Frames eh? Well, the concept makes perfect sense. Of course, I don't think too much about it at my own stage. Got too much to learn as it is. I have a rough idea of which moves are faster and actually, now I think of it, I actually do know the number of frames for a handful of his moves. There is no way, when I still sometimes even mix up the names of the other characters, that I could remember such details about their moves. Gosh, I couldn't even remember 40 birthdays So my approach will probably be a mixture of trial and error, and looking up the more annoying moves' frame data. I'll most likely think along the lines of 'scissors beat paper' than actually knowing the exact frames of every move.
Have you ever heard the proverb about eating an Elephant? Well, it basically means that when a task seems impossible, it can be achieved if you break it down into small steps. SOME idea of frames is better than none, so just start with a few key moves and experiment with those. Give me a few more months, and maybe I'll join you in this task.
I think it is too soon to be saying 'this is not a game for you'. There is always time to change the way we think and feel about a situation. He's just learning. I too went through a frustrated phase. Now, I just enjoy doing what I do, even if that means I lose EVERY time. Because the 'dance' between myself and Yoshi, is the most important part of the game for me. Sometimes I step on his toes, sometimes he throws me and forgets to catch me, or we're off beat, miss a step.. whatever, it is this dance, that I want to improve. When I know we played well and did everything we knew how to, losing just won't matter.