This guide intends to expand on Grey's Wall Combo guide by listing all wall stun, splats, floor breaks and combo opportunities that are unique to the wall/floor.
Grey's Guide can be found here:
First, I will explain the difference between a wall stun and a wall splat.
(GIFs here showing stun and splat animations).
Wall STUNs are superior to SPLATs because they give you time to re-SPLAT the opponent on the wall for extra damage. They also allow you to sidestep/walk and peel them off the wall for a potential full combo (including a screw attack).
It's safe to assume that if a move wall STUNs, it will wall SPLAT instead if the opponent too far from the wall. Exceptions are marked with a !.
It's also safe to assume that if a move wall STUNs, it will break Balconies and breakable walls as well. This is true for ALL wall STUN attacks.
Legend for this guide:
W! = Wall Stun
WB! = Wall Break
BB! = Balcony Break
WS! = Wall Splat
> = Delay button input
( ) = Only the hit outside parantheses matter
! = Exception
Wall STUN Moves:
(Opponent is stunned and falls forward face down):
Wall SPLAT(WS!) Moves:
(Opponent is launched against the wall and crumples to the floor)
High wall SPLAT Moves
(Opponent launched extra high for potentially more damage)
Non-Splat/Stun Launchers at wall:
Floor Break Moves
(Used during combos)
Same as above, but also works on OTG:
Floor Break Throws:
This post was edited by Cosmic Forge (2018-07-15 07:19, 1 month ago)