Fantastic Yoshimitsu Versus Videos

I was doing some searching and found some amazing showcases of Yoshimitsu's awesome abilities. Check out this fantastic start:

http://www.youtube.com/watch?v=L0l8VtrnaB0&feature=related

The rest of them are on the links to the right. This Noko guy really knows his shit.... I love how he makes all of Yoshi's moves string together with a natural flow. That first round perfect must have been painful for the loser!! You can see most of Noko's wins came easily by reading and countering his opponent, breaking him down move by move. This included lots of bouncing sheep.

And speaking of Heihachi (Or Kazuya for that matter), I hardly see that Triple Uppercut Combo anymore (Dragon Punch +2 three times over). Partly because its near impossible to pull off, but if you know your frame timing, its damage is ridiculous. I mention this because of this particular video:

http://www.youtube.com/watch?v=czXNLhySfxQ&feature=related

Interesting Combos for sure, but too many combos involve that damn Spin Kick!! One of my favorite combos in Tag was:

T, T+2 (Uppercut Launch) ~ 1, 1, B+2, 1 ~ Tag

I gotta expand on this one once I get my hands on some playtime come the 28th. Whats most exciting is that the game isnt much of a Juggle-Fest as Tekken 6's original release (Read: Before the Bloodline Rebellion update hit). Ive noticed that more high end players use juggles as a way to compliment their playstyle, not define it. Man, those Tag glory days are all coming back to me now....

-Saikoro

This post was edited by Saikoro (2009-10-04 08:15, 7 years ago)

"Noko" is Otokonoko, He is a Japanese player and arguably the best Yoshimitsu player in the world... I love watching him play, actually I have spent many many hours studying him. He rarely makes mistakes, I have a link to a highlight video of his.. It's long but it is worth a watch for anyone who likes watching someone that would smoke them with no issue. I for one love it! anyways here's the link....Legendary

thanks for puting this here you guys, this will be wery useful for me and others around here witch have still much too learn :yes

hey yoshimatsu
in the ending of that video, how did he do that "switch move" with bryan
I did it myself by accident, but i forgot how to do it.

xXAngelBoyXx : hey yoshimatsu
in the ending of that video, how did he do that "switch move" with bryan
I did it myself by accident, but i forgot how to do it.

The "Flip" at 22:57?? If Im not mistaken, hold up and whail on both Punch Buttons. Viola!! You topple the opponent over and stab them as a reminder to NEVER pounce on you again!!

-Saikoro

thnx for the quick reply man
so... hold up , left punch + right punch?

k i'm gonna try that out, thanks for the information, cuz there r some friends of mine that keep spamming that move (although i mostly side step and punish them with a good combo) but somethimes they succeed and it gets annoying...

it's more fun to punish them more severely with a sword in their face after a turntable

I saw that move and also couldn't remember how it is done.. I have never really used it, but it sure looks sweet!!

xXAngelBoyXx : thnx for the quick reply man
so... hold up , left punch + right punch?

k i'm gonna try that out, thanks for the information, cuz there r some friends of mine that keep spamming that move (although i mostly side step and punish them with a good combo) but somethimes they succeed and it gets annoying...

it's more fun to punish them more severely with a sword in their face after a turntable

Thats about it really. Just remember to whail on both Punches as you hold Up, and nail RP as soon as you see Yoshi flip over. For me, the flip counter worked out 80% of the time, so dont rely on it as a surefire way out. I do have to add that I never encountered a Stab whiff. Once you flip over, its a guaranteed hit.

And as with Tekken's Reversal/Escape system, keep in mind that that reversal falls in place with what your opponent is throwing at you. Case in point: Avoiding a throw (1+3 or 2+4) with a quick 1~2, NOT a 3~4. Reverse accordingly or face failure!!

-Saikoro

I'm terrible with throw escapes!!! It is my one main weakness!! I wish there was an escape trainer in practice mode! A tournament player from Southern California named Rip made a throw break trainer that is pretty cool, I couldn't get it to work but maybe some of you will have better luck. Escape Trainer
PS. Rip won the EVO tournament in Vegas this year, so he knows what he's doing!!

Yoshimattsu : I'm terrible with throw escapes!!! It is my one main weakness!! I wish there was an escape trainer in practice mode! A tournament player from Southern California named Rip made a throw break trainer that is pretty cool, I couldn't get it to work but maybe some of you will have better luck. Escape Trainer
PS. Rip won the EVO tournament in Vegas this year, so he knows what he's doing!!

Throw Breaking is actually quite simple. As long as you can anticipate them coming, youre in the clear. This is easier said than done as throw frames have actually gotten faster since Tekken Tag (Back then, you could easily see them coming a mile away!!). The only reason that I became good at this was because my local arcade was known for its throw whoring. I have a better time managing with a Joystick, but its very easy to do on a PS3/DualShock controller as well.

I highly recommend practicing with record input on so you can practice with both throw variations. Many people do not know that each throw type (Left/1+3 and Right/2+4) leads with specific hands.... its subtle, but you can differenciate a left from a right throw if youre sharp enough. As soon as you see the throw connect, which is usually at the last few frames when the HitSpark animation starts up, simply input 1~2 (And that twirlygig means in quick succession). By doing so, youre negating both inputs giving you a 90% escape possibility. For Controllers, just flick your thumb quickly across Square and Triangle and it will act just as efficiently.

Individual characters specialty throws also have their own input escapes (King, Im looking at you!!), so be sure that your frame info is up to par and youre A-OK.

Just anticipate and react. Dont guess or youre in for a world of hurt. Watch MrNAPS "Throw Poking" techniques to prove it.

-Saikoro

This post was edited by Saikoro (2009-10-13 15:02, 7 years ago)

hey in yoshimatsu's link (yes again)
i tried to do this very neat (and VERY USEFULL , i think for all yoshimitsu players ) trick, that the guy used in the vid

he did this great defensive, yet also offensive at the sametime, attack.

this was what he did

(WS+2) Exorcism Fist, *enemy blocks, and automaticly counter attacks, (believe me, almost everyone does it)* , instanly used sword flash(1+4) after the blocked exorcism.

when i try to use this, my yoshi just turns around and gives the weak light punch, i tried whatever i can to do this right, but it seems i keep failing?

how does he do it?

Yoshimattsu : A tournament player from Southern California named Rip made a throw break trainer that is pretty cool, I couldn't get it to work but maybe some of you will have better luck. Escape Trainer
PS. Rip won the EVO tournament in Vegas this year, so he knows what he's doing!!

Uhh.... this was probably one of the easiest trainers I have ever encountered. I broke every single possible throw using that 1~2 method I described. In this case, I used "A" and "D" as my punch keys. You should try it as it is 100% guaranteed to work. Simply flick your fingers in quick succession across A directly into D (Or whatever you have it set to).

Works like a charm!!

One complaint though.... the game penalizes you for not inputting the "Correct" throw escape button in. Meaning if its a Left throw, you have to escape with Left. Even though I broke every throw, I was penalized for not using the right button. LAME!! Seriously man, I cant spot that!!

Very cool none-the-less. I think entertaining would best describe it though....

Any other finds like that??

And this got me thinking.... is it possible to break out of the "Bound" effect with a tech roll (1 or 2/3 or 4 upon impact) or a floor kick (D+4) or a quick back roll (B+4 on impact)?? Just pondering....

Off to go play my PSP to practice some more DR while T6:BR vids play in the background,

-Saikoro

This post was edited by Saikoro (2009-10-13 22:25, 7 years ago)

I haven't heard of any ways to break the bound, people pretty much say all you can do is sit back and take it, I have also been playing psp like crazy, I have gotten 300+ wins in the last 24 hrs!! Do you have a Ghost Saikoro?


(Edit)
The throw break trainer doesn't have animation for failure, so it always appears that you broke the throw, only if it flashes green would you have actually broken the throw, I'm not sure how accurate his program is to the real game, but that's how you know if it worked..Green Flash

This post was edited by Yoshimattsu (2009-10-13 23:01, 7 years ago)

Yoshimattsu : I haven't heard of any ways to break the bound, people pretty much say all you can do is sit back and take it, I have also been playing psp like crazy, I have gotten 300+ wins in the last 24 hrs!! Do you have a Ghost Saikoro?

Absolutely. WIlling to share.... If I knew how!! Im assuming I could just E-Mail it or something.

Now youve got me thinking.... :D

-Saikoro

Go to Tekken Zaibatsu's psp Ghost library they have a how to section, make sure to follow it closely and it should be no issue then all can download your ghost!