Tell me what you don't understand, maybe I can help?
- But i do know the answer to your b~f+3+4 question. I'll explain;
By the time you get good at moving around on the map, using stair-stepping (b,b,d,b.. etc.) and other techniques, you often come across times where you have to input something first before executing the actual command.
- You wanna lure your opponent into a b+1+2, and hence backdash a few times to lure him towards you.
- Now the time comes to use b+1+2, and your latest command was "b".
- Since b,b+1+2 gives another move than b+1+2, you then press f~b+1+2, so that the game doesn't think the last "b" was part of b+1+2.
- After pressing f~b+1+2 yoshi now makes the actual move you had in mind instead of b,b+1+2.
So sometimes, you have to press the opposite direction in order to make the actual move you wanted to (u~d_f~b etc.).
I hope this helps.
Okizeme - one of my favorite aspects of Tekken - and it often requires good reflexes, even sometimes it's pure intuition. Such is my experience.
A typical count of wake-up prevents from me is typically two - sometimes three. And i really wanna improove.
- Any ideas?
Furthermore - i'd say that oki with Yoshi - such as luring your opponent into a trap, hurting him for a good 50-60 damage from a launcher, or keeping your okizeme options at a max is a must! I hardly ever use any juggle enders, and i like to experiment with new okizeme tricks.
Halve the guaranteed damage from a juggle to take a risk with okizeme is what i perfeer.
Now - i'd like to hear from you how you build up your okizeme. How you get a good, solid okizeme going. Not only with Yoshimitsu - but with all characters!
So - flame away, guys n' gals!
Hasu : strategies when your opponent is on the groundExacto - Okizeme means to keep your opponent grounded etc.