Your favorite combos

Mine is for Jack 5 in Tekken 5. Thanks to this combo, I'm nearly unbeaten.
-Forward, Forward, Triangle This knocks them into the air.
-Backward, Backward, Triangle. This knocks them back.
-Run up to them.
-While still holding forward, press Triangle. This smashes them on the head and stuns them. Repeat.

The second part takes some practise to get the timing right.

With this in DR, I lost once or twice in Tekken Dojo and levelled Jinpachi in one try.

Yoshi: Did you know you can do a soul siphon or soul possession if you do a soul stealer with the right timing after you do a solar kick (that's foward, foward, triangle + square)? It not very effective though, just a tip.

Is that Tekken or Soul Calibur?

Im not sure about soul calibur, never played it but i wish I could but yeah, It works on tekken 4 and above. You can also do it from meditation (the standing up one) by pressing Triangle + x together.

Well just try it this way...

Go into practice and turn on the Hit Analysis option, do a solar kick (Foward foward, tiangle + square) and you'll see the gap where you'll have to insert the Square + Circle (commonly known as Soul stealer - no that it steals souls). If you get it right, he'll perform the soul siphon. Now here's something else i noticed: just when he grabs his face you'll see another gap. That's when you can choose to do a soul possesion. You press foward when you see that gap and he'll do that. It's sorta the same for meditation; press foward when you see the gap when he does the soul siphon. Understand? Comprende? Lol.

The thing i hate about it is that it's not very usable in battle.

This post was edited by clar380 (2006-10-20 11:17, 10 years ago)

So that was what those color changes on the character are for... Thanks! Learned something new today! :wink (Note to self: Buy a console ASAP!)

I haven't tried that one yet but I think it's usable if the opponent blocked the solar kick.

For my fave combo, I like yoshi's DGF 2,2,4 'cause it looks cool! Hard to pull off though.

And of course the f,F+1+4,f,F "desperation move", when the first attempt fails and the opponent tries to finish you off and moves closer, SLASH! You win...:D

This post was edited by ihopethisnamecounts (2006-10-23 04:09, 10 years ago)

im not sure if i've already said this, i might of been dreaming... or deleted it or something.

anyways, there's another move you can do too, don't know if you people knw it yet but i do. Do you know the move when he slashes through the opponent? Sword samsh i thin it is... well when you go through him, quickly press the bttons for indian stance and he'll sit down, say something and start healing himself faster! Deja vu, this seems so familiar!!! try it with the hit analysis on and you'll know when to do it.

clar380 : im not sure if i've already said this, i might of been dreaming... or deleted it or something.

anyways, there's another move you can do too, don't know if you people knw it yet but i do. Do you know the move when he slashes through the opponent? Sword samsh i thin it is... well when you go through him, quickly press the bttons for indian stance and he'll sit down, say something and start healing himself faster! Deja vu, this seems so familiar!!! try it with the hit analysis on and you'll know when to do it.
If f,f+2 is a counter hit and you launch d(?)+3+4 after it, the guy sits down and exclaims "Jigajisan!" (self-praise, if my memory serves me). :yes

soo, you know it?

I know that move too. But I usually just do that as a "taunt" when the opponent dies from the f,f+2. Makes him look like a real samurai, one slash then a pose...:D

Saay, do you guys know when does f,f+2 make yoshi "slice through" an opponent? Sometimes he just thrusts his right elbow, sometimes he slice them through...:con

ihopethisnamecounts : Saay, do you guys know when does f,f+2 make yoshi "slice through" an opponent? Sometimes he just thrusts his right elbow, sometimes he slice them through...:con
If my memory serves me, Yoshimitsu goes through if f,f+2 is a counter-hit.
Back in the times of Tekken 3 and Tag, one of Yoshi's 10-string combos (1, 2, 1, 4, 4, 4, 1, 1, 1, 1 or something similar) was my favorite. I'm not sure what happened, perhaps it was made easier to avoid, but in Tekken 4 and even more so in Tekken 5, it became practically speaking useless.

Ok, now that you mentioned it, I have heard (and seen) that counter-hit/CH term, but (sorry for this stoopid question) how or what exactly is a counter-hit? I mean how would you do that move?

My blurred idea is that it's a move that is executed as the opponent executes his move, thereby "countering" it, but are all these CHs faster than the moves they're countering?

About the combo, that's the first 10-hit string I learned from yoshi, and one of my favorites too. Just get it past the last kick and the last 4 moves are unblockable. It's somehow weak in T5 because, as I recall, not all moves will connect.

I sometimes use it after the d\f+2 (will whiff most of the time) but just in time to hit the last 4 slashes if the opponent hasn't done anything offensive yet.

it' simple, a counter hit is a move that can only be done when the opponent does a move when you hit him with ta certain move. say... the sidestep, circle move. it knocks them out if they are doing a move when they get hit.

So that's what CH is... before, I thought it's just a "faster move" against an opponent move. Thanks for clearing that up!8)

 We already have a thread in this forums for "Favorite Moves," so I think it's OK if this thread is locked and we all move discussion to the other thread.

Thank you! :D

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