Spotting ones mistakes!

Hello,

Another n00b post from the man himself (Sorry - can't help it :D)

Well - as the title says i'm curious about how people spot their own mistakes while playing.
As for me i often have a hard time doing that - i often experience people patting my shoulder, saying "Why do you keep doing that - i see it coming, and i get you from doin' that!".

So i'm just curious - how is this like for the rest of you?

Regs

Well...?

I can tell you that the "learning" attitude can be trained. :) Firstly, if you get hit, it means you did a mistake. :D Secondly, you have to know WHAT was that mistake, and in order to realize that, you can cathegorize the game in a couple of issues.

1. The spacing issue. Did you whiff? Why did you whiff? Did your opponent sidestep or backdash? Or maybe you wrongly evaluated the spacing?

2. The timing issue. Did you get countered? If yes, then was this because:
- you or he blocked a move? If yes, then evaluate the disadvantages or advantages and either block or do a faster move.
- you both attacked from the distance? Then it's only the timing issue. Change the timing or use a faster move.
- it was a crushing move? Then use anti-crushing techniques.

3. The disadvantages issue. Were you punished? If yes, next time try a better setup. If you were punished more than once, then your opponent is familiar with the move and most probably will punish you all the time. So beware.

4. The anti-strategy issue. You were hit by the move that:
- catches sidesteps? Don't sidestep next time or sidestep cautiously.
- catches backdash? Don't backdash anymore. (use sidestep)
- is a crush? Parry? Reversal? Try a mixup.

If you do many mistakes, it's always best to retreat and/or backdash, switching to the countering/defensive mode.

hope that I helped. Remember the opponent's move and your move, and cathegorize... then chose the anti-strategy... it's simplier than you think.

I must say - You really know how to put things into perspective. Though, i must question the counter-defensive strategy which you courage us into using hence this being an effective strategy for Yoshi.
- As i understand this, you're meant to take advantage from your opponents disadvantages (such as minus frames etc.) and then give it all you got when the time is right (e.g. a tough okizeme game)?

- I'm sorry to bother you with all my silly questions :D - i'm just trying to picture things. :O_o

Anyways!!! - thanks for helping out. You really cleared out a thing or two there. *bows*

/DNA

Counter-defensive strategy... It was well-described in my FAQ. It has some risk-factor, but overally is very safe.

Firstly, by being defensive you have more time to figure out what you do wrong.
Then, being counter-defensive relies on:

Distance(whiffing)
1. Making opponent whiff (you cheat attack and backdash out of range. If opponent attacks, you have a free launcher on whiff) at the distance.
2. Doing short, uninterruptable custom string on block and backdashing (also hunting for whiff).

Distance(encouraging)
1. You do a fast-recovering move and counter any attack try. Because this attack is usually long-ranged, it's usually quite slow. Beware Mishimas and Marduk.
2. Using stances at the distance.

Medium-range(randomize)
1. Use random fast-recovering move, hoping to KD or launch opponent (d/f+2, u/f+4 or so)

Medium-range(switching to close range)
1. Using moves on block (like d/f+2, WS+2, d/f+4, D/B+2,2, b+1, D/B+3,3,4, d/f+1,1 etc.) to launch true countering strategies and mixups. You have the chance to break ice and start the offensive attack.

Here you enter the risk factor wich is strongly connected with your ability to predict. Generarly, You mix up between SS+1, Sword Sweep, u/f+3, low punches, f+1+2, b+1+2 and other more risky moves, predicting opponent's retaliation after their blocking a move.

On hit, you continue offensive. Best hit is launch to the juggle ended with okizeme.

ok, gonna go by now, see ya :)
Tenshi.

You know what - i think i've found out what my real problem is; lack of patience!

I haven't had the time to play against anyone lately, but i sat down the other day, watching some replays in Tekken 4. And my expression, when analysing my own style of play, is that i lack this patience. That, and lots of knowledge.

Lots of times, when i end up in what you describe as the "distance-phase" i start an offensive. Other times i pull out these distance-tactics in medium-range. And so forth.

- My true power lies in my offensive play. My knowledge is too lacky to play in this defensive way. All though you make your counter-defensive strat' sound so damn reliable!
- How troublesome! :p

/DNA