Tekken Guam

Sweet, my friend happens to have a video camera and decided to try making some videos. He uploaded some of the casual matches and I guess this can be a regular thing if he's not too busy.

Check it out! We're not pros but we're happy enough to show some of what we can do hehe.

http://www.youtube.com/user/Suitoraiku

NOTE: THIS IS TEKKEN 6. WE DO NOT HAVE BR YET.

Here's my first match. Guess which one I am hehe. Oh and sorry about the head in the way. I didn't know. ;P. Also, please don't mind the people talking in the background. It's just a normal day lol.

This post was edited by Grey (2009-04-26 13:06, 8 years ago)

Awesome video i love the double sword walk (from Soul Caliber) after the kamikaze. Good stuff!! And Yoshi doesn't look like he's changed all that much. By the way, Where is Guam located? Sorry if that's a dumb question.

in tekken 6 BR, the dash which was 3 dashes(the sword dash while in flea stance) was replaced into a longer, 2 sworded dash, like yoshi's using his swords like stilts...


BTW, as you were saying yoshimattsu, Guam is located in the far east of my country, Philippines, and is near the Pacific Ocean...

Grey, is Guam part of the Pacific Islands? sorry, I forgot... my bad... :D

Cool thanks I think it's owned by the U.S. but I never knew where it was.

hmmm, i think too, cause in the map, theres "(US)" there, when i saw it...

Nice fight, but let me add some comments...

- FC,d/f+4 and u/f+4 isn't a good mixup in my opinion. It's too visible, too slow.
If I were sure somebody wants to block, I would go for FC,D/F+1 as a mixup *evil grin*. But as you face "happy u/f+4 Lee", WS+2,1 would be good possibly, probably hitting him in midair if he attempts u/f+4, PROBABLY allowing for a continuation or even a juggle (not tested :/).

- with happy u/f+4 abusers, it's not good to attack with slow moves from the distance unless the moves are pretty evasive. I would dash~backdash, provoke a whiff and punish on whiff.

- not really too much f,f+4, it's Yoshi's good launcher now. I also understand that with such an opponent it's difficult to test new moves, too bad.

- more 1,2, 2,1, d/f+1, 1,1, d/f+4. Pokin' pokin' pokin' fuuuun! :D (especially because these moves are in fact good!)

- nice flash catching... too bad flash got toned down in BR.

- f,f+2, b+1+2 was also nice. :)

Tenshimitsu, would u/f+2 be good attack while on distance? also f,f+1+2?


another yoshi thing for T6/T6BR
after d/f+2,2 I found out that it is possible to continue it with 1,1 with the proper timing... thus making the = d/f+2,2 f+1+2, b+2,1(1+2), f+2 = longer, turning it into = d/f+2,2, 1,1, f+1+2, b+2,1(1+2), f+2 = although timing is very important upon executing 1,1... XD

Okay a little geography lesson. Guam is a small island in the Pacific Ocean, south of Japan and east of the Philippines. It's a US territory and the place is kinda like Hawaii except we're still a lot smaller.

Thanks for the comments Tenshi, much appreciated :yes

- the knee cap/avoiding the puddle mix-up kind of stuck with me. It's alright, it's just too obvious when I do it I guess lol
- I can't believe I didn't use fubuki or the side kick or especially the sword sweep. I normally throw those a lot.
- my pokes...well need to work on my pokes...
- The flash is a little annoying in T6. I didn't even follow up a single one that game.
- that ff+2, b+1+2 is buffer. I like to buffer, it's cool.

I'm still getting used to the range of the moves so my game is pretty sloppy. There's just so many moves I tend to stick to what I'm already using and forget the rest lol. Anyways I can only get better so more practice for me then.

Oh and Tenshi, is it okay if I start a Yoshi T6 FAQ? I talk about him all the time but since there's only one other guy at the arcades who plays him I thought I'd just post it up here instead. The problem is T6:BR is out and although I've read about the changes I'm not sure about BR changes firsthand so it might be obsolete.

Thank you for the geography lesson. Sounds like a beautiful place to live..I can't wait to see a T6 FAQ here. The FAQs that have been posted by Tenshi are just crazy!! I'm so glad someone is willing to put in the long hours it must take to put something like that together. My abilities have grown exponentially after reading the T5 FAQ.

yoshimitsu8861 : Tenshimitsu, would u/f+2 be good attack while on distance? also f,f+1+2?

another yoshi thing for T6/T6BR
after d/f+2,2 I found out that it is possible to continue it with 1,1 with the proper timing... thus making the = d/f+2,2 f+1+2, b+2,1(1+2), f+2 = longer, turning it into = d/f+2,2, 1,1, f+1+2, b+2,1(1+2), f+2 = although timing is very important upon executing 1,1... XD

u/f+2 from the distance ... depends whether your opponent is at the offense or defense. I saw many players picking up wrong moves because they didn't see opponent's attitude. Personally, I would use this move in a guess up game, when my opponent is "mesmerized" by continuous attack and tries to predict next move.

f,f+1+2 as the opposite has tendencies to get into opponent's way easily so it's a nice distant attack both as an opening or when you expect somebody to attack. Use it at longer distance and remember about b+3 or b+4 in case it's blocked. For distant -> semi-long attacks I would also use f,f+2, f,f+4, 3~4, f+1+2.

1,1 - ... hmm, wasn't 1,1 a bounding move (punch -> sword slash)? Or you're telling about two jabs? I cannot confirm nor deny. :/

-----

Grey, about the FAQ - how would you see it, "starting the FAQ"? Hmm, writing it all down requires some parts:

1. Writing down a whole movelist, listing changes since Tekken DR (woohoo...)
1A. Checking the buffering possibilities, basic moves, movement possibilities, hidden properties, possibly hidden moves.
2. Checking thoroughly frame data, testing moves (like in previous FAQs)
3. Putting together juggles
4. Constructing basic oki-zeme and wall-game ideas
5. Playing, playing, playing, testing, testing, testing :P
6. Writing up strategies, mixups, custom strings, describing offense and defense styles.
7. More playing, even more testing :P
8. Putting together versus-experience, opponent analysis, terrain analysis.
9. Watching lots of other Yoshi's, comparing, analyzing, reading forums, testing strats.
10. FAQ revising, adding strats, more playing :P

You have limited way of testing (I don't think you'll find a friend who'll lose intentionally to let you e.g. test frame data :)), but still of course you can follow these basic steps and start writing a FAQ. Who knows, maybe your little baby will grown up so much that it will be only your work. :)

I highly encourage you to do so, it's very good also for you because it helps you remember and systematize your knowledge. You'll see more, remember more, learn more, constantly doing yourself a 'ready-check' (like: "Okay, which moves I didn't use yet and WHY"?). Also, it's lots of fun. :) And of course, there's no doubt you'll discover LOTS of and LOTS of useful strategies. :)

This post was edited by Tenshimitsu (2009-05-04 21:41, 8 years ago)

well, the 1,1 im atlkin about is the bound move(jab, slash), well yea, i did it sometimes, the one I said, but, needs perfect timing...

Tenshimitsu :
Grey, about the FAQ - how would you see it, "starting the FAQ"? Hmm, writing it all down requires some parts:

1. Writing down a whole movelist, listing changes since Tekken DR (woohoo...)
1A. Checking the buffering possibilities, basic moves, movement possibilities, hidden properties, possibly hidden moves.
2. Checking thoroughly frame data, testing moves (like in previous FAQs)
3. Putting together juggles
4. Constructing basic oki-zeme and wall-game ideas
5. Playing, playing, playing, testing, testing, testing :P
6. Writing up strategies, mixups, custom strings, describing offense and defense styles.
7. More playing, even more testing :P
8. Putting together versus-experience, opponent analysis, terrain analysis.
9. Watching lots of other Yoshi's, comparing, analyzing, reading forums, testing strats.
10. FAQ revising, adding strats, more playing :P

You have limited way of testing (I don't think you'll find a friend who'll lose intentionally to let you e.g. test frame data :)), but still of course you can follow these basic steps and start writing a FAQ. Who knows, maybe your little baby will grown up so much that it will be only your work. :)

I highly encourage you to do so, it's very good also for you because it helps you remember and systematize your knowledge. You'll see more, remember more, learn more, constantly doing yourself a 'ready-check' (like: "Okay, which moves I didn't use yet and WHY"?). Also, it's lots of fun. :) And of course, there's no doubt you'll discover LOTS of and LOTS of useful strategies. :)

Man if you put it that way, now I'm just intimidated on making a worthwhile FAQ. I loved your FAQ and wish I could make my own to share too but like you said it needs to be detailed and in-depth. I got too excited about playing T6 I thought I can make a FAQ. Now I don't think I have the time and resources to even attempt to make one. Even so, I doubt mine will ever come close to yours so I might never feel good about it. I will just wait for your FAQ if you do decide to make another one for T6. (please do!!!)

I guess I will just share some loose information I find and do more practicing and testing.

thanks thanks

Grey, if you know some things, well, at least you can help Tensh in the FAQ, right? :)

Yep, I would be very glad if you started writing it, Grey. I'll get Tekken 6 very late, with console release. If you really want to write FAQ with me, it's fine, I can be of help later, giving the text more detail. I just thought that in case you'll decide it to be your work only, it will be okay with me.

But e.g. Putting down changes, move list, frame data (you can base it on Ina Tekken), juggles and basic strategies (also strats noted down from Noko and other Yoshi's around on youtube) would make a good start for me at the very beginning.

For example, I'm constantly gathering information from movies around, writing strats down in a notepad or just by remembering them. It's very useful.

Also, as you have the list of things we'll put focus on, you can add even more of it if you have time. It's not that hard, it will just come out naturally considering you'll have a notebook always with you to write things you notice :) And, the better work, the better results... you'll benefit a lot from your analysis. Look at me, I'm quite good :P (joking :P)

This post was edited by Tenshimitsu (2009-05-05 17:10, 8 years ago)

yay! a new FAQ about tekken 6!

keep it up you two!!