Tenshimitsu, would u/f+2 be good attack while on distance? also f,f+1+2?
another yoshi thing for T6/T6BR
after d/f+2,2 I found out that it is possible to continue it with 1,1 with the proper timing... thus making the = d/f+2,2 f+1+2, b+2,1(1+2), f+2 = longer, turning it into = d/f+2,2, 1,1, f+1+2, b+2,1(1+2), f+2 = although timing is very important upon executing 1,1... XD
u/f+2 from the distance ... depends whether your opponent is at the offense or defense. I saw many players picking up wrong moves because they didn't see opponent's attitude. Personally, I would use this move in a guess up game, when my opponent is "mesmerized" by continuous attack and tries to predict next move.
f,f+1+2 as the opposite has tendencies to get into opponent's way easily so it's a nice distant attack both as an opening or when you expect somebody to attack. Use it at longer distance and remember about b+3 or b+4 in case it's blocked. For distant -> semi-long attacks I would also use f,f+2, f,f+4, 3~4, f+1+2.
1,1 - ... hmm, wasn't 1,1 a bounding move (punch -> sword slash)? Or you're telling about two jabs? I cannot confirm nor deny.
Grey, about the FAQ - how would you see it, "starting the FAQ"? Hmm, writing it all down requires some parts:
1. Writing down a whole movelist, listing changes since Tekken DR (woohoo...)
1A. Checking the buffering possibilities, basic moves, movement possibilities, hidden properties, possibly hidden moves.
2. Checking thoroughly frame data, testing moves (like in previous FAQs)
3. Putting together juggles
4. Constructing basic oki-zeme and wall-game ideas
5. Playing, playing, playing, testing, testing, testing
6. Writing up strategies, mixups, custom strings, describing offense and defense styles.
7. More playing, even more testing
8. Putting together versus-experience, opponent analysis, terrain analysis.
9. Watching lots of other Yoshi's, comparing, analyzing, reading forums, testing strats.
10. FAQ revising, adding strats, more playing
You have limited way of testing (I don't think you'll find a friend who'll lose intentionally to let you e.g. test frame data :)), but still of course you can follow these basic steps and start writing a FAQ. Who knows, maybe your little baby will grown up so much that it will be only your work.
I highly encourage you to do so, it's very good also for you because it helps you remember and systematize your knowledge. You'll see more, remember more, learn more, constantly doing yourself a 'ready-check' (like: "Okay, which moves I didn't use yet and WHY"?). Also, it's lots of fun.
And of course, there's no doubt you'll discover LOTS of and LOTS of useful strategies.
This post was edited by Tenshimitsu (2009-05-04 21:41, 8 years ago)