Yoshi skill project

I noticed that Yoshi's old, good Roo Kick is NOT only a high-crushing move. It can dodge even a lot of mid moves, mainly the mids in which opponent strikes somewhere above his waist. So e.g. Paul's deathfist, Yoshi's d/f+2, d/f+4 will miss whereas e.g. Yoshi's d/f+1,1 will hit... it also depends on how much priority the move was given by Namco. *irony*

Some more juggles, made yesterday:

4~3, U+4, f+3 (easy-cheesy 61)
4~3, U+4, f,f+1, f+3+4 (65)
4~3, U+4, f,f+1, d/f+1,2 (63)

In the juggle below buffer backdash to have it executed just after Roo Kick:

4~3~b,b, b+1,1, b+1,1,(1),1, b+1, f+3+4 (77)

OK, in the JGs below you have to take a mini-step backwards and hit with flash 1+4 as high as possible

4~3, 1+4, f+1, b+1, f+3 (69)
4~3, 1+4, f+1, b+1,1,(1),1, f,f+4 (72)
4~3, 1+4, f+1, b+1,1,(1),1, f+3+4 (80)

Good luck :)