Yoshimitsu Wish List

 
- Guarantee the hit of Supreme Soul Stealer (RAGE u/b+1+4) on activation.
- - Agreed. It should have a vacuum effect.
- d/f+1,4 be -12 and not jail.
- ws 1 as 13f.
- d/b+1 down jab. Put old d/b+1,1 to u/b+1,1. (Tenshi's idea)
- Guarantee the hit after KIN parry.
- Fix hitbox of u/f+4.
- d/f+1+2 knockdown on counterhit (bring back)
- BDS 3 crumple on counter hit (bring back).
- KIN d/b+1+2 as Ultimate Tackle.
- DGF f+2 U!
- IND 2 same properties as standing d/b+2.
- FLE walk 3_4 to FLE f+3 and FLE f+4.
- cd+3 as KIN 3.
- f+1+2~KIN transition.
- u/f+3+4~BDS transition.
- ws+1~KIN transition.
- DGF 4~KIN transition.
- KIN 1~KIN transition.
- cd+1~DGF transition.
- - Also b+2,1~DGF transition.
- u+1~KIN transition.
- 2,2~NSS transition.
- KIN 1,1~NSS transition (bring back).
- NSS d+1 unblockable. Reverts to 1SS.
- More range for bt flash. Ability to bt 2 S! combo after.
- Soul Possession absorb health when broken.
- Ghost Sword range.
- IND stance taunts (bring back).
- - Agreed on all.

I'd also add:
- More Rage Drives:
- - New RD's from FLE, DGF, and KIN. (Not entirely sure how MED or IND RD's would work)
- - Give f,f+2:2 a RD option with f,f+2:1+2; more damage or make it an extender/launcher
- Make f,f+2 a Power Crush and at least -10. Auto-extends if armor is triggered and hits.
- Give us f,f,f+2 or WR (running) 2. Auto-extends, safe, has proposed 1+2 RD option.
- And for FFS, fix 3~4 when buffering!. Tired of getting TRAGIC 3 (standing 3)! 
- High Crush frames added to d/b+1+2 (BDS)

- Something new added to KIN 2. KIN 2~1+2 is obsolete out side of floor breaks mostly.
- KIN B+1+2~B Cancel (functions as a backsway essentially)
- More functionality to Flash (reflect/split projectiles and lasers, etc).
- Give him the X slash projectile from the Tag 2 item (black blade).
- - It can come from KIN b+1+2 (Hold); Sways back and instead of U!, fires projectile.

- More functionality to Soul Siphon (can eat projectiles for health or projectile absorbption)
- - Alternate way to facilitate the X slash projectile? Yoshi eats one, then can fire one. 
- - His sword(s) would glow while he has a projectile stored.
- Allow Bad Breath to cancel/destroy projectiles
- Allow Unblockable Sword Fan to reflect projectiles back to the source.
- Make Yoshi's max damage combos easier to do (f,f+4, BT 4 etc)
- Get rid of NSS FC+1+2 Flash (obsolete input). Make it FC KIN like 1SS or w/e
- Unique forms of wakeup, like Bears or characters that can FLY.
- - Wakeup attacks (low sword blockable slash)
- - OTG parries (parry that specifically targets OTG only based attacks like stomps)
- - OTG Teleport parry with JF input timing (similar to Raven's 1+2 JF)
- More grabs from stances. DGF 3+4 is nice, but I'd like to see one from FLE and KIN too
- KIN 1+2 having a hitbox on both sides (back as well as front).
- Give QCF+1 some kind of teleport cancel(fakeout) or extension (maybe a mid-air f,f+2:2)
- SC6 relative buffs (like d/f+1+2,2 into DGF etc).

Bring Back:
- Clonimitsu side throw

- Tekken 3 outfit with a unique Rage Art (i.e. King)
- Pre Round movement i.e. Tekken 4

- All backfists (f+2 etc) spin the opponent into BT again
- d/b+2 fists having a hitbox on both sides (back as well as front)


EDIT -- Added the f,f,f+2 running variation. I completely forgot about it. This version auto-extends on any hit and can be turned into rage drive with :1+2.
EDIT 2 - Added fixing 3~4 when buffering after another move. No more TRAGIC 3!

This post was edited by Cosmic Forge (2018-08-13 15:27, 8 months ago)