Yoshimitsu DR

Hi, i open this becouse i don't see nothing about Yoshi's mouves and strategy in T DR...
So, i said that i have not a psp(i hate it) but yesterday in my city ma friends open an games association(its name is JUST FRAME:)) i witch there are 5 japan ps3 with DR:D:D...so yesterday i tryed DR's Yoshi

So my opinion was:

b3+4: In DR always from BT,(ex.WS2, b3+4, in tek 5 is not possible)) this was a great namco idea...

f3+4: great, the best ended juggle...without wall, on backroll another kamikaze:D with wall, d/b2+2+2+2(for me not easy)

4-3 Kanguro: more possibility of juggle, and is more sure( maybe -10 on block),(ex,4-3, kamikaze,1,1,1,kamikaze,is not easy, but there is also, 4-3, b1+1+1+1...more easy)

d/f+1+2,2: new hit,low and middle, for me is a good hit, i saw that the mid hit turn in Bt opponent...(for you after this what is the strategy? i tryed d/f 2 but nothing, maybe BT grapping or kamikaze,(ok,ff4 is sure)so this new hit is able to entry in some juggle?( i try u3+4, d/f1+2,2, 3 hit, good new juggle) and wt is the property in techroll?...Help, too questions...:dontgetit

flea, u+3+4: a strong bobble kick (i think that is few important)

DGF+grapping art: is a high grap, is good but make a few damage,(if opp is in down block, he miss grap and DGF3,if i make DGF1 make few damage...so, too risk for few damage:( wt do you think?)

For negative:I repet: DGF 1 or 3, for me this was a Namco's wrong...

So, maybe you have more informations on this new Yoshi...very well, i want know it...

When i will play on DR i will write here my new opinions...

This post was edited by TEKKENbrother (2007-02-23 19:11, 10 years ago)