Where is the combo sections?

ok, we have everything here but combos,
please everyone share your stuff, ok heres mine, im pretty shit with yoshi, but im gettin there.. heres one tech trap/catch

uf+3,1, b+1,1,1,1, d+f+3, tech roll uf+3+4, B+1,4 sometimes the 4 whiffs and also 1+2, but good oki game, when finished with 4, NEVER sword slash, sit down... lol
then mix up from there,

now your turn.....

If you know that they are going to backroll then u/f+3+4, b+1, 3+4 is guarenteed. If they tech side roll, then the last hit will miss and you will likely get punished.

bullrage : ok, we have everything here but combos,
please everyone share your stuff, ok heres mine, im pretty shit with yoshi, but im gettin there.. heres one tech trap/catch

uf+3,1, b+1,1,1,1, d+f+3, tech roll uf+3+4, B+1,4 sometimes the 4 whiffs and also 1+2, but good oki game, when finished with 4, NEVER sword slash, sit down... lol
then mix up from there,

now your turn.....

Err where in your set up is 1+2 ? ^_^ ? The best tech roll trap is FC,df+1 isn't it? Your combo is good when opponents is lying under wall be cause: uf+3+4[and you are behind]next B+1 hits him lying and 4 hits too , whatmore if he wants to get up , 4 lifts him up and you have next 4 as a air combo :D

Perodious : If you know that they are going to backroll then u/f+3+4, b+1, 3+4 is guarenteed. If they tech side roll, then the last hit will miss and you will likely get punished.

last 3+4 can be tech roll!!

?? I thought I said that?

oh yeh,,,, no one seems to reply, oh well.....

Becaue it's not a proper section to a combo discussion. Moving...