Tekken 6 Lag/Patch Impressions

I was playing Yoshitora earlier today and he showed me some awesome Kinshou (1+2.... did I get the name right??) Stance lead ins and strings/setups. Its easily one of Yoshimitsu's better fakes when it comes to mind games, but since youre in nearly at full close range in order for this to work, you must really know how to telegraph your opponent and be certain that setups work.

Primarilly, You perform his B+2 and immediately buffer into 1+2. This opens into a world of opportinuty as you can go into any of his moves dependant on situation. There is a slight delay here but the rewards are certainly worth it. Knowing that your opponents next move will lead forward with a slight delay?? Tap B+1+2 for his step back into Unblockable. A Wind-Up start up from an opponent?? 1+2 to nullify. The possibilities are endless??

More as I sift through additional possibilities.... and learn move names!!

-Saikoro

Yoshimattsu : Bryan is one tough cookie in T6!! I have now figured out how to get my wireless adapter working for my mobile broadband modem, this modem is not much faster than dial-up and I went online to try it out and honestly the lag was there but not all that bad, I mean I still haven't ranked up and keep getting beat by abusers and bulldogs, but considering how slow my connection is and my signal is always red or orange, it's still playable..Frustrating yes. but playable. Can someone give me tips on beating Azazel?? I am embarrassed to admit it, but I can't beat him!! I refuse to turn down the difficulty...

(Edit)
Nevermind, I just beat him... I didn't try resorting to cheap tricks and spamming, but it works, just like with Jinpachi.. Also try playing vs. Azazel on all the different difficulty settings... I beat him on very hard, but he seems to be just as hard on every setting, do you guys agree???

I think waiting for him to attack, blocking and countering him work best. Its tough to mindlessly spam him like Jinpachi because a lot of the time Azazel is able to block and has priority when he attacks. Most of his attacks go high which is easy to block, and his low tail sweep is slow and predictable.

Saikoro : I was playing Yoshitora earlier today and he showed me some awesome Kinshou (1+2.... did I get the name right??) Stance lead ins and strings/setups. Its easily one of Yoshimitsu's better fakes when it comes to mind games, but since youre in nearly at full close range in order for this to work, you must really know how to telegraph your opponent and be certain that setups work.

Primarilly, You perform his B+2 and immediately buffer into 1+2. This opens into a world of opportinuty as you can go into any of his moves dependant on situation. There is a slight delay here but the rewards are certainly worth it. Knowing that your opponents next move will lead forward with a slight delay?? Tap B+1+2 for his step back into Unblockable. A Wind-Up start up from an opponent?? 1+2 to nullify. The possibilities are endless??

More as I sift through additional possibilities.... and learn move names!!

-Saikoro

Skilled opponent will interrupt anything that would go out of b+2 KIN with punches. They don't fear much b+2,1 because they know you'd be launched easily after this on block.

Living Tekken 6 Yoshi ain't easy...

... but I'm coming with newer and newer setups, gonna test them soon. :)

All I got to say is online sucks. Even if it was a little better, I still wouldn't take it seriously. When it comes to games that require precise timing, online is just not that reliable. Never expected much from it but I just hate the fact that ranking is online only. Other than that I love the game. I'll never run out of things to try out. I know some of us don't have that many people to play with but this game is really meant to be played offline.

And here's a trick for Azazel. Been using it since Tekken 6. Do df+2, 2, if he blocks the first one he'll more than likely eat the second one then just follow it up. Or you can stand in front of him for about half a second then do 1+4, not as reliable as before but it still works. There's a lot more tricks but those are normally the two I used to beat him in the arcades.

Grey : All I got to say is online sucks. Even if it was a little better, I still wouldn't take it seriously. When it comes to games that require precise timing, online is just not that reliable. Never expected much from it but I just hate the fact that ranking is online only. Other than that I love the game. I'll never run out of things to try out. I know some of us don't have that many people to play with but this game is really meant to be played offline.

Absolutely Grey. Im assuming that you had your ass handed to you by button mashing, move spamming bastards, am I right?? And we all know that the two of us are excellent players, but with all of this crazy lag happening, it can literally destroy your game and make you resort to cheap tactics. Thats not a good thing either. We could also resort to playing offline, but then were resorting to playing against Ghosts that really do not give you the chance to experience amazing matches due to the A.I.'s robotic tactics. Ive done that for far too long. Hell, I wish I had an arcade by where I live just as you have. Has there been any difference in Arcade traffic now that the game is on Consoles?? You should threaten to kick peoples asses in the arcade since scrubs have no Lag to hide behind....

Grey : And here's a trick for Azazel. Been using it since Tekken 6. Do df+2, 2, if he blocks the first one he'll more than likely eat the second one then just follow it up. Or you can stand in front of him for about half a second then do 1+4, not as reliable as before but it still works. There's a lot more tricks but those are normally the two I used to beat him in the arcades.

I find that Azazel also falls victim to repeatedley spamming the Moonsault Slayer and Shark Attack Combo. His life drains rather quickly with these two moves as well as his 10 hitters (Most notably 1,2,1,4,4,4,1,1,1,1).

-Saikoro

This post was edited by Saikoro (2009-11-02 17:07, 8 years ago)

Saikoro : I was playing Yoshitora earlier today and he showed me some awesome Kinshou (1+2.... did I get the name right??) Stance lead ins and strings/setups. Its easily one of Yoshimitsu's better fakes when it comes to mind games, but since youre in nearly at full close range in order for this to work, you must really know how to telegraph your opponent and be certain that setups work.

Primarilly, You perform his B+2 and immediately buffer into 1+2. This opens into a world of opportinuty as you can go into any of his moves dependant on situation. There is a slight delay here but the rewards are certainly worth it. Knowing that your opponents next move will lead forward with a slight delay?? Tap B+1+2 for his step back into Unblockable. A Wind-Up start up from an opponent?? 1+2 to nullify. The possibilities are endless??

More as I sift through additional possibilities.... and learn move names!!

-Saikoro

I assure you, it was very accidental : (

Yoshitora :
Saikoro : I was playing Yoshitora earlier today and he showed me some awesome Kinshou (1+2.... did I get the name right??) Stance lead ins and strings/setups. Its easily one of Yoshimitsu's better fakes when it comes to mind games, but since youre in nearly at full close range in order for this to work, you must really know how to telegraph your opponent and be certain that setups work.

Primarilly, You perform his B+2 and immediately buffer into 1+2. This opens into a world of opportinuty as you can go into any of his moves dependant on situation. There is a slight delay here but the rewards are certainly worth it. Knowing that your opponents next move will lead forward with a slight delay?? Tap B+1+2 for his step back into Unblockable. A Wind-Up start up from an opponent?? 1+2 to nullify. The possibilities are endless??

More as I sift through additional possibilities.... and learn move names!!

-Saikoro

I assure you, it was very accidental : (
wow, it seems even accidents can lead to strategies
good find yoshitora/saikoro

It may have been accitendal Yoshitora, but man is it awesome!!

Im using the A.I. as means to practice on Ultra Hard (Im always 1K behind in terms of Damage points behind the A.I. after 10 minutes, but that will improve as Im not use to fending off Bulldog Rushes yet) and that Kinsho Fake works well, as long as you set up properly. Too bad Lag sucks online.... otherwise I would have more freedom to use it more often.

-Saikoro

just had my first online game today

first game was against a total scrub eddy. I tried using juggles but due to lag none of them worked and i was soundly trounced.

second game was against a DJ who had a lot of costumes so I assumed he was an experienced player.

I won by spamming db+3 and d+4. I beat an experienced player in online mode by taking advantage of lag and spamming low kicks, I feel like a scrub =(

kalorful : I won by spamming db+3 and d+4. I beat an experienced player in online mode by taking advantage of lag and spamming low kicks, I feel like a scrub =(

Unfortunately youre going to have to get used to this. Lag is a technique destroyer: Its either lag free with a split second delay between attacks (Which isnt horribly bad once you adjust) or horrendous Lag that ruins your game and resorts you to cheap tactics.

The worst aprt is that Lag is completely inconsistent to the point to where youre going to find your game (E.G. Win Record) going to the shitter. How exactly you ask?? Trying to cope with fluctuating lag destroys your sense of timing. And when your sense of timing goes, spamming ridiculously cheap tactics takes over. Youre going to find plenty of Lars, Leo, Eddy, Bryan, Paul, Kazuya, Lili and Asuka players who abide by this rule and use a literal 4 moves to get to victory. Its sickening to the point to where you wonder if Namco's promised patch will fix these issues.

And why cant we have SF4's matchmaking system to where you can select who you want to play rather than forcibly playing a scrub who hides behind lag??

-Saikoro

You can select your opponent, just not on ranked battles.... A little birdie told me to expect the patch to make this game how you expected it to be in the first place, 99% lag free and better with weaker connections. Even though the person who shared this with me is trustworthy, and would surely know about the progress with the patch, I still hold little hope for truly lag free battles, especially for players with red or orange connection. So for now I will wait and hope for the best, and maybe an eventual patch of some of the offline issues as well!

Yoshimattsu : You can select your opponent, just not on ranked battles....

Its funny that you mnetion this because im not TOUCHING Ranked Battles until this patch is released.

I was in some Player Matches yesterday and the experience was a million times better, even if that split second Lag was present. In that case, I was 90% content with no way to do low parries (Those are only possible offline if you want consistency). I was at least in the 15 Win/3 Loss category. Yoshimitsu.... err, Saikoro was kicking some ass!!

So yeah, play Player Matches and your experience will be that much more enjoyable.

-Saikoro

Saikoro when you are praticing aginst the cpu, you start too develop bad habits like useing 10 hit stings to often and stuff like that. It fells like my skills versus humans are falling are lacking at time due too the defferent playing style while facing the Cpu :dontgetit

I agree with you AK, although the AI has improved vastly, it still isn't, and never will be, like playing a person.

I'm still practising against the A.I to boost my familiarity with the stick. Nearly killed my 37" TV the other day when I got rolled by Tekken God Feng 12 times in a row on ultra hard.

Stick is so bad when you are not used to it, I swear.