Freestyle Yoshimitsu Combo's

well, this topic is mainly about custom yoshimitsu comnbo's that aren't mentioned in the tekkenzaibatsu list or some other popular yoshimitsu combo thread with a list.

In here we'll be posting custom-self made combo's.
Perhaps u can create a combo and make it your personal signature move...
It doesn't matter if your combo doesn't do a lot of damage, or if it's against a wall.
Anything goes! You're also allowed to call it the " Deguzzi Combo" or the "Aozame's burst combo"

It's also helpfull to give a little sub information if it's needed.

Be creative and go combo crazy xD ^^!!!

all combo's will be copied and put in the list below here...

Listed based on the launchers, stages and other special notes.

4~3 series :
4~3 iws 3 2, B!, b2 1 KIN f2 76dmg
4~3, f,N,d,d/f+1 , KIN+2,1+2 B! b+2,1 79 dmg
4~3, f,N,d,d/f+1 ,2 , f+1+2 B! f+3+4~FLE+2 82 dmg
NSS ,4~3 ,U/F+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 80 dmg

4~3 series wall :
4~3,U/F+4,2,b+2,1 W! ff+1+2 B! d+1+4, b+1 114 dmg

4~3 series specific stages: Electric Fountain combo's
CH 4-3, u/fn4,2,f1,b21 !W ff,f1+2 !B f3+4 100 dmg
CH 4-3, u/fn4,1,f1,b21 !W f,u/f3+4b1,4 103 dmg
CH 4-3, u/fn4,2,f1,b21 !W ff1+2 !B BT13 104 dmg
CH 4-3, u/fn4,2,f1,b21 !W ff, u/f4 !B b/d334 104 dmg
CH 4-3, u/fn4,2,f1,b21 !W ff, f1+2 B! b21 104 dmg
NSS, CH 4-3, n, f3+4, 1, b1, b2 1, W!, uf4, B!, b2 1 100dmg



u/f+3 series :
u/f+3, 2, f+1+2, b+2, 1~KIN f+2
u/f+3 b+1,1,1,1 d/b+1 B! d+1+2 FLE 3+4
u/f+3 b+1,1,1 b+1,1 f+1+2 B! d+1+2~3+4.
u/f+3 ,3 ,2 ,f+1+2 ,f+3+4~FLE+2 67 dmg
u/f+3 1 b+1,1 b+2+1, f,f+1+2 B! d/b+1+4~b+1 90 dmg (with blood petal)
NSS ,u/f+3 ,u/f+4 ,f+3+4 ,d/f+2 ,b+2 ,1 63 dmg

u/f+3 series against cornered opponent :
u/f+3, 2, f+1+2, b+2, 1~KIN, f, 3



U/F+3 series :
U/F+3, d/f+1, 2, f+1+2 B! f+3+4~FLE+2 77 dmg
U/F+3, dash, 1, b+1+1+1(+1whiff)+1, f+1+2 B! b+2,1 72 dmg (specific characters)
NSS ,U/F+3 ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =77 dmg


Back turned Series :
BT, U/F+4, 2, f+1+2 B! b+2,1~KIN f+2 71 dmg
BT ,u/f+4~ff+4 ,1 ,d+2 ,3 ,2 ,b+2 ,1 74 dmg
BT ,d+1+4~b+1 82 dmg

Back turned Series on CH:
CH ,BT ,D/B+1+2 ,3 ,1 ,d+2 ,3 ,2 ,b+2 ,1 78 dmg
CH ,BT ,(1) ,2 ,f ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 72 dmg
CH ,NSS ,BT ,(1) ,2 ,f ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 72 dmg


Flea stance series:
FLE+2 ,3 30-34 dmg
CH FLE 1+2,2,f+1+2B! b+2,1~KIN f+2 68 DMG
CH FLE 1+2 ,d/f+1 ,2,f+1+2B! f+3+4 FLE+2 69 DMG (Strict timing)

KIN stance series:
KIN+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =67 dmg

CH ,KIN+4 ,SSR ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =77 dmg
CH ,KIN+f+2 ,f+1+2 ,b+2 ,1~1+2 KIN+f+2 =80 dmg

CH ,NSS ,KIN+f+2 ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =83 dmg
CH ,NSS ,KIN+4 ,SSR ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =72 dmg

MED stance series:
MED+3 ,4 =33 dmg
MED+1+4~b+1 =82 dmg

DGF stance series:
CH ,DGF ,3 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =72 dmg
CH ,DGF ,4 ,SSR ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =83 dmg

NSS stance series:
NSS ,d/f+2 u/f~n+1 f+1 b+1 d+1 B! f+3+4 f+1+2
NSS ,d/f+2 u/f+3 1 b+1 d+1 B! f+3+4 f+1+2
NSS ,d/f+2 b+1,1, iws 3 2, B!, f3+4, f1+2
NSS ,d/f+2 ,1 b+1,1 ws+3,2 B! b+2,1
NSS ,d/f+2, b+1,1, iws 3 2, B!, b2 1 56 dmg
NSS ,d ,d/f+1 ,d/f+1 ,1 ,b+1 ,b+2 ,1 56 dmg
NSS ,SS+2 ,2 ,b+2 ,1~1+2 KIN+f+2 61 dmg
NSS ,f+(3) ,3 ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 61 dmg
NSS ,f,n,d,d/f+1 ,1 ,b+1,1 ,u/f+4 ,f+3+4 ,f+1+2 63 dmg
NSS ,u/f+3 ,u/f+4 ,f+3+4 ,d/f+2 ,b+2 ,1 63 dmg
NSS ,d/f+2~ff+4 ,1 ,d+2 ,3 ,2 ,b+2 ,1 64 dmg
NSS ,u+3+4 ,f+3+4 ,d/f+1 ,b+2, 1~1+2 kin ,f+2 72 dmg
NSS ,u+3+4, d+1 B! f+3+4, d/f+2, b+2,1
NSS ,u+3+4, d/f+2, 1, f+3+4, 1, ff+4_3~4 ~60 dmg.
NSS ,D/B+1+2 ,1 ,f+3+4 ,1 ,b+1 ,b+2 ,1 77 dmg
NSS ,U/F+3 ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 77 dmg
NSS ,4~3 ,U/F+4 ,1 ,b+1 ,b+2 ,1~1+2 kin ,f+2 80 dmg
NSS, CH 4-3, n, f3+4, 1, b1, b2 1, W!, uf4, B!, b2 1 100dmg (only in electric fountain)

NSS stance series on CH:
CH ,NSS ,f+2 ,SSR ,d/f+1 ,2 ,b+2 ,1~1+2 KIN+f+2 66 dmg
CH ,NSS ,u/f+2 ,u ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 68 dmg
CH ,NSS ,bb+1+4~1+2 ,f+3+4 ,2 ,b+2 ,1~1+2 KIN+f+2 67 dmg
CH ,NSS ,SS+1 ,1 ,b+1 ,d/f+3,1 ,f+3+4 ,f+1+2 72 dmg
CH ,NSS ,KIN+4 ,SSR ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 72 dmg
CH ,NSS ,SSR+4 ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 72 dmg
CH ,NSS ,BT ,(1) ,2 ,f ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 72 dmg
CH ,NSS ,KIN+f+2 ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 83 dmg
CH, NSS b1 1+4, d/f1, ff, 1, ff, 1, ff, 1 b21 wall, ff+1+2d+1+4B= 112 dmg (only in electric fountain)



b,b+1+4 ~1+2 series :
(b,b+1+4) ~ CH 1+2, ,ssr, d/f+1, 2, f+1+2 B! f+3+4~FLE+2 72 dmg (on all characters)
(b,b+1+4) ~ CH 1+2, d/f+1, 2, f+1+2 B! f+3+4~FLE+2 72 dmg (on specific characters)
NSS, (b,b+1+4) ~ CH 1+2, f+3+4 ,2 ,b+2 ,1~1+2 KIN+f+2 67 dmg



u/f+1+2 series :
u/f+1+2 (full animation), d/f+1, 2, f+1+2 B! b+2,1~KIN f+2 95 dmg
u/f+1+2 (full animation), d/f+1 ,2 ,f+1+2 B! f+3+4~FLE+2 95 dmg


d+1 series :
CH d+1 (wait for 7 hops),2, f+1+2 B! b+2,1~KIN f+2 190 dmg
CH ,d+1 (wait for 7 hops) ,1+2 KIN+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 199 dmg

Flash Series
ch FLASH (1+4), df1, 1, f1+2, B!, b2 1 69dmg! (marduk kuma, jack : confirmed)
ch FLASH (1+4), df1, 1, f1+2, B!,f3+4 FLE+2 76dmg
ch FLASH (1+4), d1+2, FLE ff, 2 48dmg

Special Combo's

harakiri combo w/o blood petal
f,f+4 W!, d+1+4~b+1 (might be over 70dmg)
harakiri juggle w blood petal
u/f+3 1 b+1,1 b+2+1, f,f+1+2 B! d/b+1+4~b+1 90 damg

f+3+4~FLE+2 =41 dmg
SS+2 ,2 ,b+2,1~1+2 KIN+f+2 =61 dmg
d ,d/f+1 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =61 dmg
u/f+3+4, d+1+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =65 dmg
f+(3) ,3 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =66 dmg
f,n,d,d/f+1~1+2 KIN+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =74 dmg
D/B+1+2 ,1 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =77 dmg


CH ,b+2 ,1~1+2 KIN+f+2 =67 dmg
ch u/f+2, d1, 1, f1+2, B!, f3+4 FLE+2 67dmg
CH SS4, ff, df1, 1, f1+2, B!, b2 1 68dmg
CH ,f+2 ,SSR ,d/f+1 ,1 ,f+1+2 ,f+3+4~FLE+2 =70 dmg
CH ,u/f+2 ,u ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =73 dmg
CH ,1+2+3 ,ff+4 ,1 ,d+2 ,3 ,2 ,b+2 ,1 =74 dmg
CH SS4, ff, df1, 1, f1+2, B!, f3+4 FLE+2 75dmg
CH ,SS+1 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =77 dmg
CH ,SSR+4~1+2 KIN+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =83 dmg


cd1, f1+2, B!, b2 1 KIN f2 65dmg - 69dmg
cd1~KIN 2 1+2, B!, b2 1 KIN f2 74 dmg -78dmg

d/f+2 2, f1+2, B!, b2 1 KIN f2 72dmg
d/f+2,2 f+1 b+1,1 d/b+1 B! d+1+2 FLE u+3+4
d/f+2,2 iws 4 ,1,f+1+2,f+3+4~flea 2

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Special Credits!!


xXAngelBoyXx:

Stylish Gehosen Mix up Combo:
4~3, f,N,d,d/f+1 , KIN+2,1+2 B! b+2,1 79 dmg

Damaging Gehosen Mix up Combo:
4~3, f,N,d,d/f+1 ,2 , f+1+2 B! f+3+4~FLE+2 82 dmg

Back Turned Bait Combo:
BT, U/F+4, 2, f+1+2 B! b+2,1~KIN f+2 71 dmg

The Deadly copter Combo:
u/f+1+2 (full animation), d/f+1, 2, f+1+2 B! b+2,1~KIN f+2 95 dmg

IN YOUR FACE! Combo / xXAngelBoyXx Combo!:
(b,b+1+4) ~ CH 1+2, ,ssr, d/f+1, 2, f+1+2 B! f+3+4~FLE+2 72 dmg

Damaging Stun kick Combo:
U/F+3, d/f+1, 2, f+1+2 B! f+3+4~FLE+2 77 dmg

Stylish stun kick Combo:
U/F+3, dash, 1, b+1+1+1(+1whiff)+1, f+1+2 B! b+2,1 72 dmg

DEGUZZI

random combo:
u/f+3, 2, f+1+2, b+2, 1~KIN f+2 (or ~KIN, f, 3 to corner opponent)

Yoshimattsu

BIG DMG WALL COMBO
4~3,U/F+4,2,b+2,1 W! ff+1+2 B! d+1+4, b+1 114 dmg

Death slash Combo
CH d+1 (wait for 7 hops),2, f+1+2 B! b+2,1~KIN f+2 190 dmg


Flea combo's
CH FLE 1+2,2,f+1+2B! b+2,1~KIN f+2 68 DMG

CH FLE 1+2,d/f+1,2,f+1+2B! f+3+4 FLE+2 69 DMG (Strict timing)

Rudolf

NSS, d/f+2 ~ ff+4, d+2, 3, 2, b2 1 64dmg
BT u/f+4 ~ ff+4, d+2, 3, 2, b2 1 74dmg
NSS ,u/f+3 ,u/f+4 ,f+3+4 ,d/f+2 ,b+2 ,1 63 dmg
NSS ,u+3+4 ,f+3+4 ,d/f+1 ,b+2, 1~1+2 kin ,f+2 72 dmg
NSS ,4~3 ,U/F+4 ,1 ,b+1 ,b+2 ,1~1+2 kin ,f+2 80 dmg

simple wall harakiri combo
f,f+4 W! d+1+4 61 dmg

rudolf's combo list

u/f+3 ,3 ,2 ,f+1+2 ,f+3+4~FLE+2 =67 dmg
KIN+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =67 dmg
f+(3) ,3 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =66 dmg
MED+3 ,4 =33 dmg
MED+1+4~b+1 =82 dmg
f+3+4~FLE+2 =41 dmg
FLE+2 ,3 =30-34 dmg
D/B+1+2 ,1 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =77 dmg
u/f+1+2 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =95 dmg
u/f+3+4, d+1+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =65 dmg
f,n,d,d/f+1~1+2 KIN+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =74 dmg
d ,d/f+1 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =61 dmg
U/F+3 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =77 dmg
SS+2 ,2 ,b+2,1~1+2 KIN+f+2 =61 dmg
BT ,u/f+4~ff+4 ,1 ,d+2 ,3 ,2 ,b+2 ,1 =74 dmg
BT ,d+1+4~b+1 =82 dmg

CH ,KIN+f+2 ,f+1+2 ,b+2 ,1~1+2 KIN+f+2 =80 dmg
CH ,1+2+3 ,ff+4 ,1 ,d+2 ,3 ,2 ,b+2 ,1 =74 dmg
CH ,f+2 ,SSR ,d/f+1 ,1 ,f+1+2 ,f+3+4~FLE+2 =70 dmg
CH ,D+1 (full animation) ,1+2 KIN+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =199 dmg
CH ,FLE+1+2 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =69 dmg
CH ,b+2 ,1~1+2 KIN+f+2 =67 dmg
CH ,DGF ,3 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =72 dmg
CH ,DGF ,4 ,SSR ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =83 dmg
CH ,u/f+2 ,u ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =73 dmg
CH ,bb+1+4~1+2 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =72 dmg
CH ,SSR+4~1+2 KIN+2 ,1+2 ,b+2 ,1~1+2 KIN+f+2 =83 dmg
CH ,KIN+4 ,SSR ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =77 dmg
CH ,SS+1 ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =77 dmg
CH ,BT ,D/B+1+2 ,3 ,1 ,d+2 ,3 ,2 ,b+2 ,1 =78 dmg
CH ,BT ,(1) ,2 ,f ,d/f+1 ,2 ,f+1+2 ,f+3+4~FLE+2 =72 dmg

NSS ,d/f+2~ff+4 ,1 ,d+2 ,3 ,2 ,b+2 ,1 =64 dmg
NSS ,u+3+4 ,f+3+4 ,d/f+1 ,b+2, 1~1+2 KIN+f+2 =72 dmg
NSS ,u/f+3 ,u/f+4 ,f+3+4 ,d/f+2 ,b+2 ,1 =63 dmg
NSS ,f+(3) ,3 ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =61 dmg
NSS ,D/B+1+2 ,1 ,f+3+4 ,1 ,b+1 ,b+2 ,1 =77 dmg
NSS ,4~3 ,U/F+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =80 dmg
NSS ,U/F+3 ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =77 dmg
NSS ,f,n,d,d/f+1 ,1 ,b+1,1 ,u/f+4 ,f+3+4 ,f+1+2 =63 dmg
NSS ,d ,d/f+1 ,d/f+1 ,1 ,b+1 ,b+2 ,1 =56 dmg
NSS ,SS+2 ,2 ,b+2 ,1~1+2 KIN+f+2 =61 dmg

CH ,NSS ,KIN+f+2 ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =83 dmg
CH ,NSS ,f+2 ,SSR ,d/f+1 ,2 ,b+2 ,1~1+2 KIN+f+2 =66 dmg
CH ,NSS ,u/f+2 ,u ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =68 dmg
CH ,NSS ,bb+1+4~1+2 ,f+3+4 ,2 ,b+2 ,1~1+2 KIN+f+2 =67 dmg
CH ,NSS ,SS+1 ,1 ,b+1 ,d/f+3,1 ,f+3+4 ,f+1+2 =72 dmg
CH ,NSS ,KIN+4 ,SSR ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =72 dmg
CH ,NSS ,SSR+4 ,d/f+1 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =72 dmg
CH ,NSS ,BT ,(1) ,2 ,f ,f+3+4 ,1 ,b+1 ,b+2 ,1~1+2 KIN+f+2 =72 dmg

Tenshimitsu

harakiri combo w/o blood petal
f,f+4 W!, d+1+4~b+1 (might be over 70dmg)

A.K Fan1234

harakiri juggle w blood petal
u/f+3 1 b+1,1 b+2+1, f,f+1+2 B! d/b+1+4~b+1 90 damg

NoodleHead

NSS d/f+2 u/f~n+1 f+1 b+1 d+1 B! f+3+4 f+1+2
NSS d/f+2 u/f+3 1 b+1 d+1 B! f+3+4 f+1+2
u/f+3 b+1,1,1,1 d/b+1 B! d+1+2 FLE 3+4
u/f+3 b+1,1,1 b+1,1 f+1+2 B! d+1+2~3+4.
d/f+2,2 f+1 b+1,1 d/b+1 B! d+1+2 FLE u+3+4

Symon189

Electric Fountain combo's

ch[4,3] u/fn4,2,f1,b21 !W ff,f1+2 !B f3+4 100 dmg
ch [4,3] u/fn4,1,f1,b21 !W f,u/f3+4b1,4 103 dmg
ch[4,3] u/fn4,2,f1,b21 !W ff1+2 !B BT13 104 dmg
ch[4,3] u/fn4,2,f1,b21 !W ff, u/f4 !B b/d334 104 dmg
ch[4,3] u/fn4,2,f1,b21 !W ff, f1+2 B! b21 104 dmg
ch nss b1 1+4, d/f1, ff, 1, ff, 1, ff, 1 b21 wall, ff+1+2d+1+4B= 112
nss, CH 4-3, n, f3+4, 1, b1, b2 1, W!, uf4, B!, b2 1 100dmg

Other Combo's

[4,3] iws 3 2, B!, b2 1 KIN f2 76dmg
nss df2 b11, iws 3 2, B!, b2 1 56 dmg
ch uf2, d1, 1, f1+2, B!, f3+4 FLE+2 67dmg
cd1~KIN 2 1+2, B!, b2 1 KIN f2 74 dmg - veeeeeeeeeery spectacular but times are very restricted (78dmg on CH)
cd1, f1+2, B!, b2 1 KIN f2 65dmg +4dmg on ch
df2 2, f1+2, B!, b2 1 KIN f2 72dmg
ch SS4, ff, df1, 1, f1+2, B!, b2 1 68dmg
ch SS4, ff, df1, 1, f1+2, B!, f3+4 FLE+2 75dmg
ch FLASH (1+4), df1, 1, f1+2, B!, b2 1 69dmg! - I tried only against the big pg (marduck,kuma,jack) .. to make sure that you have to juggle ch 1+4 is a flash just before they hit, otherwise does not affect df1
ch FLASH (1+4), df1, 1, f1+2, B!,f3+4 FLE+2 76dmg
ch FLASH (1+4), d1+2, FLE ff, 2 48dmg - very easy
[4,3] iws 3 2, B!, b2 1
nss df2 b11, iws 3 2, B!, f3+4, f1+2

vijay_kumar_cute

d/f+2,2 iws 4 ,1,f+1+2,f+3+4~flea 2
FCD , 3 , ws 4 , d2+2

Inca

NSS d/f+2 ,1 b+1,1 ws+3,2 B! b+2,1 57 dmg I think.
NSS u+3+4, d+1 B! f+3+4, d/f+2, b+2,1 68 dmg I think
NSS u+3+4, d/f+2, 1, f+3+4, 1, ff+4_3~4 ~60 dmg.

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This post was edited by xXAngelBoyXx (2011-02-05 17:09, 6 years ago)

I little combo I made up that's 1 damage stronger than what I used to do:

U/F+3, 2, F+1+2, B+2, 1~KIN F+2 (or ~KIN, F, 3 to corner opponent)

# DEGUZZI : I little combo I made up that's 1 damage stronger than what I used to do:

U/F+3, 2, F+1+2, B+2, 1~KIN F+2 (or ~KIN, F, 3 to corner opponent)

is U/F+3 the rising knee or the stun kick?

(if it's the knee then the combo's pretty old (and the most damaging for the u/f+3 series without wall, check the tekkenzaibatsu list xD)

# xXAngelBoyXx : is U/F+3 the rising knee or the stun kick?

(if it's the knee then the combo's pretty old (and the most damaging for the u/f+3 series without wall, check the tekkenzaibatsu list xD)

Aw man... Hahaha, I didn't see it on TZ, but yeah, it's the rising knee.

Hey!
Sorry bad english.
I really have many combos on Yoshimitsu, but i cant use all yours (f,N,d,)-kinds of marks.
Some i identify, but i really have to use some of my ofn marks. Someone can then later translate them to look better if anyone understand me ;)

exsample:
○~x -|- ↑→ -|- ○ -|- →[□▲] -|- ←▲,□ -|- [□▲]~→▲. 85dmg
My marks are like tiregly in the PS2-3, becose i have use to them. I still play now wits xbox, so i'll hope that these will fit even now. So, this combo start with Kangaroo Kick, then comes (what you call) U/F+4, then comes f+1+2, and then this legendary ~KIN f+2.

I really have much combos in my pockets, but translation is hard. Is there any place to look those marks of your ofns?

yes are is my friend it this called the legend link is here http://www.tekkenzaibatsu.com/legend.php

And welcome to Manjikai

Thanks!

# Rudolf : Hey!
Sorry bad english.
I really have many combos on Yoshimitsu, but i cant use all yours (f,N,d,)-kinds of marks.
Some i identify, but i really have to use some of my ofn marks. Someone can then later translate them to look better if anyone understand me ;)

exsample:
○~x -|- ↑→ -|- ○ -|- →[□▲] -|- ←▲,□ -|- [□▲]~→▲. 85dmg
My marks are like tiregly in the PS2-3, becose i have use to them. I still play now wits xbox, so i'll hope that these will fit even now. So, this combo start with Kangaroo Kick, then comes (what you call) U/F+4, then comes f+1+2, and then this legendary ~KIN f+2.

I really have much combos in my pockets, but translation is hard. Is there any place to look those marks of your ofns?

yea, that combo's the most damaging of all for yoshimitsu (if you don't count my deathcopter and the death slash combo's)

u can check the popular ones in here :
http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=114038&perpage=25&pagenumber=1

and welcome ^^!!

# xXAngelBoyXx : yea, that combo's the most damaging of all for yoshimitsu (if you don't count my deathcopter and the death slash combo's)

Actually this is the most damaging combo that is possible during a match: 4~3,U/F+4,2,b+2,1 W! ff+1+2 B! d+1+4, b+1 114 dmg

And if you want the MOST damaging juggle that yoshi can do, CH d+1 (wait for 7 hops),2, f+1+2 B! b+2,1~KIN f+2 190 dmg (full bar), but this is not something that could never really be used.

Yeah!
I really put lot of harakiri to wall-combos. It really give power to tsohe combos! I think that harakiri is the best way to end simply wall-combos and there is no more stronger...? It is still an risk, but i'm always ready to take it.
I use Harakiri to all combos, if there is a wall close.
f,f+4 W! d+1+4 61 dmg

I'm almost sure that if you add one "blood petals" spin to that combo, the damage will be higher.

f,f+4 W!, d+1+4~b+1 (might be over 70dmg)

Of course if you're on the left side of the screen (facing right), b+1 must be done as if Yoshi was still facing right. I'll check it out as I get back home, it was the case in Tekken DR, should be also in Tekken 6.

it is true. That can increase the dmg, but sorry it doesn't hit to enemy... If enemy may be higher it may hit him too.
It is 61 and no more. Every one can try it at home. "plood petals" doesn't hit the enemy...
Yeah!

If i tell one combo what isn't so "self-evident".
CH
f,f (more than 3 steps) B+2, 1~KIN F+2
77 dmg

But there is over 30 ways to start a combo with Yoshimitsu!
And each one already contains the best combo on earth.
And isn't the strongest best?
Is there any research the best combos of all these "combo-starter"?
Because i'm really interested!
There is sure that what xXAngelBoyXx gived to me previously, but there really is not like 30 ways to start combo.
There is just popular ones. Nothing else...

I had luck useing your with use the blood petals in a combo, I did it with steve as oppenent

this is one of my own u/f+3 1 b+1,1 b+2+1, f,f+1+2 B! d/b+1+4~b+1 90 damg

# Yoshimattsu : Actually this is the most damaging combo that is possible during a match: 4~3,U/F+4,2,b+2,1 W! ff+1+2 B! d+1+4, b+1 114 dmg

And if you want the MOST damaging juggle that yoshi can do, CH d+1 (wait for 7 hops),2, f+1+2 B! b+2,1~KIN f+2 190 dmg (full bar), but this is not something that could never really be used.

yea I forgot to add the death slash combo in my list ^^'
thnx for clearing those out

No problem dude, I feel correcting and testing may be my only way of contributing to this thread. I'm not to keen on writing my own combo's, I don't have much for confidence in my own creative abilities. I'd rather take what other more skilled Yoshi players have done and add that to my game.

Added 11 seconds later:

Ok here's one that is unlisted in TZ....

CH FLE 1+2,2,f+1+2B! b+2,1~KIN f+2 =68 DMG

or

CH FLE 1+2,d/f+1,2,f+1+2B! f+3+4 FLE+2 =69 DMG (Strict timing)

This post was edited by Yoshimattsu (2010-09-29 23:31, 7 years ago)