The same as:
(near the wall) Normal Hit 1SS b+1, 1+4 (In normal stance you can combo b+1 with flash on NH, but you must be very close)
(near the wall) NSS (go into BT: f,f+1+4 or f,f+1+2), d+2, FC,d+1+2 (FC flash) (yep, low punch combos with flash in NSS)
CH NSS b+1, 1+4,
Sad story with CH NSS 2, 1+4 is that it's hard to tell when it's CH. If you miscalculate, you get a launcher disadvantage (which luckily only top players can use).