Hi, i want know what do you make after ff1+2...(so after WS2 it is the same)
There are more actions:
-Bt flash: if suppose that opponent hit(+juggle)
-b3+4, for me very important to evade from any attac
-b1 or db3
-db2,2,2, so for this irregular step there is a strategy: if opponent hit, by db2,2 evade his hit and attac with BT2"high hit"( after df1+juggle) or BT3"mid hit"(+juggle)
-BT suicide(yoshi's show)
Do you have someothers idea?
And, if you're fast enough, you can do f,f+1+2~b+3+4~f,f+1+2
Thanks Ten, in that link there is a full information...:)
So after BT b3+4 make another ff1+2...wow, it is good...i must try it:D
I see that i make BT Deathcopter after solar kick: f,F+1+2~U/B+1+2
So what is its use in match? if(while yo flyning) i make b1 i can miss opponent hit and attac him by BT 2 or 3...There are someothers use?
Another question: Are BT yoshi hits change(more or less BT hits) in TEKKEN DR?
This post was edited by TEKKENbrother (2007-02-11 16:39, 11 years ago)