliding headbutt) -> cl.mp , gehosen, cr.lp, cl.lp (or cl.mp), gehosen
- after a launcher from partner : cl.mp, gehosen
random supers + cross cancels:
super (corner required):
cl.mp , gehosen, cl.mp , cl.lp->(chain) cl.mp, Windmill super
cl.mp , gehosen, cl.lk ->(chain) cl.mp , cl.mp, cross cancel
Added 36 seconds later:
also, I came across his frame data (and everyone else's)
Also, it would be rather fun to spaz people out with my meditation taunt. Everyone always thinks I'm gonna teleport in their face while I can actually just taunt away and bait things xD
Added 9 hours 15 minutes later:
changed some of my gems to fit my pokey style and sudden combo burst with Yoshimitsu:
lvl 2 power gem (+20% dmg -10% spd) : 10 normals
lvl 1 fortitude (+100hp): have your attack blocked # times
lvl 2 meter gaining gem(+40% meter gain): have your partner launch you in.
also what I've learnt is that Yoshi gains half of a meter bar or more, by just using windmill special.
Finsh this up with a tag cancel (where your 2nd team member comes in, requres 1 bar), by crossing your opponent up and doing a safe pressure combo when he's in guard stun and you get a solid 80% total bar gain.
So in theory:
- you only lost 20% of 1 bar
- good chip damage
- benefit of a partner switch with no risk
- IF you manage to hit your opponent with windmill, you've got a ridiculous hitconfirm going on, wich can lead to some full damage combo's from your partner.
- ridiculous low risk, high reward in general
so as you can see, Yoshi can be some pain in the ass for your opponent.
It really does feel he's made in this game to annoy your opponent and make him rage and join your puppetshow.
In closure, Yoshi can be a great asset in specific teams, you just need to know how to use him.
I'll update again soon, if I ever get to test how valuable his armored slap u silly and stone fists are as anti-air (or as good poking reads).
This post was edited by xXAngelBoyXx (2012-03-13 12:08, 7 years ago)
U make him look great and not so bad after all !!
On a side note, I'm beasting with King and Paul.
Paul does good damage, but he is so freaking slow, has no tools to play footsies and can't handle presurre due to lack of a good backdash or reversal. And the only safe move he has, is his phoenix masher. Eventho he is bad in this game, I'm working him out, people cry when they face my Phoenix !!
Yoshimitsu lacks the damage and the tools to play footsies, but he has a decent mobility and with the new technology my brother found out it seems he can handle pressure pretty well.
This post was edited by Ralenzo (2012-03-13 12:47, 7 years ago)