Tekken 6 Yoshimitsu changes

New techniques:
(Please mind that I only partially know hiragana and kanjis :P)

I used the PDF move list, move list from sunlight yellow (partially updated) and a good japanese dictionary. :)

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New Stance ( KinChou )

Kinchou - 1+2 [ press D to recover FC ]
- Doujigiri - 1,1 (m,m) [ press B to Sheathe Swords (No-Sword stance) ]
- Gantou - f+2 (h) [ press 3+4 to enter MED stance ]
- Tenshukazushi - 2,1+2 (m,m,m) [ delayable ]
- Shibakari - 3 (l) [ not written anythere, but could Yoshi enter DGF here? ]
- Ryusetsu - 4 (h) [ press 3+4 to enter MED ]
- Ashurazan - 1+2 (m,m,m) [ recovers BT ]
- Mumyojujiken - b+1+2 (Unblock.)
- Kinchou Tonbo - u+1+2 [ DGF stance switch ]

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New moves

* Aguri Kabutoneri (?) - 1,1 (h,m) [ 2nd hit causes BOUND! ]
* Seikendoubarai (?) - 2,1 (h,m) [ Press B to cancel (second hit) ]
* Gehousen (?) - f,n,d,d/f+1 (m) [ Press 1+2 to enter Kinchou Stance ]
* Tsukaatemi - d/f+1 (m)
* Tagekujuku - d/b+1,1 (m,m)
* Toutataashi - f+4 (m)
* Tagekujuku - d/f+2,2 (m,m) [ second hit connects only if first hits? Seems like d/f+2 uppercut is only in no-sword stance ]
* Aamagehousen - b+2,1 (m,m) [ Press 1+2 to enter KinChou ]
* Kuramaittou - u/f+2 (l) [ Press D to cancel ]
* Ganreki - f,F+3 (m)
* Muken - 2+3 [ Swordless Stance ]
* Nozuchibuma - d/b+4 (l)
* Niragi aratama - WS+2,1,2 (m,h,h)
* Niragi magatama - WS+2,1,3 (m,h,m)
* Kimonmatagi - WS+2,3 (h,m)

* u/b, u or u/f+1 - the stabbing sword jump?

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Old moves with new notation or properties:

- Evasive sidespin - b+3,3,3... or b+4,4,4... [ it seems like we can chose which side to spin! ]
- Sword Stab - b,b+1+4 (u)
- Sword Spin - b,b+1+4~1 (u)
- Ochimusha hunter - b,b+1+4~1+2 (u)
- Lunging Sweep - FC,d/f+4 (L) - [ JG only on CH ]
- Fubuki - f,f+4 (m) [ recovers BT ]

- Door Knocker - WS 1,1,1,1 (m,h,h,m) [ Pressing WS+1,1,b+3 or b+4 switches to Evasive sidespin! ]

- Wood Cutter - d/f+3,1 - [ JG? Second hit can be delayed (UB)? Not sure about this, though ]

- d+1 - blockable
- delayed d+1 - unblockable

- b,b+1+2 - old unblockable, BUT... [ pressing B switches to Yoshimitsu Flash! ]

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Meditation - 3+4

- pressing 3+4 recovers BT (or enters MED while in BT)
- MED backflip is now done by MED 4
- all other moves seem the same

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New BT moves:

- BT 1 (h) [ recovers BT ]
- BT 1,2 (h,h)
- BT 1,3 (h,m)
- BT d+1 (l) [ sword leg cutter? ]
+
old BT 3
old BT 2

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New Flea:

Flea (Jiraiba): d+1+2 [ press B to cancel ]
-- Ruten - 1 (special motion) [ New notation of Roll Forward ]
-- Moguri zugai - 2 (L) [ dmg 25, Yoshi FD/FA. New notation of Flea Head Dive ]
-- Jiraisen - 3 or 4 (special motion)
-- Zugai - 1+2 (h)
-- DGF Switch (Tonbo gaeri) - u+1+2
-- Flea Roo Kick (Jiraihou) - 3+4 (m)
-- IND Switch (Jiraiba ~ Manji Agura) - d+3+4
-- Tonbobakashi - u+3+4 (m) [ DR spring kick ]
-- Jirai Takeuma - F (special motion) [ Flea walk? ]
-- Sakanobori - 3 (m) [ Hit-throw, Yosh remains in Flea after this move ]
-- Tsurubehi - 4 (l)
-- f,F (special motion)
-- D (special motion)
-- u/b, u, u/f (special motion)

I think that's all.... maybe not, please update if you find mistakes/new moves.

PS. Yoshi has the f,n,d,d/f motion... I wonder if wavedash is possible :D :D :D